Mercurial > games > semicongine
graph
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add: first, incomplete version of material useSat, 19 Aug 2023 01:10:42 +0700, by Sam
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did next step in renderpipeline-refactoring, using shaderconfiguration objects instead for less ambigious shader-pipeline configurationTue, 15 Aug 2023 23:51:37 +0700, by Sam
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fix: collision testsSun, 13 Aug 2023 19:00:11 +0700, by Sam