Mercurial > games > semicongine
graph
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fix: all testsMon, 11 Sep 2023 21:31:22 +0700, by Sam
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fix: error with textures as shader-globalesMon, 11 Sep 2023 21:30:58 +0700, by Sam
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fix: attributes with same name but different gpu memory lead to wrong resultsMon, 11 Sep 2023 18:23:15 +0700, by Sam
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did: small font improvmentsFri, 08 Sep 2023 00:34:24 +0700, by Sam
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did: try to reduce seq copying...Fri, 08 Sep 2023 00:05:19 +0700, by Sam
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add: nice mesh API, fix: copying of whole scenedata all the timeThu, 07 Sep 2023 23:28:36 +0700, by Sam
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fix: a few assert, comments, names; add: collider from pointlist, fix: gltf importWed, 06 Sep 2023 00:03:51 +0700, by Sam
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did: update READMETue, 05 Sep 2023 00:44:33 +0700, by Sam
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did: update examples to work with improved scenegraph/material api, notice removed complexity!Tue, 05 Sep 2023 00:28:35 +0700, by Sam
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fix: first exampleMon, 04 Sep 2023 00:55:35 +0700, by Sam
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fix: remaining tests and an issue with updating uniformsMon, 04 Sep 2023 00:48:00 +0700, by Sam
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fix: material handling, gltf loading, loader exampleMon, 04 Sep 2023 00:31:17 +0700, by Sam
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fix: material testsSun, 03 Sep 2023 17:46:40 +0700, by Sam
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did: undid using meshes as values, ref is much better, fix a few things, fix a few huge performance issuesSun, 03 Sep 2023 17:34:29 +0700, by Sam
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did: remove some stuff from the heap, maybe nicer?Sat, 02 Sep 2023 23:51:02 +0700, by Sam
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add: scene/shader compatability check, fix collision code to work with new APIsTue, 29 Aug 2023 00:01:13 +0700, by Sam
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did: some cleanupFri, 25 Aug 2023 01:14:04 +0700, by Sam
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add: make same attribute for different shaders work correctly, yipie!Fri, 25 Aug 2023 01:09:23 +0700, by Sam
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fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...Fri, 25 Aug 2023 00:29:51 +0700, by Sam
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fix: make stuff halfway workingMon, 21 Aug 2023 00:17:16 +0700, by Sam
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add: first complete working version of multiple materials and shaders per scene, yipie :)Sat, 19 Aug 2023 23:30:25 +0700, by Sam
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add: first complete working version of multiple materials and shaders per scene, yipie :)Sat, 19 Aug 2023 22:24:06 +0700, by Sam
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add: first, incomplete version of material useSat, 19 Aug 2023 01:10:42 +0700, by Sam
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did next step in renderpipeline-refactoring, using shaderconfiguration objects instead for less ambigious shader-pipeline configurationTue, 15 Aug 2023 23:51:37 +0700, by Sam
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fix: collision testsSun, 13 Aug 2023 19:00:11 +0700, by Sam
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fix: gltf import transformSun, 13 Aug 2023 00:19:37 +0700, by Sam
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fix: test not running with temporary new material systemSat, 12 Aug 2023 23:55:05 +0700, by Sam
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fix: most errors and Nim 2 transition problemsSat, 12 Aug 2023 23:54:28 +0700, by Sam
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add: changing rendering system, not finished yet, also upgrading to Nim 2Mon, 07 Aug 2023 00:23:00 +0700, by Sam
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did: preparations to refactor material system, still tons to doSun, 23 Jul 2023 19:53:10 +0700, by Sam
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did: add "playing" query to public APISun, 09 Jul 2023 17:40:46 +0700, by Sam
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add: reset for animationSun, 09 Jul 2023 17:07:36 +0700, by Sam
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del: unnecessary varSun, 09 Jul 2023 16:40:58 +0700, by Sam
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del: sound-volume normalization seems completely wrongSun, 09 Jul 2023 00:47:18 +0700, by Sam
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fix: no sound on windows release buildsSun, 09 Jul 2023 00:29:55 +0700, by sam
