Mercurial > games > semicongine
graph
-
try: more win compilation fixesSat, 25 Feb 2023 01:21:29 +0700, by Sam
-
fix: window compiling issueSat, 25 Feb 2023 01:18:21 +0700, by Sam
-
fix: type mismatchSat, 25 Feb 2023 01:13:42 +0700, by Sam
-
did: a few fixes for new APISat, 25 Feb 2023 00:44:05 +0700, by Sam
-
fix: tons of errors in wrapper generator, can now compile, extension function not loaded yet it seemsFri, 24 Feb 2023 01:32:45 +0700, by Sam
-
add: new vulkan api wrapper, not done yetThu, 23 Feb 2023 00:34:38 +0700, by Sam
-
did: complete vulkan api generator pipeline for nowWed, 22 Feb 2023 18:36:26 +0700, by Sam
-
did: final cleanup for nowWed, 22 Feb 2023 18:36:01 +0700, by Sam
-
add: fix name clashesWed, 22 Feb 2023 18:22:20 +0700, by Sam
-
add: beta versionWed, 22 Feb 2023 00:44:03 +0700, by Sam
-
add: vulkan api generator, not finished yetMon, 20 Feb 2023 10:33:53 +0700, by Sam
-
add: color functions + gamma correctionTue, 07 Feb 2023 12:20:04 +0700, by Sam
-
fix: disable mesa layer in release buildMon, 06 Feb 2023 23:36:55 +0700, by Sam
-
add: circle meshMon, 06 Feb 2023 23:33:10 +0700, by Sam
-
fix: stuff, add working pongMon, 06 Feb 2023 23:32:45 +0700, by Sam
-
did: update readmeSun, 05 Feb 2023 21:57:59 +0700, by Sam
-
did: some minor fixes, add optinal FPS limitSun, 05 Feb 2023 21:57:07 +0700, by Sam
-
did: cleanup + auto-generate mvp-transformartion in shader codeSun, 05 Feb 2023 11:39:11 +0700, by Sam
-
did: update readme (this single X was a ton of work)Sun, 05 Feb 2023 00:48:03 +0700, by Sam
-
fix: mouse coord, colorsSun, 05 Feb 2023 00:46:40 +0700, by Sam
-
fix: API changesSun, 05 Feb 2023 00:28:18 +0700, by Sam
-
add: nicer keyboard demoSun, 05 Feb 2023 00:20:07 +0700, by Sam
-
add: nicer keyboard demoSun, 05 Feb 2023 00:15:48 +0700, by Sam
-
fix: input mappingSun, 05 Feb 2023 00:15:31 +0700, by Sam
-
add: keyboard/mouse inpute testSat, 04 Feb 2023 02:24:41 +0700, by Sam
-
fix: scene graph, inputSat, 04 Feb 2023 02:24:15 +0700, by Sam
-
fix: some formatting, bug when opening on windows.Wed, 25 Jan 2023 23:56:59 +0700, by Sam
-
did: rename and update older demos to work with new APIsTue, 24 Jan 2023 10:22:38 +0700, by Sam
-
did: deep refactoring of handling vertrex attribute and buffer updates, don't ask ;(Sun, 22 Jan 2023 22:46:53 +0700, by Sam
-
did: use new vector and matrix names for simpler codeFri, 20 Jan 2023 16:53:37 +0700, by Sam
-
did: refactor Matrix namesFri, 20 Jan 2023 16:36:52 +0700, by Sam
-
did: refactor Vector namesFri, 20 Jan 2023 16:13:32 +0700, by Sam
-
did: cleanup main namespace, add: better coordinate handling in input exampleFri, 20 Jan 2023 00:41:55 +0700, by Sam
-
fix: remove rsyncThu, 19 Jan 2023 22:55:56 +0700, by Sam
-
fix: use console for debug buidsThu, 19 Jan 2023 22:50:32 +0700, by Sam
-
add: improve build on windowsThu, 19 Jan 2023 22:49:12 +0700, by Sam
-
fix: wrong number of swapchain imagesThu, 19 Jan 2023 17:39:32 +0700, by Sam
-
fix: quit early to prevent swapchain recreation after program terminationThu, 19 Jan 2023 17:00:06 +0700, by Sam
-
fix: correct address retrievalThu, 19 Jan 2023 16:41:50 +0700, by Sam
-
fix: unusable function at compile timeThu, 19 Jan 2023 16:24:54 +0700, by Sam
