Mercurial > games > semicongine
graph
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fix: mouse-locking, not done on windows yesWed, 07 Aug 2024 17:26:25 +0700, by sam
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fix: windows buildsWed, 07 Aug 2024 15:54:22 +0700, by sam
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add: some words to trigger CI docsTue, 06 Aug 2024 23:43:27 +0700, by sam
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add: documentation locationTue, 06 Aug 2024 23:41:54 +0700, by sam
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did: update hgignore and nimble versionTue, 06 Aug 2024 23:17:44 +0700, by sam
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did: finish mentioned refactoring, no API changes stillTue, 06 Aug 2024 22:57:43 +0700, by sam
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did: halfway complete refactoring to move from all-include to some-include+imports, no API changesTue, 06 Aug 2024 17:31:13 +0700, by sam
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add: better support for integer divisonTue, 06 Aug 2024 14:31:59 +0700, by sam
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add: a few more helper constantsTue, 06 Aug 2024 14:06:51 +0700, by sam
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fix: scale x to keep aspect ratio instead of yMon, 05 Aug 2024 17:17:31 +0700, by sam
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add: some more vector helpersSun, 04 Aug 2024 23:52:37 +0700, by sam
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add: nicer string output for integer vecsSun, 04 Aug 2024 20:50:38 +0700, by sam
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add: color utils and textbox refactoringSun, 04 Aug 2024 00:58:00 +0700, by sam
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del: font name not required in structSat, 03 Aug 2024 20:45:22 +0700, by sam
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del: whitespaceThu, 01 Aug 2024 00:06:54 +0700, by sam
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add: ray aabb-box intersection algorithmThu, 01 Aug 2024 05:42:25 +0700, by sam
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del: unused parameterTue, 30 Jul 2024 17:23:41 +0700, by sam
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fix: mat4 inverseTue, 30 Jul 2024 16:13:31 +0700, by sam
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add: storage tests, fix something not worth mentioningTue, 30 Jul 2024 14:48:30 +0700, by sam
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add: missing destroy-function for renderpassMon, 29 Jul 2024 20:21:00 +0700, by sam
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fixing stuffMon, 29 Jul 2024 20:09:04 +0700, by sam
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did: undo part of stupid API renaming a few weeks back ;(Mon, 29 Jul 2024 16:50:50 +0700, by sam
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did: undo part of stupid API renaming a few weeks back ;(Mon, 29 Jul 2024 16:05:09 +0700, by sam
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mergeMon, 29 Jul 2024 15:53:03 +0700, by sam
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did: undo part of stupid API renaming a few weeks back ;(Mon, 29 Jul 2024 15:49:37 +0700, by sam
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mergeMon, 29 Jul 2024 15:43:44 +0700, by sam
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replcae lodepng with stb_image, some cleanupMon, 29 Jul 2024 00:00:28 +0700, by sam
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did: fix a few thingsMon, 29 Jul 2024 15:04:52 +0700, by sam
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del: unused scriptMon, 29 Jul 2024 12:22:58 +0700, by sam
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fix: Readme wordingMon, 29 Jul 2024 10:59:24 +0700, by sam
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Removed tag mainMon, 29 Jul 2024 10:46:27 +0700, by sam
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Removed tag hgMon, 29 Jul 2024 10:45:54 +0700, by sam
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Removed tag hg2Mon, 29 Jul 2024 10:45:52 +0700, by sam
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fix: config still revering to v2Mon, 29 Jul 2024 10:34:46 +0700, by sam
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fix: sync-scriptSun, 28 Jul 2024 23:18:05 +0700, by sam
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fix: readme markupSun, 28 Jul 2024 23:16:10 +0700, by sam
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fix: git-sync scriptSun, 28 Jul 2024 23:14:22 +0700, by sam
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did: rename back to old name (no v2)Sun, 28 Jul 2024 23:10:57 +0700, by sam
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did: completely rewrite readmeSun, 28 Jul 2024 22:50:22 +0700, by sam
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Added tag hg2 for changeset cb4d626ca671Sun, 28 Jul 2024 21:59:22 +0700, by sam
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Added tag main for changeset e0f0a0be7880Sun, 28 Jul 2024 21:58:53 +0700, by sam
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Added tag hg for changeset 6deb5ceaa3fbSun, 28 Jul 2024 21:52:03 +0700, by sam
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mergeSun, 28 Jul 2024 21:39:45 +0700, by sam
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del: unused .gitignore fileSun, 28 Jul 2024 21:38:57 +0700, by sam
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fix: use old model for test, for nowSun, 28 Jul 2024 21:18:33 +0700, by sam