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fix: references dont need to be passed as "var", small error message improvmentSat, 08 Jul 2023 21:06:26 +0700, by Sam
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add: some API improvments for vector, entity, and some other stuffSat, 08 Jul 2023 18:52:34 +0700, by Sam
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add: better component API doneWed, 28 Jun 2023 00:36:57 +0700, by Sam
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add: nicer api to prevent need of component castingWed, 28 Jun 2023 00:35:09 +0700, by Sam
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fix: some issues with new scene/api/component apiTue, 27 Jun 2023 00:51:36 +0700, by Sam
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Merge branch 'main' of github.com:saemideluxe/semicongineTue, 27 Jun 2023 00:17:55 +0700, by Sam
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fix: wrong path for glsl on windowsSun, 25 Jun 2023 09:26:19 -0700, by Sam
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did: change API for ECSTue, 27 Jun 2023 00:17:40 +0700, by Sam
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fix: wrong flag value, dummyTue, 27 Jun 2023 00:01:36 +0700, by Sam
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add: more todooooossMon, 26 Jun 2023 23:59:56 +0700, by Sam
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fix: wrong relative path, stillSun, 25 Jun 2023 19:20:34 +0700, by Sam
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fix: wrong relative pathSun, 25 Jun 2023 19:17:44 +0700, by Sam
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fix: wrong dependency nameSun, 25 Jun 2023 19:03:57 +0700, by Sam
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add: more notesSun, 25 Jun 2023 00:17:59 +0700, by Sam
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fix: one-fix for broken mono-sounds $(Sat, 24 Jun 2023 23:42:26 +0700, by Sam
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add: some remindersSat, 24 Jun 2023 21:04:13 +0700, by Sam
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add: support for loading mono-ogg, change default sample rate to 44100 (audacity default)Sat, 24 Jun 2023 21:04:04 +0700, by Sam
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fix: do not apply last frame value after animation has stoppedTue, 20 Jun 2023 00:30:58 +0700, by Sam
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add: check if track is playingMon, 19 Jun 2023 01:14:58 +0700, by Sam
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add: access to non-animated transformWed, 14 Jun 2023 23:31:59 +0700, by Sam
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add: another completed featureWed, 14 Jun 2023 22:56:43 +0700, by Sam
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add: what seems like a working animation system, atm integrated with entities, will add more for meshesWed, 14 Jun 2023 22:55:00 +0700, by Sam
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fix: super crazy input lag problem!Sat, 10 Jun 2023 00:31:51 +0700, by Sam
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fix: glb importThu, 08 Jun 2023 00:29:29 +0700, by Sam
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add: need separate 2D collision in order to get correct normalsTue, 06 Jun 2023 01:00:43 +0700, by Sam
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add: collision calculationsMon, 05 Jun 2023 23:57:16 +0700, by Sam
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did: improve matrix transformation API, no need to manually convert Vec3 anymoreSun, 04 Jun 2023 00:30:43 +0700, by Sam
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add: hitbox/sphere helpersSat, 03 Jun 2023 22:28:37 +0700, by Sam
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fix: bad/unclear nameSat, 03 Jun 2023 19:22:18 +0700, by Sam
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did: simplify config-changed-check, enforce settings-query to always pass default valueSat, 03 Jun 2023 16:58:32 +0700, by Sam
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add: audo level normalizationSat, 03 Jun 2023 16:56:51 +0700, by Sam
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did: adjust for small API changeSat, 03 Jun 2023 13:44:17 +0700, by Sam
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add: collision testsSat, 03 Jun 2023 13:32:15 +0700, by Sam
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did: restructure a bit, add hit-sphereSat, 03 Jun 2023 13:31:38 +0700, by Sam
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add: collision for hitboxesSat, 03 Jun 2023 01:39:02 +0700, by Sam
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this: feels sooooo good, font rendering working great (for a novice at least)Tue, 30 May 2023 17:00:23 +0700, by Sam
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fix: change due to build-configuration changeTue, 30 May 2023 16:59:25 +0700, by Sam