-
add: some more instructionsThu, 19 Jan 2023 00:47:12 +0700, by Sam
-
add: nimble configThu, 19 Jan 2023 00:43:47 +0700, by Sam
-
add: some changes to build on windows hostThu, 19 Jan 2023 00:42:40 +0700, by Sam
-
add: some build instructions for windowsThu, 19 Jan 2023 00:41:41 +0700, by Sam
-
fix: typoWed, 18 Jan 2023 14:44:38 +0700, by Sam
-
add: correct publishing dir, correct check when nimcheck is runningWed, 18 Jan 2023 14:43:07 +0700, by Sam
-
no need to upload notesWed, 18 Jan 2023 14:15:47 +0700, by Sam
-
fix: organize notes a bitWed, 18 Jan 2023 14:15:08 +0700, by Sam
-
did: rename projectWed, 18 Jan 2023 13:52:48 +0700, by Sam
-
fix: hello cube, add: run_all commandWed, 18 Jan 2023 13:49:12 +0700, by Sam
-
did: tons of stuff, input, refactoring, fix some errors, some template improvment, sorry for super-commitWed, 18 Jan 2023 09:52:03 +0700, by Sam
-
did: update notesMon, 16 Jan 2023 00:51:03 +0700, by Sam
-
did: migrate rest of make functionalityMon, 16 Jan 2023 00:45:31 +0700, by Sam
-
add: support for instance dataMon, 16 Jan 2023 00:35:41 +0700, by Sam
-
fix: newlineMon, 16 Jan 2023 00:03:20 +0700, by Sam
-
did: refactoring, move more from make to nimscriptSun, 15 Jan 2023 23:23:54 +0700, by Sam
-
add: working implementation of uniformsSat, 14 Jan 2023 23:34:50 +0700, by Sam
-
did: structure notes a bit betterSat, 14 Jan 2023 14:15:50 +0700, by Sam
-
add: missing fileSat, 14 Jan 2023 14:08:45 +0700, by Sam
-
add: corret make dependenciesSat, 14 Jan 2023 14:08:23 +0700, by Sam
-
big refactoring, part1Sat, 14 Jan 2023 14:08:00 +0700, by Sam
-
did: simplify publishing mechanismWed, 11 Jan 2023 11:55:54 +0700, by Sam
-
did: update gitignoreWed, 11 Jan 2023 11:43:59 +0700, by Sam
-
fix: build from scratch not working, remove temp shader files from compilationWed, 11 Jan 2023 11:43:22 +0700, by Sam
-
did: change shader compilation to run during program compilation, maybe add dynamic version laterWed, 11 Jan 2023 11:15:02 +0700, by Sam
-
add: some comments for assetsWed, 11 Jan 2023 00:43:43 +0700, by Sam
-
did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilationWed, 11 Jan 2023 00:43:17 +0700, by Sam
-
add: clean examples, update build configsTue, 10 Jan 2023 00:24:37 +0700, by Sam
-
add: generate ubermeshesTue, 10 Jan 2023 00:23:40 +0700, by Sam
-
did: introduce scene graph, meshs and generic vertex buffersMon, 09 Jan 2023 11:04:19 +0700, by Sam
-
add: basic vertex buffer functionalityThu, 05 Jan 2023 01:16:48 +0700, by Sam
-
add: vertex basics, some refactoringSun, 01 Jan 2023 01:00:50 +0700, by Sam
-
add: matrix multiplications, testsFri, 30 Dec 2022 15:56:17 +0700, by Sam
-
add: windows buildsWed, 28 Dec 2022 20:33:15 +0700, by Sam
-
did: exclude test outputWed, 28 Dec 2022 11:44:08 +0700, by Sam
-
add: vector/matrix modules, tests, nim config scriptWed, 28 Dec 2022 11:42:21 +0700, by Sam
-
did: cleanup up a bitTue, 27 Dec 2022 20:47:48 +0700, by Sam
-
Merge /mnt/Users/sam/git/vulkanSat, 24 Dec 2022 22:38:09 +0700, by Sam
-
did: make it work on windowsSat, 24 Dec 2022 22:32:46 +0700, by sam
-
fix: segfault on shutdownSat, 24 Dec 2022 22:38:03 +0700, by Sam
-