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did: improve testing lighting, try new glb model (need to add jpeg support first)Sun, 28 Jul 2024 20:42:51 +0700, by sam
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fix: super stupid bug in perspective matrix X(Sun, 28 Jul 2024 18:55:46 +0700, by sam
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add: window focus handling, improve window api a bitSun, 28 Jul 2024 17:33:41 +0700, by sam
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did: make example town loadable and renderable, yay!Sun, 28 Jul 2024 00:17:34 +0700, by sam
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did: stuff to test gltf importerSat, 27 Jul 2024 20:47:54 +0700, by sam
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fix: a few thingsFri, 26 Jul 2024 23:39:24 +0700, by sam
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add:support for push constantsFri, 26 Jul 2024 23:04:01 +0700, by sam
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add: render by-node instead of by-meshFri, 26 Jul 2024 20:34:02 +0700, by sam
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add: loading of most kinds of data from gltfThu, 25 Jul 2024 23:15:05 +0700, by sam
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did: first triangles getting loaded from gltfThu, 25 Jul 2024 22:41:24 +0700, by sam
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did: continue on gltf importerThu, 25 Jul 2024 20:23:54 +0700, by sam
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add: gltf loading test, gltf loading for materialsWed, 24 Jul 2024 23:26:34 +0700, by sam
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add: gltf model for testsWed, 24 Jul 2024 20:12:19 +0700, by sam
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add: initial changes for glTF loaderWed, 24 Jul 2024 00:26:57 +0700, by sam
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fix: bad define-nameTue, 23 Jul 2024 21:31:44 +0700, by sam
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did: prepare for gltf importer and cleanup old engine codeMon, 22 Jul 2024 17:49:48 +0700, by sam
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add: PNG loading and tests for itMon, 22 Jul 2024 15:53:32 +0700, by sam
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fix: letters sometimes overlapping other letters quadMon, 22 Jul 2024 12:51:50 +0700, by sam
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add: more tests, line and point renderingMon, 22 Jul 2024 12:42:35 +0700, by sam
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add: better syncing, better swapchain access, correct font offset, two font-rendering testsMon, 22 Jul 2024 00:46:10 +0700, by sam
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add: tests for updating texts, does not pass validation atmSun, 21 Jul 2024 11:31:11 +0700, by sam
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add: multi-text with all properties animatedSun, 21 Jul 2024 00:03:48 +0700, by sam
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add: first font-rendering testSat, 20 Jul 2024 17:45:44 +0700, by sam
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did: improv render tests to run without user inputSat, 20 Jul 2024 15:45:02 +0700, by sam
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add: text & font rendering, not tested yetSat, 20 Jul 2024 00:03:57 +0700, by sam
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did: cleanup tests and old platform layer filesFri, 19 Jul 2024 21:25:42 +0700, by sam
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fix: make matrices working correctlyFri, 19 Jul 2024 20:00:15 +0700, by sam
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add: incomplete cube demoThu, 18 Jul 2024 23:48:57 +0700, by sam
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fix: uncomment all testsFri, 19 Jul 2024 04:49:18 +0700, by sam
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did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-renderingThu, 18 Jul 2024 21:32:41 +0700, by sam
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did: rename texture to imageThu, 18 Jul 2024 16:33:24 +0700, by sam
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mergeWed, 17 Jul 2024 23:45:43 +0700, by sam
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did: cleanup, add audio, change platform-dependent structure compiletime-testsWed, 17 Jul 2024 22:02:11 +0700, by sam
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fix: references to new package not updated compiletime-testsWed, 17 Jul 2024 21:13:54 +0700, by sam
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add: multipass renderer, finish tets for now compiletime-testsWed, 17 Jul 2024 20:11:55 +0700, by sam
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did: increase texture format compatability compiletime-testsWed, 17 Jul 2024 12:03:02 +0700, by sam
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fix: problems with include-structure on windows compiletime-testsTue, 16 Jul 2024 15:56:55 +0700, by sam
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did: improve descriptor-set handling, add simple descriptor set test compiletime-testsTue, 16 Jul 2024 11:53:43 +0700, by sam
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did: simplify some swapchain stuff, add many destructor calls compiletime-testsSun, 14 Jul 2024 19:15:43 +0700, by sam
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did: most of swapchain, swap still needs to be done compiletime-testsMon, 08 Jul 2024 23:47:33 +0700, by sam