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add: final font-rendering, API changes fixedTue, 30 May 2023 16:59:01 +0700, by Sam
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did: fix API changes broke examplesTue, 30 May 2023 16:58:35 +0700, by Sam
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did: overhaul some of the mesh-data uploading and transformation handling, added: text/font renderingTue, 30 May 2023 16:58:14 +0700, by Sam
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add: simpler shader constructionSun, 28 May 2023 18:36:11 +0700, by Sam
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update shader to work correctlySun, 28 May 2023 18:11:17 +0700, by Sam
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add: flat attribute for shader in/outputsSun, 28 May 2023 18:09:20 +0700, by Sam
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add: better material loading system, still far from greatSun, 28 May 2023 17:52:03 +0700, by Sam
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add: font-testSat, 27 May 2023 13:45:03 +0700, by Sam
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did: change audio-test to use ogg/vorbisSat, 27 May 2023 13:44:42 +0700, by Sam
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add: some api improvments, preparing for font-loadingSat, 27 May 2023 13:43:46 +0700, by Sam
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add: support for ogg/vorbis audio, initial code for font loadingFri, 26 May 2023 00:49:58 +0700, by Sam
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del: lodePNG license is already contained in source filesThu, 25 May 2023 21:45:37 +0700, by Sam
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fix: wrong path-checkingThu, 25 May 2023 15:57:58 +0700, by Sam
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fix: issue with relese buildWed, 24 May 2023 23:31:05 +0700, by Sam
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fix: few issues with sound and resource loadingWed, 24 May 2023 23:24:52 +0700, by Sam
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fix: issue with shared heap memory in settingsWed, 24 May 2023 23:00:21 +0700, by Sam
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del: debug echosWed, 24 May 2023 22:59:55 +0700, by Sam
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del: debug echoWed, 24 May 2023 22:39:06 +0700, by Sam
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did: various improvmentsWed, 24 May 2023 22:37:57 +0700, by Sam
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fix: API changesWed, 24 May 2023 01:31:21 +0700, by sam
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did: update configsWed, 24 May 2023 01:31:02 +0700, by sam
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fix: add descriptor pool per scene, use zippy instead of zipWed, 24 May 2023 01:30:36 +0700, by sam
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fix: wrong typeTue, 23 May 2023 18:17:15 +0700, by sam
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fix: api change of textureTue, 23 May 2023 16:29:01 +0700, by Sam
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did: few fixesTue, 23 May 2023 16:24:15 +0700, by Sam
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fix: gltf loadingTue, 23 May 2023 01:05:06 +0700, by Sam
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fix: better defaultsMon, 22 May 2023 19:27:17 +0700, by Sam
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add: correct camera calculationsMon, 22 May 2023 19:21:05 +0700, by Sam
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did: adjust to new APIMon, 22 May 2023 00:51:41 +0700, by Sam
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did: refactor texture data structures, add more complete (untested) material importMon, 22 May 2023 00:50:41 +0700, by Sam
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del: possible bad use of variableSun, 21 May 2023 01:04:55 +0700, by Sam
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fix: separate descriptors per sceneSun, 21 May 2023 00:33:38 +0700, by Sam
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add: mouse wheel in windows (untested)Sat, 20 May 2023 23:26:17 +0700, by Sam
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did: nicer test example, scene switching still problematicSat, 20 May 2023 23:21:03 +0700, by Sam
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did: make material working halfway, add some more mouse functionalitySat, 20 May 2023 23:16:48 +0700, by Sam
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fix: incorrect vertex data alignmentSat, 20 May 2023 18:17:21 +0700, by Sam
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del: unused importSat, 20 May 2023 17:45:12 +0700, by Sam
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did: replace zippy with "standard" nim zip, compiled from source, fix some errorsSat, 20 May 2023 17:44:55 +0700, by Sam
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add: png loading with LodePNG (thanks LodePNG-author, this is a super amazing piece of code!)Sat, 20 May 2023 16:35:23 +0700, by Sam