add: a few missing changesThu, 22 Dec 2022 19:35:54 +0700, by Sam
-
Merge remote-tracking branch 'github/main'Thu, 22 Dec 2022 19:33:00 +0700, by Sam
-
Initial commitThu, 22 Dec 2022 19:30:55 +0700, by Sam
-
add: structure code for crossplatform, add some input handling + bugfixesThu, 22 Dec 2022 00:06:40 +0700, by Sam
-
did: refactor, add resizing, proper cleanupTue, 20 Dec 2022 00:28:05 +0700, by Sam
-
add: skeleton to download thirdparty buildsMon, 19 Dec 2022 10:56:04 +0700, by Sam
-
did: hello world triangle, a bit of code organizationMon, 19 Dec 2022 10:41:20 +0700, by Sam
-
add: more steps in setupFri, 16 Dec 2022 00:05:41 +0700, by Sam
-
add: initial versionWed, 14 Dec 2022 00:49:35 +0700, by Sam
-
did: undo last thing, hg-git can actually use .gitignoreThu, 21 Mar 2024 14:58:06 +0700, by sam
-
did: cleanup and migrate gitignore to hgignoreThu, 21 Mar 2024 14:46:32 +0700, by sam
-
add: shader compiler toolWed, 20 Mar 2024 18:47:42 +0700, by Sam
-
did: improve handling of shader compilationTue, 19 Mar 2024 16:31:47 +0700, by Sam
-
del: unused propertyMon, 18 Mar 2024 23:43:32 +0700, by Sam
-
add: mesh-merging functionSat, 16 Mar 2024 21:14:43 +0700, by Sam
-
add: correct checks for assigned material compatabilitySun, 10 Mar 2024 22:51:51 +0700, by Sam
-
did: correct usage of vSync/triple bufferingSun, 10 Mar 2024 22:06:52 +0700, by Sam
-
add: config loader; fix: circle-meshSun, 10 Mar 2024 20:02:11 +0700, by Sam
-
add: shortcut for loading of json filesSat, 09 Mar 2024 23:06:27 +0700, by Sam
-
fix: error in descriptors, wait for gpu before cleaning upSat, 09 Mar 2024 20:30:08 +0700, by Sam
-
add: few string-ify methods, small fix for default-shadersSat, 09 Mar 2024 16:45:57 +0700, by Sam
-
did: improve animation system, fix a few small thingsSat, 02 Mar 2024 18:46:45 +0700, by Sam
-
fix: wrong comparisonSat, 24 Feb 2024 17:08:58 +0700, by Sam
-
did: same for panelsSat, 24 Feb 2024 15:35:52 +0700, by Sam
-
fix: font-api, allow consistent use of mesh-transformSat, 24 Feb 2024 14:31:15 +0700, by Sam
-
fix: problem with text-position, simpler test-update functionSat, 17 Feb 2024 17:18:35 +0700, by Sam
-
did: auto-formattingSat, 17 Feb 2024 16:37:24 +0700, by Sam
-
add: helpers for screen-aspect/perspective matrix generating, auto-formatting was doneSat, 17 Feb 2024 16:31:54 +0700, by Sam
-
fix: yielding duplicatesWed, 14 Feb 2024 23:15:53 +0700, by Sam
-
did: refactor and improve packaging APIWed, 14 Feb 2024 21:58:43 +0700, by Sam
-
fix: exe-bundling not working correctlySun, 11 Feb 2024 19:26:07 +0700, by Sam
-
fix: text-alignment, a few smaller fixesSun, 11 Feb 2024 18:47:13 +0700, by Sam
-
add: default samplersSat, 10 Feb 2024 21:19:43 +0700, by Sam
-
add: input-processing for panelsSat, 10 Feb 2024 21:19:31 +0700, by Sam
-
add: initial implementation of "panels"Sat, 10 Feb 2024 15:55:05 +0700, by Sam
-
did: small refactoringSat, 10 Feb 2024 15:54:25 +0700, by Sam
-
intermediate commit :PFri, 09 Feb 2024 20:02:55 +0700, by Sam
-
add: panelsMon, 05 Feb 2024 23:11:22 +0700, by Sam
-
did: small fix with materials & cleanupMon, 05 Feb 2024 00:23:30 +0700, by Sam
-
add: proper sound test, from public domainSun, 04 Feb 2024 22:07:54 +0700, by Sam
