Mercurial > games > semicongine
graph
-
did: few fixesTue, 23 May 2023 16:24:15 +0700, by Sam
-
fix: gltf loadingTue, 23 May 2023 01:05:06 +0700, by Sam
-
fix: better defaultsMon, 22 May 2023 19:27:17 +0700, by Sam
-
add: correct camera calculationsMon, 22 May 2023 19:21:05 +0700, by Sam
-
did: adjust to new APIMon, 22 May 2023 00:51:41 +0700, by Sam
-
did: refactor texture data structures, add more complete (untested) material importMon, 22 May 2023 00:50:41 +0700, by Sam
-
del: possible bad use of variableSun, 21 May 2023 01:04:55 +0700, by Sam
-
fix: separate descriptors per sceneSun, 21 May 2023 00:33:38 +0700, by Sam
-
add: mouse wheel in windows (untested)Sat, 20 May 2023 23:26:17 +0700, by Sam
-
did: nicer test example, scene switching still problematicSat, 20 May 2023 23:21:03 +0700, by Sam
-
did: make material working halfway, add some more mouse functionalitySat, 20 May 2023 23:16:48 +0700, by Sam
-
fix: incorrect vertex data alignmentSat, 20 May 2023 18:17:21 +0700, by Sam
-
del: unused importSat, 20 May 2023 17:45:12 +0700, by Sam
-
did: replace zippy with "standard" nim zip, compiled from source, fix some errorsSat, 20 May 2023 17:44:55 +0700, by Sam
-
add: png loading with LodePNG (thanks LodePNG-author, this is a super amazing piece of code!)Sat, 20 May 2023 16:35:23 +0700, by Sam
-
fix: material loading, still some bugs hereSat, 20 May 2023 01:18:45 +0700, by Sam