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start of complete and total refactoring: the ULTIMATE compiletime-testsSun, 07 Jul 2024 23:36:16 +0700, by sam
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did: first seemingly working version of texture/descriptor stuff compiletime-testsSat, 06 Jul 2024 15:05:28 +0700, by sam
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mergeWed, 26 Jun 2024 05:14:30 +0700, by sam
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fix: not enough buffers for smooth audio outputWed, 26 Jun 2024 05:14:00 +0700, by sam
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add: function to get max supported sampling countTue, 25 Jun 2024 21:20:15 +0700, by sam
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add: MSAA, yipieeeTue, 25 Jun 2024 20:24:38 +0700, by sam
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fix: large audio-buffers lead to latency when playing soundsTue, 25 Jun 2024 17:42:10 +0700, by sam
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add: more static compilation stuff, code is getting a bit crazy, but also super nice API compiletime-testsFri, 21 Jun 2024 00:14:43 +0700, by sam
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fix: now something wrong with swapchain on linux XDSat, 15 Jun 2024 21:02:21 +0700, by sam
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fix: minimizing window on windows breaks everything, also: do not try to acquire next frame for inifinitySat, 15 Jun 2024 18:17:31 +0700, by sam
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del: steam librariesSat, 15 Jun 2024 17:16:06 +0700, by sam
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del: sqlite inclusion in buildSat, 15 Jun 2024 16:36:02 +0700, by sam
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try: adding sqlite directly instead of linkingSat, 15 Jun 2024 15:44:39 +0700, by sam
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fix: not a functionSat, 15 Jun 2024 15:26:49 +0700, by sam
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fix: windows cursor not visible on border 1Sat, 15 Jun 2024 15:20:02 +0700, by sam
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fix: mouse-pointer handlingSat, 15 Jun 2024 15:13:31 +0700, by sam
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fix: windows cursor not visible on border 1Sat, 15 Jun 2024 14:31:17 +0700, by sam
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fix: windows cursor not visible on border 1Sat, 15 Jun 2024 14:19:19 +0700, by sam
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fix: windows cursor not visible on border 1Sat, 15 Jun 2024 14:14:47 +0700, by sam
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fix: windows cursor not visible on border 1Sat, 15 Jun 2024 12:31:09 +0700, by sam
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fix: windows cursor not visible on border 1Sat, 15 Jun 2024 12:28:04 +0700, by sam
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mergeSat, 15 Jun 2024 11:57:05 +0700, by sam
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did: reduce some limits, remove sqlite32 on windows for nowSat, 15 Jun 2024 11:55:56 +0700, by sam
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fix: missing API changesTue, 11 Jun 2024 17:10:03 +0700, by user
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fix: a few thingsSat, 08 Jun 2024 16:19:05 +0700, by sam
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fix: cude example perspective matrixSat, 08 Jun 2024 15:19:58 +0700, by sam
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did: update all examples to work with latest refactoringSat, 08 Jun 2024 15:16:17 +0700, by sam
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did: finish refactoring and updated all tests accordinglySat, 08 Jun 2024 14:58:25 +0700, by sam
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did: more renamingTue, 04 Jun 2024 22:08:48 +0700, by sam
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did: more renamingTue, 04 Jun 2024 20:51:22 +0700, by sam
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did: refactor naming in tons of placesTue, 04 Jun 2024 16:51:50 +0700, by sam
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fix: update tests according to some API renamingMon, 03 Jun 2024 16:05:17 +0700, by sam
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fix: x11-wrapper warningsMon, 03 Jun 2024 15:53:30 +0700, by sam
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add: function to generate circle-mesh data (not mesh object)Sun, 02 Jun 2024 16:21:52 +0700, by sam
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mergeThu, 23 May 2024 02:26:37 +0700, by sam
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Added tag hg for changeset d4a18591fd78Thu, 23 May 2024 02:20:29 +0700, by sam
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fix: git-mergerThu, 23 May 2024 02:20:19 +0700, by sam
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Added tag hg for changeset 073ce95ae5c7Thu, 23 May 2024 02:18:14 +0700, by sam
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merge into git mirrorThu, 23 May 2024 01:44:10 +0700, by sam
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fix: wrong string interpolationMon, 29 Apr 2024 02:37:42 -0700, by sam
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add: command to sign executables on windowsMon, 29 Apr 2024 16:15:20 +0700, by sam
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fix: wrong placeSun, 28 Apr 2024 17:22:20 +0700, by sam
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mergeSun, 28 Apr 2024 17:20:17 +0700, by sam