-
add: nicer key-stroke test, cleanup test-resource filesSat, 03 Feb 2024 23:03:34 +0700, by Sam
-
did: mini-cleanupSat, 03 Feb 2024 21:40:25 +0700, by Sam
-
fix: word-wrapping working correctly nowSat, 03 Feb 2024 21:38:34 +0700, by Sam
-
add: word-wrapping for textsSat, 03 Feb 2024 19:33:57 +0700, by Sam
-
add: word-wrapping for textsSat, 03 Feb 2024 19:33:12 +0700, by Sam
-
add: text-wrapping, fix: incorrect descriptor poolsizesWed, 31 Jan 2024 00:29:40 +0700, by Sam
-
fix: material handlinge, did: formatting, add: support for multi-material textsMon, 29 Jan 2024 00:21:16 +0700, by Sam
-
fix: all tests (once more)Mon, 29 Jan 2024 00:19:35 +0700, by Sam
-
del: debug printSun, 28 Jan 2024 22:18:25 +0700, by Sam
-
add: correct version of text-alignment, and a few improvmentsSun, 28 Jan 2024 21:26:39 +0700, by Sam
-
add: alignment for text boxesSun, 28 Jan 2024 00:41:11 +0700, by Sam
-
did: changesSat, 27 Jan 2024 21:08:31 +0700, by Sam
-
add: font/text improvments, support for newline renderingSat, 27 Jan 2024 00:31:11 +0700, by Sam
-
add: 2d-packing algorithm for texture-atlas generationThu, 25 Jan 2024 20:23:22 +0700, by Sam
-
add: packed textures for font-atlasSat, 20 Jan 2024 21:36:41 +0700, by Sam
-
add: packed textures for font-atlasSat, 20 Jan 2024 21:28:17 +0700, by Sam
-
did: image & font refactoring, add texture-atlas-packingSat, 20 Jan 2024 20:17:03 +0700, by Sam
-
fix: error on bad uniform-attribute orderingMon, 08 Jan 2024 19:18:01 +0700, by Sam
-
did: improve dynamic array, mesh and material APIs a ton, changes in material attributes are now detected and will trigger uniform-updatesSun, 07 Jan 2024 00:56:44 +0700, by Sam
-
did: overhaul dynamic array-api in a few placesThu, 04 Jan 2024 21:13:11 +0700, by Sam
-
did: improve/refactor some of the material APIWed, 03 Jan 2024 11:19:55 +0700, by Sam
-
some fixes + some intermedite stateMon, 01 Jan 2024 21:41:40 +0700, by Sam
-
del: debug echosMon, 01 Jan 2024 17:40:29 +0700, by Sam
-
fix: grid-generation not correctMon, 01 Jan 2024 17:39:49 +0700, by Sam
-
add: correct grid-mesh indicesSat, 30 Dec 2023 00:17:04 +0700, by Sam
-
did: an "intermediate" commit, for syncing between machines, nothing special to see hereThu, 28 Dec 2023 22:33:12 +0700, by Sam
-
fix: do not try to change fullscreen if already in correct statusWed, 27 Dec 2023 16:14:36 +0700, by sam
-
fix: enforce gui-app on windowsWed, 27 Dec 2023 16:08:13 +0700, by sam
-
fix: logging output on windowsWed, 27 Dec 2023 16:01:05 +0700, by sam
-
add: better api for fullscreen managementWed, 27 Dec 2023 14:29:15 +0700, by sam
-
fix: bad way to do build configTue, 26 Dec 2023 21:12:14 +0700, by Sam
-
did: adjust build-variables and configTue, 26 Dec 2023 19:13:58 +0700, by Sam
-
Merge branch 'main' of github.com:saemideluxe/semicongineTue, 26 Dec 2023 15:16:57 +0700, by Sam
-
did: some more audio functionality, some unfinished grid-mesh codeTue, 26 Dec 2023 15:16:34 +0700, by Sam
-
del: warningTue, 26 Dec 2023 12:07:26 +0700, by Sam
-
add: build-time code for resouce importingSat, 09 Dec 2023 01:07:12 +0700, by Sam
-
add: function to zip directories, usefull when creating distsWed, 06 Dec 2023 00:37:34 +0700, by Sam
