Mercurial > games > semicongine
graph
-
did: update hgignore and nimble versionTue, 06 Aug 2024 23:17:44 +0700, by sam
-
did: finish mentioned refactoring, no API changes stillTue, 06 Aug 2024 22:57:43 +0700, by sam
-
did: halfway complete refactoring to move from all-include to some-include+imports, no API changesTue, 06 Aug 2024 17:31:13 +0700, by sam
-
add: better support for integer divisonTue, 06 Aug 2024 14:31:59 +0700, by sam
-
add: a few more helper constantsTue, 06 Aug 2024 14:06:51 +0700, by sam
-
fix: scale x to keep aspect ratio instead of yMon, 05 Aug 2024 17:17:31 +0700, by sam
-
add: some more vector helpersSun, 04 Aug 2024 23:52:37 +0700, by sam
-
add: nicer string output for integer vecsSun, 04 Aug 2024 20:50:38 +0700, by sam
-
add: color utils and textbox refactoringSun, 04 Aug 2024 00:58:00 +0700, by sam
-
del: font name not required in structSat, 03 Aug 2024 20:45:22 +0700, by sam
-
del: whitespaceThu, 01 Aug 2024 00:06:54 +0700, by sam
-
add: ray aabb-box intersection algorithmThu, 01 Aug 2024 05:42:25 +0700, by sam
-
del: unused parameterTue, 30 Jul 2024 17:23:41 +0700, by sam
-
fix: mat4 inverseTue, 30 Jul 2024 16:13:31 +0700, by sam
-
add: storage tests, fix something not worth mentioningTue, 30 Jul 2024 14:48:30 +0700, by sam
-
add: missing destroy-function for renderpassMon, 29 Jul 2024 20:21:00 +0700, by sam
-
fixing stuffMon, 29 Jul 2024 20:09:04 +0700, by sam
-
did: undo part of stupid API renaming a few weeks back ;(Mon, 29 Jul 2024 16:50:50 +0700, by sam
-
did: undo part of stupid API renaming a few weeks back ;(Mon, 29 Jul 2024 16:05:09 +0700, by sam
-
mergeMon, 29 Jul 2024 15:53:03 +0700, by sam
-
did: undo part of stupid API renaming a few weeks back ;(Mon, 29 Jul 2024 15:49:37 +0700, by sam
-
mergeMon, 29 Jul 2024 15:43:44 +0700, by sam
-
replcae lodepng with stb_image, some cleanupMon, 29 Jul 2024 00:00:28 +0700, by sam
-
did: fix a few thingsMon, 29 Jul 2024 15:04:52 +0700, by sam
-
del: unused scriptMon, 29 Jul 2024 12:22:58 +0700, by sam
-
fix: Readme wordingMon, 29 Jul 2024 10:59:24 +0700, by sam
-
Removed tag mainMon, 29 Jul 2024 10:46:27 +0700, by sam
-
Removed tag hgMon, 29 Jul 2024 10:45:54 +0700, by sam
-
Removed tag hg2Mon, 29 Jul 2024 10:45:52 +0700, by sam
-
fix: config still revering to v2Mon, 29 Jul 2024 10:34:46 +0700, by sam
-
fix: sync-scriptSun, 28 Jul 2024 23:18:05 +0700, by sam
-
fix: readme markupSun, 28 Jul 2024 23:16:10 +0700, by sam
-
fix: git-sync scriptSun, 28 Jul 2024 23:14:22 +0700, by sam
-
did: rename back to old name (no v2)Sun, 28 Jul 2024 23:10:57 +0700, by sam
-
did: completely rewrite readmeSun, 28 Jul 2024 22:50:22 +0700, by sam
-
Added tag hg2 for changeset cb4d626ca671Sun, 28 Jul 2024 21:59:22 +0700, by sam
-
Added tag main for changeset e0f0a0be7880Sun, 28 Jul 2024 21:58:53 +0700, by sam
-
Added tag hg for changeset 6deb5ceaa3fbSun, 28 Jul 2024 21:52:03 +0700, by sam
-
mergeSun, 28 Jul 2024 21:39:45 +0700, by sam
-
del: unused .gitignore fileSun, 28 Jul 2024 21:38:57 +0700, by sam
-
fix: use old model for test, for nowSun, 28 Jul 2024 21:18:33 +0700, by sam
-
did: improve testing lighting, try new glb model (need to add jpeg support first)Sun, 28 Jul 2024 20:42:51 +0700, by sam
-
fix: super stupid bug in perspective matrix X(Sun, 28 Jul 2024 18:55:46 +0700, by sam
-
add: window focus handling, improve window api a bitSun, 28 Jul 2024 17:33:41 +0700, by sam
-
did: make example town loadable and renderable, yay!Sun, 28 Jul 2024 00:17:34 +0700, by sam
-
did: stuff to test gltf importerSat, 27 Jul 2024 20:47:54 +0700, by sam
-
fix: a few thingsFri, 26 Jul 2024 23:39:24 +0700, by sam
-
add:support for push constantsFri, 26 Jul 2024 23:04:01 +0700, by sam
-
add: render by-node instead of by-meshFri, 26 Jul 2024 20:34:02 +0700, by sam
-
add: loading of most kinds of data from gltfThu, 25 Jul 2024 23:15:05 +0700, by sam
-
did: first triangles getting loaded from gltfThu, 25 Jul 2024 22:41:24 +0700, by sam
-
did: continue on gltf importerThu, 25 Jul 2024 20:23:54 +0700, by sam
-
add: gltf loading test, gltf loading for materialsWed, 24 Jul 2024 23:26:34 +0700, by sam
-
add: gltf model for testsWed, 24 Jul 2024 20:12:19 +0700, by sam
-
add: initial changes for glTF loaderWed, 24 Jul 2024 00:26:57 +0700, by sam
-
fix: bad define-nameTue, 23 Jul 2024 21:31:44 +0700, by sam
-
did: prepare for gltf importer and cleanup old engine codeMon, 22 Jul 2024 17:49:48 +0700, by sam
-
add: PNG loading and tests for itMon, 22 Jul 2024 15:53:32 +0700, by sam
-
fix: letters sometimes overlapping other letters quadMon, 22 Jul 2024 12:51:50 +0700, by sam