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fix: material loading, still some bugs hereSat, 20 May 2023 01:18:45 +0700, by Sam
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did: restructure roadmap a bit, update progressFri, 19 May 2023 12:45:50 +0700, by Sam
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add: first try to load material colorsThu, 18 May 2023 00:57:49 +0700, by Sam
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add: test meshTue, 16 May 2023 16:08:06 +0700, by Sam
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add: support for struct members to be arrayTue, 16 May 2023 15:35:43 +0700, by Sam
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add: small refactoringMon, 15 May 2023 23:51:21 +0700, by Sam
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add: better support for array membersMon, 15 May 2023 23:51:06 +0700, by Sam
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del: unused diagnostic functionMon, 15 May 2023 18:25:24 +0700, by Sam
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fix: a ton of bug after refactoring gpu_data, start to add ideas for materialsMon, 15 May 2023 18:24:32 +0700, by Sam
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did: refactor gpu data, fix some errorsMon, 15 May 2023 14:25:04 +0700, by Sam
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did: update progressMon, 15 May 2023 00:36:25 +0700, by Sam
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add: basic loading of glTF files (*.glb), no materials yetMon, 15 May 2023 00:34:00 +0700, by Sam
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did: update progress, change roadmap to use glTF instead of OBJ (this seems to be super cool!)Sat, 13 May 2023 19:32:28 +0700, by Sam
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add: loading *.au audio filesSat, 13 May 2023 19:31:48 +0700, by Sam
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del: unused test (for now)Fri, 12 May 2023 00:34:32 +0700, by Sam
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did: some refactoring for proper integration of image/audio resources with resource systemFri, 12 May 2023 00:33:24 +0700, by Sam
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add: BMP loaderFri, 12 May 2023 00:13:30 +0700, by Sam
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add: sekeleton to start working on resource loading, updated readmeThu, 11 May 2023 00:30:44 +0700, by Sam
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add: some files for testsThu, 11 May 2023 00:21:32 +0700, by Sam
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fix: resources on windowsWed, 10 May 2023 10:13:23 -0700, by Sam
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add: resource packaging and loading for different resource types, simplify build commands, update readmeWed, 10 May 2023 22:36:59 +0700, by Sam
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fix: testsTue, 09 May 2023 20:39:49 +0700, by Sam
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did: refactor image handlingTue, 09 May 2023 19:52:33 +0700, by Sam
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fix: always use rgbaTue, 09 May 2023 18:19:17 +0700, by Sam
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next version, because we got most low-level stuff, at least in a crappy versionTue, 09 May 2023 01:37:46 +0700, by Sam
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add: support for version handlingTue, 09 May 2023 01:36:34 +0700, by Sam
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add: some adjustment to the last refactoring :PTue, 09 May 2023 01:18:01 +0700, by Sam
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did: small refactoring of module structureTue, 09 May 2023 01:11:51 +0700, by Sam
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did: try to simplfy swapchain recreation, not sure if it is a good ideaMon, 08 May 2023 21:45:47 +0700, by Sam
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del: unused importsMon, 08 May 2023 21:23:29 +0700, by Sam
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did: update examples to use new API for scene + scene globalsMon, 08 May 2023 21:21:49 +0700, by Sam
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add: documentationMon, 08 May 2023 00:48:11 +0700, by Sam
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add: support for arrays of samplersMon, 08 May 2023 00:38:05 +0700, by Sam
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add: few improvments for working with texturesSun, 07 May 2023 18:13:39 +0700, by Sam
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add: new test file to test to do future test with materials etc.Sun, 07 May 2023 17:42:53 +0700, by Sam
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add: more todooooooSun, 07 May 2023 17:42:07 +0700, by Sam
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did: improve stability for configuration without uniforms and settings the engine rendererSun, 07 May 2023 17:41:45 +0700, by Sam