-
did: finish importing systemWed, 06 Dec 2023 00:05:55 +0700, by Sam
-
add: importer-script for blenderTue, 05 Dec 2023 22:46:32 +0700, by Sam
-
add: import-helpers for nimscriptsSun, 03 Dec 2023 22:26:58 +0700, by Sam
-
fix: move switches into our engine-build-funcSun, 03 Dec 2023 01:48:55 +0700, by Sam
-
add: util to build projects more streamlinedSun, 03 Dec 2023 01:02:42 +0700, by Sam
-
did: update nimble package specsSun, 03 Dec 2023 00:07:34 +0700, by Sam
-
fix: cleanup when multiple textures use same vulkan imageSun, 03 Dec 2023 00:05:38 +0700, by Sam
-
fix: old settingsSat, 02 Dec 2023 22:26:45 +0700, by Sam
-
Merge branch 'main' of github.com:saemideluxe/semicongineSat, 02 Dec 2023 22:26:26 +0700, by Sam
-
did: package restructuring according to nimble recommendation for librariesSat, 02 Dec 2023 22:23:29 +0700, by Sam
-
fix: more animation issuesMon, 27 Nov 2023 23:14:09 +0700, by Sam
-
fix: a few things wrong with animationsMon, 27 Nov 2023 21:31:34 +0700, by Sam
-
del: default material makes no sense, fix: gltf import orientationSun, 26 Nov 2023 23:09:19 +0700, by Sam
-
did: small refactoring and some bug fixesSun, 26 Nov 2023 21:26:46 +0700, by Sam
-
fix: all testsSun, 26 Nov 2023 19:53:00 +0700, by Sam
-
did: clenaup, fix: texture handlingSun, 26 Nov 2023 19:52:42 +0700, by Sam
-
did: update flags to reflect new defaults in nim v2Sun, 26 Nov 2023 16:20:24 +0700, by Sam
-
fix: make tests working againSat, 25 Nov 2023 22:59:06 +0700, by Sam
-
fix: finally supporting different material types + indexed materials correctly, incl. textures... I hope...Sat, 25 Nov 2023 22:58:25 +0700, by Sam
-
fix: tests, test_materials and test_mesh still needs to be doneWed, 22 Nov 2023 23:24:47 +0700, by Sam
-
add: missing material module, some functions for noiseWed, 22 Nov 2023 23:24:07 +0700, by Sam
-
fix: setup of materials, still need to check with multiple materials in scene (maybe write new test?)Wed, 22 Nov 2023 23:22:47 +0700, by Sam
-
fix: first example to work correctly with new material systemSat, 21 Oct 2023 01:06:51 +0700, by Sam
-
did: improve material system a ton, more to comeSat, 21 Oct 2023 01:05:34 +0700, by Sam
-
add: function-based animations, preparing-refactring for better material system, hashable dynamic arraysThu, 12 Oct 2023 14:55:28 +0700, by Sam
-
add: mesh name to drawableWed, 04 Oct 2023 22:02:23 +0700, by Sam
-
add anykey-pressed api, extend default charset when loading fontsMon, 02 Oct 2023 10:15:09 +0700, by Sam
-
improve 2D collision, add some vector functionality, allow shaders/pipelines to be ordered for deterministic rendering orderSun, 01 Oct 2023 20:53:35 +0700, by Sam
-
add: support inverse matrix and normalized mouse positionFri, 29 Sep 2023 19:30:07 +0700, by Sam
-
add: better scene handling, add API to unload scene (not tested yet though)Sun, 24 Sep 2023 23:15:08 +0700, by Sam
-
fix string formatting + move function in correct moduleSun, 24 Sep 2023 21:34:17 +0700, by Sam
-
add: option to walk resources in a specific directorySun, 24 Sep 2023 00:21:42 +0700, by Sam
-
add: some not-null assertionsSat, 23 Sep 2023 23:05:22 +0700, by Sam