Mercurial > games > semicongine
graph
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add: small refactoringMon, 15 May 2023 23:51:21 +0700, by Sam
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add: better support for array membersMon, 15 May 2023 23:51:06 +0700, by Sam
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del: unused diagnostic functionMon, 15 May 2023 18:25:24 +0700, by Sam
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fix: a ton of bug after refactoring gpu_data, start to add ideas for materialsMon, 15 May 2023 18:24:32 +0700, by Sam
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did: refactor gpu data, fix some errorsMon, 15 May 2023 14:25:04 +0700, by Sam
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did: update progressMon, 15 May 2023 00:36:25 +0700, by Sam
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add: basic loading of glTF files (*.glb), no materials yetMon, 15 May 2023 00:34:00 +0700, by Sam
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did: update progress, change roadmap to use glTF instead of OBJ (this seems to be super cool!)Sat, 13 May 2023 19:32:28 +0700, by Sam
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add: loading *.au audio filesSat, 13 May 2023 19:31:48 +0700, by Sam
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del: unused test (for now)Fri, 12 May 2023 00:34:32 +0700, by Sam
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did: some refactoring for proper integration of image/audio resources with resource systemFri, 12 May 2023 00:33:24 +0700, by Sam
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add: BMP loaderFri, 12 May 2023 00:13:30 +0700, by Sam
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add: sekeleton to start working on resource loading, updated readmeThu, 11 May 2023 00:30:44 +0700, by Sam
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add: some files for testsThu, 11 May 2023 00:21:32 +0700, by Sam
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fix: resources on windowsWed, 10 May 2023 10:13:23 -0700, by Sam
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add: resource packaging and loading for different resource types, simplify build commands, update readmeWed, 10 May 2023 22:36:59 +0700, by Sam