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ups, missing fileSun, 07 May 2023 01:30:38 +0700, by Sam
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add: skeleton for resourcesSun, 07 May 2023 01:02:06 +0700, by Sam
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did: a bit of cleanup with the config, also add some documentationSun, 07 May 2023 00:23:46 +0700, by Sam
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add: correct cleanupSun, 07 May 2023 00:22:58 +0700, by Sam
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add: textures now support in shader via scene data, also: improved config handling a bit, more to comeSat, 06 May 2023 23:06:33 +0700, by Sam
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add: texture testing, not working yet, something update un-updated descritors (even though we write the descriptors man!)Sat, 06 May 2023 01:37:33 +0700, by Sam
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add: uncomment some of the prepared texture code, nice interface for scene-global shader values (aka uniformsFri, 05 May 2023 23:57:56 +0700, by Sam
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add: initial code for texture support, not finished, had to completely refactor how to handle material-data (ie scene-wide data, sorry if you ever read thisFri, 05 May 2023 23:45:50 +0700, by Sam
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add: image/texture creation, refactoring of some unclean partsThu, 04 May 2023 23:44:15 +0700, by Sam
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add: progress updateWed, 03 May 2023 23:57:25 +0700, by Sam
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add: working fullscreen for windows (tested)Wed, 03 May 2023 06:54:37 -0700, by Sam
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add: fullscreen switching for windows, untestedWed, 03 May 2023 20:11:16 +0700, by Sam
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fix: linux fullscreen not working correctlyWed, 03 May 2023 19:49:32 +0700, by Sam
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did: fix whole bunch of bugs (threading + amd vulkan driver)Wed, 03 May 2023 18:14:59 +0700, by Sam
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did: update progressWed, 03 May 2023 00:43:44 +0700, by Sam
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fix: linux code use new APIWed, 03 May 2023 00:41:32 +0700, by Sam
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Merge branch 'main' of github.com:saemideluxe/semicongineTue, 02 May 2023 10:37:26 -0700, by Sam
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add: stupid noteTue, 02 May 2023 16:29:20 +0700, by Sam
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add: windows audio, not super smooth, maybe replace with directsound?Tue, 02 May 2023 10:37:11 -0700, by Sam
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fix: remove potential raiseTue, 02 May 2023 02:28:47 -0700, by Sam
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fix: bad audio buffer handling, reduce latency (unbearable on windows)Tue, 02 May 2023 02:13:46 +0700, by Sam
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del: unused importsTue, 02 May 2023 01:03:03 +0700, by Sam
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did: fix default sample rate, correct waiting for windows waveout processingTue, 02 May 2023 00:49:23 +0700, by Sam
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add: initial implementation of win32 pcm outputTue, 02 May 2023 00:34:10 +0700, by Sam
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del: bad dependencyTue, 02 May 2023 00:33:46 +0700, by Sam
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add: audio subsystem, windows backend still missingMon, 01 May 2023 23:55:07 +0700, by Sam
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did: update progressMon, 01 May 2023 01:21:17 +0700, by Sam
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fix: API changeMon, 01 May 2023 01:16:13 +0700, by Sam
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add: initial implementation of audio subsystem with mixer, currently missing windows implementationMon, 01 May 2023 01:15:39 +0700, by Sam
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add: support for showing/hiding cursur, X11 fullscreen (win32 still missing)Sun, 30 Apr 2023 01:02:33 +0700, by Sam
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add: option to show/hide cursorSat, 29 Apr 2023 21:38:52 +0700, by Sam
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fix: buffer update with staging buffer not correctly workingSat, 29 Apr 2023 05:40:11 -0700, by Sam
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fix: API change for shader attributesSat, 29 Apr 2023 18:29:19 +0700, by Sam
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fix: super stupid errorSat, 29 Apr 2023 17:41:40 +0700, by Sam
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add: debug outputSat, 29 Apr 2023 17:36:09 +0700, by Sam
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fix: wrong paranthesesSat, 29 Apr 2023 17:30:15 +0700, by Sam
