Mercurial > games > semicongine
graph
-
did: small name changeTue, 11 Apr 2023 01:06:37 +0700, by Sam
-
add: mesh primitivesTue, 11 Apr 2023 00:58:16 +0700, by Sam
-
fix: completely overhole buffer handling for drawing, fix shitMon, 10 Apr 2023 20:09:37 +0700, by Sam
-
did: refactor mesh code, prepare for instance-dataMon, 10 Apr 2023 00:53:16 +0700, by Sam
-
did: implement uniforms, some refactoringSun, 09 Apr 2023 01:04:54 +0700, by Sam
-
did: refactor GPU data types, more generic, prepare to use for decriptors/uniformsFri, 07 Apr 2023 00:32:07 +0700, by Sam
-
add: better mesh support, indexed meshThu, 06 Apr 2023 00:30:48 +0700, by Sam
-
did: update progressWed, 05 Apr 2023 00:45:16 +0700, by Sam
-
add: build- and runtime configuration system with hot-code reloadWed, 05 Apr 2023 00:42:24 +0700, by Sam
-
did: small changes from refactoringWed, 05 Apr 2023 00:41:11 +0700, by Sam
-
did: improve importsWed, 05 Apr 2023 00:40:38 +0700, by Sam
-
add: comments for further refactoringMon, 03 Apr 2023 00:10:08 +0700, by Sam
-
yay: first triangle rendering with new engine implmentationMon, 03 Apr 2023 00:06:24 +0700, by Sam
-
did: first final implementation of scene-graph <-> pipeline connection, not working yetSun, 02 Apr 2023 01:22:09 +0700, by Sam
-
did: real implementation of buffer and memory, getting closer to collect shit for drawing per pipelineSat, 01 Apr 2023 00:40:02 +0700, by Sam
-
did: allow runtime shader-input definitionsFri, 31 Mar 2023 16:00:16 +0700, by Sam
-
add: multiple pipelines per subpassThu, 30 Mar 2023 00:00:54 +0700, by Sam
-
did: refactor rendering/scene conceptWed, 29 Mar 2023 23:35:39 +0700, by Sam
-
did: reorganize codeTue, 28 Mar 2023 00:20:49 +0700, by Sam
-
add: working render loopMon, 27 Mar 2023 21:01:32 +0700, by Sam
-
add: render main loop structureSun, 26 Mar 2023 01:56:19 +0700, by Sam
-
add: descriptors, better swapchain implementationFri, 24 Mar 2023 00:11:42 +0700, by Sam
-
did: some refactoringMon, 20 Mar 2023 23:48:46 +0700, by Sam
-
add: finally working initial approach for shader definitionsMon, 20 Mar 2023 10:25:50 +0700, by Sam
-
did: update to use new shader conceptFri, 17 Mar 2023 01:11:58 +0700, by Sam
-
add: really need telemetry at some pointFri, 17 Mar 2023 01:11:43 +0700, by Sam
-
add: initial version of better shader-shitFri, 17 Mar 2023 01:11:18 +0700, by Sam
-
add: vertex and (initial) shader types and methodsTue, 14 Mar 2023 13:21:40 +0700, by Sam
-
add: more vulkan objectsMon, 06 Mar 2023 23:50:21 +0700, by Sam
-
add: swapchain, images, fix some destroctorsThu, 02 Mar 2023 23:16:45 +0700, by Sam
-
add: swapchain API, more refactoringWed, 01 Mar 2023 23:58:39 +0700, by Sam
-
add: consistent way to define platform-specific codeWed, 01 Mar 2023 00:01:06 +0700, by Sam
-
add: device, surface and refactoringTue, 28 Feb 2023 23:51:07 +0700, by Sam
-
add: testing for vulkan API wrapperTue, 28 Feb 2023 00:08:52 +0700, by Sam
-
add: more stuff for the vulkan API wrappersTue, 28 Feb 2023 00:08:28 +0700, by Sam
-
Merge branch 'main' of github.com:saemideluxe/semicongineMon, 27 Feb 2023 00:05:26 +0700, by Sam
-
fix: some windows issuesSat, 25 Feb 2023 18:56:42 +0700, by Sam
-
add: better vulkan wrappersMon, 27 Feb 2023 00:04:30 +0700, by Sam
-
try: more win compilation fixesSat, 25 Feb 2023 01:21:29 +0700, by Sam
-
fix: window compiling issueSat, 25 Feb 2023 01:18:21 +0700, by Sam
-
fix: type mismatchSat, 25 Feb 2023 01:13:42 +0700, by Sam
-
did: a few fixes for new APISat, 25 Feb 2023 00:44:05 +0700, by Sam
-
fix: tons of errors in wrapper generator, can now compile, extension function not loaded yet it seemsFri, 24 Feb 2023 01:32:45 +0700, by Sam
-
add: new vulkan api wrapper, not done yetThu, 23 Feb 2023 00:34:38 +0700, by Sam
-
did: complete vulkan api generator pipeline for nowWed, 22 Feb 2023 18:36:26 +0700, by Sam
-
did: final cleanup for nowWed, 22 Feb 2023 18:36:01 +0700, by Sam
-
add: fix name clashesWed, 22 Feb 2023 18:22:20 +0700, by Sam
-
add: beta versionWed, 22 Feb 2023 00:44:03 +0700, by Sam
-
add: vulkan api generator, not finished yetMon, 20 Feb 2023 10:33:53 +0700, by Sam
-
add: color functions + gamma correctionTue, 07 Feb 2023 12:20:04 +0700, by Sam
-
fix: disable mesa layer in release buildMon, 06 Feb 2023 23:36:55 +0700, by Sam
-
add: circle meshMon, 06 Feb 2023 23:33:10 +0700, by Sam
-
fix: stuff, add working pongMon, 06 Feb 2023 23:32:45 +0700, by Sam
-
did: update readmeSun, 05 Feb 2023 21:57:59 +0700, by Sam
-
did: some minor fixes, add optinal FPS limitSun, 05 Feb 2023 21:57:07 +0700, by Sam
-
did: cleanup + auto-generate mvp-transformartion in shader codeSun, 05 Feb 2023 11:39:11 +0700, by Sam
-
did: update readme (this single X was a ton of work)Sun, 05 Feb 2023 00:48:03 +0700, by Sam
-
fix: mouse coord, colorsSun, 05 Feb 2023 00:46:40 +0700, by Sam
-
fix: API changesSun, 05 Feb 2023 00:28:18 +0700, by Sam
-
add: nicer keyboard demoSun, 05 Feb 2023 00:20:07 +0700, by Sam