Mercurial > games > semicongine
graph
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did: start working on big restructuringThu, 09 Jan 2025 01:00:58 +0700, by sam
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fix: typoWed, 01 Jan 2025 19:36:55 +0700, by sam
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did: fix overlapping glyph-quads (again)Wed, 01 Jan 2025 17:52:51 +0700, by sam
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fix: small offset error with left-bearing when aligning charactersWed, 01 Jan 2025 16:38:27 +0700, by sam
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did: clean up compiler warningsWed, 01 Jan 2025 12:42:43 +0700, by sam
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fix: bad name for push constantsFri, 27 Dec 2024 22:00:46 +0700, by sam
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did: small improvment to allow easy adjustment of shader-codeFri, 27 Dec 2024 17:20:31 +0700, by sam
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did: cleanup, wrong direction in z-bufferFri, 27 Dec 2024 16:43:58 +0700, by sam
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fix: still another bug in the cleanup of old buffers for text renderingThu, 26 Dec 2024 19:41:10 +0700, by sam
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fix: bug with occupation of whitespace glyphs, performance improvment, generational text-handlesThu, 26 Dec 2024 16:06:22 +0700, by sam
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did: simplify text rendering APIThu, 26 Dec 2024 11:20:47 +0700, by sam
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did: improve descriptor-set handling + last fixes for new font/text rendering apiMon, 23 Dec 2024 00:32:07 +0700, by sam
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did: implement decent text rendering (I hope, we'll see)Sun, 22 Dec 2024 22:32:12 +0700, by sam
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did: finally got typography right, still improving text-rendering API to cache text partsSun, 22 Dec 2024 00:31:29 +0700, by sam
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did: continue text layout, improve vector apiSat, 21 Dec 2024 19:32:59 +0700, by sam