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add: thirdparty libraries into repoSat, 27 Apr 2024 22:04:30 +0700, by sam
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add: cleanu for dist-zip filesSun, 28 Apr 2024 17:19:32 +0700, by sam
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del: unused sqlite librarySat, 27 Apr 2024 17:21:47 +0700, by sam
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fix: correct sqlite dlls for windowsSat, 27 Apr 2024 15:16:43 +0700, by sam
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fix: dirty namespace on windowsTue, 16 Apr 2024 02:42:39 +0700, by sam
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add: better error messagesTue, 16 Apr 2024 00:47:01 +0700, by sam
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fix: some mesh attributes will be handled automatically, ignore them when doing mesh-material-shader compatability-checkTue, 16 Apr 2024 00:36:39 +0700, by sam
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add: fading for audio tracksMon, 15 Apr 2024 22:33:24 +0700, by sam
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did: refacotor for easier user of sRGB-conversion functionsMon, 15 Apr 2024 20:22:16 +0700, by sam
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add: assignment operator, normal 2D vectorMon, 15 Apr 2024 14:36:19 +0700, by sam
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fix: stringify functionMon, 15 Apr 2024 12:22:13 +0700, by sam
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add: temporary helper function, maybe need to do this better anywaysSun, 14 Apr 2024 00:34:04 +0700, by sam
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undid: some ugly formattingSat, 13 Apr 2024 21:31:40 +0700, by sam
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did: small cleanupSat, 13 Apr 2024 18:22:43 +0700, by sam
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did: improve error messageSat, 13 Apr 2024 11:55:22 +0700, by sam
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fix: errors that have now been discovered thanks to last commit :)Sat, 13 Apr 2024 11:20:13 +0700, by sam
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did: add name for material types and fix shader-materialtype-compatability checkSat, 13 Apr 2024 11:09:02 +0700, by sam
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fix: ortho projection matrix (hopefully), better string output for matrix and vectorSat, 13 Apr 2024 00:22:45 +0700, by sam
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add: default application nameFri, 12 Apr 2024 19:44:27 +0700, by sam
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fix: packaging fails if there are no resources, fix: zip-generationFri, 12 Apr 2024 19:36:38 +0700, by sam
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mergeTue, 09 Apr 2024 23:57:57 +0700, by sam
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add: sqlite dll for windows buildsTue, 09 Apr 2024 11:48:41 +0700, by sam
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did: mini adjustment of log outputTue, 09 Apr 2024 23:57:13 +0700, by sam
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del: unused parameterSun, 07 Apr 2024 23:36:24 +0700, by sam
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add: enforce adding default value for storage loadsSun, 07 Apr 2024 22:19:39 +0700, by sam
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did: undo complicated background storage API, sync is good enough for nowSun, 07 Apr 2024 21:56:43 +0700, by sam
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tmp: move stuff to notebookSun, 07 Apr 2024 20:12:52 +0700, by sam
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add: tests and did some simplification of codeSun, 07 Apr 2024 01:17:40 +0700, by sam
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add: final (for now) storage APISun, 07 Apr 2024 00:35:45 +0700, by sam
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do: intermediate save before doing shit from scratchSat, 06 Apr 2024 22:48:30 +0700, by sam
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add: inital version of storage api (untested)Sat, 06 Apr 2024 21:26:31 +0700, by sam
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did: remove unused importSat, 06 Apr 2024 17:45:20 +0700, by sam
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do: try to increase compatability with older hardware...Sat, 06 Apr 2024 17:29:48 +0700, by sam
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add: check for uniform buffer layout, seem not be available on some older devicesSat, 06 Apr 2024 16:41:26 +0700, by sam
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fix: windows audio testSat, 06 Apr 2024 15:46:41 +0700, by sam
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fix: testsSat, 06 Apr 2024 15:27:09 +0700, by sam
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did: small improvment to steam asset templatsFri, 05 Apr 2024 23:19:45 +0700, by sam
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add: steam-assets toolingFri, 05 Apr 2024 21:41:15 +0700, by sam
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del: linux-guardThu, 04 Apr 2024 22:09:48 +0700, by sam
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add: support steam uploads on windowsThu, 04 Apr 2024 22:08:25 +0700, by sam
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did: fix spellingThu, 04 Apr 2024 20:59:19 +0700, by sam
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add: api to interact with steamThu, 04 Apr 2024 17:21:56 +0700, by sam
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add: unnecessary scriptWed, 03 Apr 2024 21:07:33 +0700, by sam