Mercurial > games > semicongine
graph
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del: debug echoWed, 24 May 2023 22:39:06 +0700, by Sam
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did: various improvmentsWed, 24 May 2023 22:37:57 +0700, by Sam
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fix: API changesWed, 24 May 2023 01:31:21 +0700, by sam
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did: update configsWed, 24 May 2023 01:31:02 +0700, by sam
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fix: add descriptor pool per scene, use zippy instead of zipWed, 24 May 2023 01:30:36 +0700, by sam
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fix: wrong typeTue, 23 May 2023 18:17:15 +0700, by sam
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fix: api change of textureTue, 23 May 2023 16:29:01 +0700, by Sam
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did: few fixesTue, 23 May 2023 16:24:15 +0700, by Sam
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fix: gltf loadingTue, 23 May 2023 01:05:06 +0700, by Sam
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fix: better defaultsMon, 22 May 2023 19:27:17 +0700, by Sam
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add: correct camera calculationsMon, 22 May 2023 19:21:05 +0700, by Sam
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did: adjust to new APIMon, 22 May 2023 00:51:41 +0700, by Sam
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did: refactor texture data structures, add more complete (untested) material importMon, 22 May 2023 00:50:41 +0700, by Sam
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del: possible bad use of variableSun, 21 May 2023 01:04:55 +0700, by Sam
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fix: separate descriptors per sceneSun, 21 May 2023 00:33:38 +0700, by Sam
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add: mouse wheel in windows (untested)Sat, 20 May 2023 23:26:17 +0700, by Sam
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did: nicer test example, scene switching still problematicSat, 20 May 2023 23:21:03 +0700, by Sam
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did: make material working halfway, add some more mouse functionalitySat, 20 May 2023 23:16:48 +0700, by Sam
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fix: incorrect vertex data alignmentSat, 20 May 2023 18:17:21 +0700, by Sam
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del: unused importSat, 20 May 2023 17:45:12 +0700, by Sam
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did: replace zippy with "standard" nim zip, compiled from source, fix some errorsSat, 20 May 2023 17:44:55 +0700, by Sam
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add: png loading with LodePNG (thanks LodePNG-author, this is a super amazing piece of code!)Sat, 20 May 2023 16:35:23 +0700, by Sam
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fix: material loading, still some bugs hereSat, 20 May 2023 01:18:45 +0700, by Sam
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did: restructure roadmap a bit, update progressFri, 19 May 2023 12:45:50 +0700, by Sam
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add: first try to load material colorsThu, 18 May 2023 00:57:49 +0700, by Sam
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add: test meshTue, 16 May 2023 16:08:06 +0700, by Sam
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add: support for struct members to be arrayTue, 16 May 2023 15:35:43 +0700, by Sam
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add: small refactoringMon, 15 May 2023 23:51:21 +0700, by Sam
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add: better support for array membersMon, 15 May 2023 23:51:06 +0700, by Sam
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del: unused diagnostic functionMon, 15 May 2023 18:25:24 +0700, by Sam
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fix: a ton of bug after refactoring gpu_data, start to add ideas for materialsMon, 15 May 2023 18:24:52 +0700, by Sam
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did: refactor gpu data, fix some errorsMon, 15 May 2023 14:25:04 +0700, by Sam
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did: update progressMon, 15 May 2023 00:36:25 +0700, by Sam
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add: basic loading of glTF files (*.glb), no materials yetMon, 15 May 2023 00:34:00 +0700, by Sam
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did: update progress, change roadmap to use glTF instead of OBJ (this seems to be super cool!)Sat, 13 May 2023 19:32:28 +0700, by Sam
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add: loading *.au audio filesSat, 13 May 2023 19:31:48 +0700, by Sam
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del: unused test (for now)Fri, 12 May 2023 00:34:32 +0700, by Sam
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did: some refactoring for proper integration of image/audio resources with resource systemFri, 12 May 2023 00:33:24 +0700, by Sam
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add: BMP loaderFri, 12 May 2023 00:13:30 +0700, by Sam
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add: sekeleton to start working on resource loading, updated readmeThu, 11 May 2023 00:30:44 +0700, by Sam
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add: some files for testsThu, 11 May 2023 00:21:32 +0700, by Sam
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fix: resources on windowsWed, 10 May 2023 10:13:23 -0700, by Sam
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add: resource packaging and loading for different resource types, simplify build commands, update readmeWed, 10 May 2023 22:36:59 +0700, by Sam
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fix: testsTue, 09 May 2023 20:39:49 +0700, by Sam
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did: refactor image handlingTue, 09 May 2023 19:52:57 +0700, by Sam
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fix: always use rgbaTue, 09 May 2023 18:19:17 +0700, by Sam
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next version, because we got most low-level stuff, at least in a crappy versionTue, 09 May 2023 01:37:46 +0700, by Sam
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add: support for version handlingTue, 09 May 2023 01:36:34 +0700, by Sam