Mercurial > games > semicongine
graph
-
fix: readme markupSun, 28 Jul 2024 23:16:10 +0700, by sam
-
fix: git-sync scriptSun, 28 Jul 2024 23:14:22 +0700, by sam
-
did: rename back to old name (no v2)Sun, 28 Jul 2024 23:10:57 +0700, by sam
-
did: completely rewrite readmeSun, 28 Jul 2024 22:50:22 +0700, by sam
-
Added tag hg2 for changeset cb4d626ca671Sun, 28 Jul 2024 21:59:22 +0700, by sam
-
Added tag main for changeset e0f0a0be7880Sun, 28 Jul 2024 21:58:53 +0700, by sam
-
Added tag hg for changeset 6deb5ceaa3fbSun, 28 Jul 2024 21:52:03 +0700, by sam
-
mergeSun, 28 Jul 2024 21:39:45 +0700, by sam
-
del: unused .gitignore fileSun, 28 Jul 2024 21:38:57 +0700, by sam
-
fix: use old model for test, for nowSun, 28 Jul 2024 21:18:33 +0700, by sam
-
did: improve testing lighting, try new glb model (need to add jpeg support first)Sun, 28 Jul 2024 20:42:51 +0700, by sam
-
fix: super stupid bug in perspective matrix X(Sun, 28 Jul 2024 18:55:46 +0700, by sam
-
add: window focus handling, improve window api a bitSun, 28 Jul 2024 17:33:41 +0700, by sam
-
did: make example town loadable and renderable, yay!Sun, 28 Jul 2024 00:17:34 +0700, by sam
-
did: stuff to test gltf importerSat, 27 Jul 2024 20:47:54 +0700, by sam
-
fix: a few thingsFri, 26 Jul 2024 23:39:24 +0700, by sam
-
add:support for push constantsFri, 26 Jul 2024 23:04:01 +0700, by sam
-
add: render by-node instead of by-meshFri, 26 Jul 2024 20:34:02 +0700, by sam
-
add: loading of most kinds of data from gltfThu, 25 Jul 2024 23:15:05 +0700, by sam
-
did: first triangles getting loaded from gltfThu, 25 Jul 2024 22:41:24 +0700, by sam
-
did: continue on gltf importerThu, 25 Jul 2024 20:23:54 +0700, by sam
-
add: gltf loading test, gltf loading for materialsWed, 24 Jul 2024 23:26:34 +0700, by sam
-
add: gltf model for testsWed, 24 Jul 2024 20:12:19 +0700, by sam
-
add: initial changes for glTF loaderWed, 24 Jul 2024 00:26:57 +0700, by sam
-
fix: bad define-nameTue, 23 Jul 2024 21:31:44 +0700, by sam
-
did: prepare for gltf importer and cleanup old engine codeMon, 22 Jul 2024 17:49:48 +0700, by sam
-
add: PNG loading and tests for itMon, 22 Jul 2024 15:53:32 +0700, by sam
-
fix: letters sometimes overlapping other letters quadMon, 22 Jul 2024 12:51:50 +0700, by sam
-
add: more tests, line and point renderingMon, 22 Jul 2024 12:42:35 +0700, by sam
-
add: better syncing, better swapchain access, correct font offset, two font-rendering testsMon, 22 Jul 2024 00:46:10 +0700, by sam
-
add: tests for updating texts, does not pass validation atmSun, 21 Jul 2024 11:31:11 +0700, by sam
-
add: multi-text with all properties animatedSun, 21 Jul 2024 00:03:48 +0700, by sam
-
add: first font-rendering testSat, 20 Jul 2024 17:45:44 +0700, by sam
-
did: improv render tests to run without user inputSat, 20 Jul 2024 15:45:02 +0700, by sam
-
add: text & font rendering, not tested yetSat, 20 Jul 2024 00:03:57 +0700, by sam
-
did: cleanup tests and old platform layer filesFri, 19 Jul 2024 21:25:42 +0700, by sam
-
fix: make matrices working correctlyFri, 19 Jul 2024 20:00:15 +0700, by sam
-
add: incomplete cube demoThu, 18 Jul 2024 23:48:57 +0700, by sam
-
fix: uncomment all testsFri, 19 Jul 2024 04:49:18 +0700, by sam
-
did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-renderingThu, 18 Jul 2024 21:32:41 +0700, by sam
-
did: rename texture to imageThu, 18 Jul 2024 16:33:24 +0700, by sam
-
mergeWed, 17 Jul 2024 23:45:43 +0700, by sam
-
did: cleanup, add audio, change platform-dependent structure compiletime-testsWed, 17 Jul 2024 22:02:11 +0700, by sam
-
fix: references to new package not updated compiletime-testsWed, 17 Jul 2024 21:13:54 +0700, by sam
-
add: multipass renderer, finish tets for now compiletime-testsWed, 17 Jul 2024 20:11:55 +0700, by sam