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fix: wrong paranthesesSat, 29 Apr 2023 17:20:25 +0700, by Sam
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fix: forgot to bind bufferSat, 29 Apr 2023 17:12:37 +0700, by Sam
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fix: to strong assertSat, 29 Apr 2023 16:55:46 +0700, by Sam
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did: refactor memory selectionSat, 29 Apr 2023 16:50:43 +0700, by Sam
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fix: more improvment for memory selectionThu, 27 Apr 2023 21:16:13 +0700, by Sam
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fix: more improvment for memory selectionThu, 27 Apr 2023 21:13:09 +0700, by Sam
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add: more loggingThu, 27 Apr 2023 20:55:02 +0700, by Sam
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fix: wrong layers activatedThu, 27 Apr 2023 20:48:48 +0700, by Sam
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did: better memory selectionThu, 27 Apr 2023 20:43:27 +0700, by Sam
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fix: typoThu, 27 Apr 2023 01:58:16 -0700, by Sam
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add: base code structure for cross-platform soundThu, 27 Apr 2023 00:36:45 +0700, by Sam
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del: debug codeThu, 27 Apr 2023 00:30:19 +0700, by Sam
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del: legacyThu, 27 Apr 2023 00:24:10 +0700, by Sam
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add: improvments and E10 (pong)Thu, 27 Apr 2023 00:23:23 +0700, by Sam
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add: upgrade all simple examples to new engine versionWed, 26 Apr 2023 02:15:43 +0700, by Sam
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add: window-resize checkTue, 25 Apr 2023 18:32:23 +0700, by Sam
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did: update example 04Tue, 25 Apr 2023 18:24:18 +0700, by Sam
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add: correct mesh buffer data updates to GPUTue, 25 Apr 2023 18:23:57 +0700, by Sam
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did: migrate to new engine versionSat, 22 Apr 2023 17:34:59 +0700, by Sam
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add: some helper functionsSat, 22 Apr 2023 17:34:42 +0700, by Sam
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add: small buffer adjustmentSat, 22 Apr 2023 16:52:55 +0700, by Sam
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fix: mixing memory location types is not workingSat, 22 Apr 2023 16:48:07 +0700, by Sam
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add: some cleanup, discovered bugFri, 21 Apr 2023 00:29:09 +0700, by Sam
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did: rewrite example 02 with new engine approachThu, 20 Apr 2023 23:46:22 +0700, by Sam
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did: simplify codeThu, 20 Apr 2023 23:45:57 +0700, by Sam
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add: remove a few warning, improve a few thingsThu, 20 Apr 2023 23:45:36 +0700, by Sam
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add: correct swapchain destruction, update 1st example to be workingThu, 20 Apr 2023 21:59:52 +0700, by Sam
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add: support for smooth swapchain-recreationThu, 20 Apr 2023 01:00:48 +0700, by Sam
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add: recreation of swapchain (at least on linux, windows will likely fail, needs testingWed, 19 Apr 2023 01:45:16 +0700, by Sam
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did: update readmeTue, 18 Apr 2023 03:06:14 +0700, by Sam
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add: input handling, small refactoring for rendererTue, 18 Apr 2023 03:04:37 +0700, by Sam
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did: finish refactoring of render pipeline, yipi! :)Mon, 17 Apr 2023 18:02:19 +0700, by Sam
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did: big refactoringWed, 12 Apr 2023 01:20:53 +0700, by Sam
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did: small name changeTue, 11 Apr 2023 01:06:37 +0700, by Sam
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add: mesh primitivesTue, 11 Apr 2023 00:58:16 +0700, by Sam
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fix: completely overhole buffer handling for drawing, fix shitMon, 10 Apr 2023 20:09:37 +0700, by Sam
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did: refactor mesh code, prepare for instance-dataMon, 10 Apr 2023 00:53:16 +0700, by Sam
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did: implement uniforms, some refactoringSun, 09 Apr 2023 01:04:54 +0700, by Sam
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did: refactor GPU data types, more generic, prepare to use for decriptors/uniformsFri, 07 Apr 2023 00:32:07 +0700, by Sam