Mercurial > games > semicongine
graph
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 did: simplify config-changed-check, enforce settings-query to always pass default valueSat, 03 Jun 2023 16:58:32 +0700, by Sam
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 add: audo level normalizationSat, 03 Jun 2023 16:56:51 +0700, by Sam
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 did: adjust for small API changeSat, 03 Jun 2023 13:44:17 +0700, by Sam
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 add: collision testsSat, 03 Jun 2023 13:32:15 +0700, by Sam
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 did: restructure a bit, add hit-sphereSat, 03 Jun 2023 13:31:38 +0700, by Sam
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 add: collision for hitboxesSat, 03 Jun 2023 01:39:02 +0700, by Sam
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 this: feels sooooo good, font rendering working great (for a novice at least)Tue, 30 May 2023 17:00:23 +0700, by Sam
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 fix: change due to build-configuration changeTue, 30 May 2023 16:59:25 +0700, by Sam
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 add: final font-rendering, API changes fixedTue, 30 May 2023 16:59:01 +0700, by Sam
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 did: fix API changes broke examplesTue, 30 May 2023 16:58:35 +0700, by Sam
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 did: overhaul some of the mesh-data uploading and transformation handling, added: text/font renderingTue, 30 May 2023 16:58:14 +0700, by Sam
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 add: simpler shader constructionSun, 28 May 2023 18:36:11 +0700, by Sam
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 update shader to work correctlySun, 28 May 2023 18:11:17 +0700, by Sam
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 add: flat attribute for shader in/outputsSun, 28 May 2023 18:09:20 +0700, by Sam
 
