Mercurial > games > semicongine
graph
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did: change shader compilation to run during program compilation, maybe add dynamic version laterWed, 11 Jan 2023 11:15:02 +0700, by Sam
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add: some comments for assetsWed, 11 Jan 2023 00:43:43 +0700, by Sam
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did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilationWed, 11 Jan 2023 00:43:17 +0700, by Sam
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add: clean examples, update build configsTue, 10 Jan 2023 00:24:37 +0700, by Sam
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add: generate ubermeshesTue, 10 Jan 2023 00:23:40 +0700, by Sam
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did: introduce scene graph, meshs and generic vertex buffersMon, 09 Jan 2023 11:04:19 +0700, by Sam
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add: basic vertex buffer functionalityThu, 05 Jan 2023 01:16:48 +0700, by Sam