Mercurial > games > semicongine
graph
-
fix: make perlin noise 0..1 instead of -1..1Fri, 27 Sep 2024 23:44:37 +0700, by sam
-
add: todo commentThu, 12 Sep 2024 17:30:23 +0700, by sam
-
add: more generic way to index gpu arrayWed, 11 Sep 2024 23:26:08 +0700, by sam
-
did: use 64bit seed for perlinSat, 07 Sep 2024 22:56:10 +0700, by sam
-
add: parameter to set instance count for renderingSat, 07 Sep 2024 21:23:16 +0700, by sam
-
add: clamp operation for vectorsSat, 31 Aug 2024 22:57:33 +0700, by sam
-
did: cleanupTue, 27 Aug 2024 23:19:00 +0700, by sam
-
add: option to bind descriptor without pipeline, but only pipeline layoutTue, 27 Aug 2024 19:53:24 +0700, by sam
-
fix: push consts need alignmentMon, 26 Aug 2024 23:04:50 +0700, by sam
-
fix: stupidityMon, 26 Aug 2024 20:24:29 +0700, by sam
-
add: allow adding single images to image arrayMon, 26 Aug 2024 19:39:12 +0700, by sam
-
add: a few static helpersMon, 26 Aug 2024 18:51:25 +0700, by sam
-
fix: transparent tiles are loadedSat, 24 Aug 2024 23:03:19 +0700, by sam
-
fix: error in static checkSat, 24 Aug 2024 22:30:08 +0700, by sam
-
add: support to load tilesets as imagearraySat, 24 Aug 2024 19:31:22 +0700, by sam
-
did: disable side effects for time loggingSat, 24 Aug 2024 17:33:18 +0700, by sam
-
did: small fix with image arraysSat, 24 Aug 2024 14:10:21 +0700, by sam
-
did: improve error messagesSat, 24 Aug 2024 12:33:46 +0700, by sam
-
fix: image copies of font atlasThu, 22 Aug 2024 22:31:05 +0700, by sam
-
add: support for multi-layer imagesThu, 22 Aug 2024 22:18:33 +0700, by sam
-
did: formattingThu, 22 Aug 2024 18:32:21 +0700, by sam
-
did: formattingThu, 22 Aug 2024 18:31:59 +0700, by sam
-
add: image layersThu, 22 Aug 2024 18:31:03 +0700, by sam
-
fix: too small buffer size on linuxMon, 19 Aug 2024 19:48:40 +0700, by sam
-
add: 2d-scaling for textSat, 17 Aug 2024 16:09:15 +0700, by sam
-
did: make renderdata referencableSat, 17 Aug 2024 15:09:01 +0700, by sam
-
did: rework font-renderingSat, 17 Aug 2024 13:54:22 +0700, by sam
-
fix: add gamma correction to hex-string-color-converterSat, 17 Aug 2024 11:34:15 +0700, by sam
-
add: support manual specifying vertex/instance countsFri, 16 Aug 2024 23:41:57 +0700, by sam
-
add: support for specific vertex count when renderingFri, 16 Aug 2024 21:07:01 +0700, by sam
-
fix: missing changes in testsThu, 15 Aug 2024 18:37:00 +0700, by sam
-
did: improve handling of descriptor setsThu, 15 Aug 2024 18:30:00 +0700, by sam
-
did: a TON of copy elimination, some tests run now waaaay fasterThu, 15 Aug 2024 12:12:27 +0700, by sam
-
add: ceil and round for vectorsWed, 14 Aug 2024 20:06:51 +0700, by sam
-
add: more vector utilsTue, 13 Aug 2024 15:28:56 +0700, by sam
-
add: more utilsTue, 13 Aug 2024 14:45:18 +0700, by sam
-
add: floorMod for vec/vec operationsMon, 12 Aug 2024 21:33:08 +0700, by sam
-
add: floorDiv for vec/vec operationsMon, 12 Aug 2024 17:52:29 +0700, by sam
-
add: support for int8 vectorsSun, 11 Aug 2024 19:24:47 +0700, by sam
-
add: manhatten distanceSat, 10 Aug 2024 16:29:22 +0700, by sam
-
fix: error on release buildFri, 09 Aug 2024 23:32:08 +0700, by sam
-
add: allow do enable/disable time-logsFri, 09 Aug 2024 18:49:20 +0700, by sam
-
fix: release build errorFri, 09 Aug 2024 12:46:38 +0700, by sam
-
fix: timing not workingFri, 09 Aug 2024 07:18:24 +0700, by sam
-
did: cleanup, add: vec2 matrix multiplication helpersThu, 08 Aug 2024 16:00:32 +0700, by sam
-
fix: flip y axis on normalize mouse coordinatesWed, 07 Aug 2024 22:46:52 +0700, by sam
-
fix: mouse lock on windowsWed, 07 Aug 2024 22:22:16 +0700, by sam
-
did: reworked locked mouseWed, 07 Aug 2024 20:58:11 +0700, by sam
-
did: work on cursor issues, but now sync unfinished things to notebookWed, 07 Aug 2024 19:09:03 +0700, by sam
-
fix: mouse-locking, not done on windows yesWed, 07 Aug 2024 17:26:25 +0700, by sam
-
fix: windows buildsWed, 07 Aug 2024 15:54:22 +0700, by sam
-
add: some words to trigger CI docsTue, 06 Aug 2024 23:43:27 +0700, by sam
-
add: documentation locationTue, 06 Aug 2024 23:41:54 +0700, by sam
-
did: update hgignore and nimble versionTue, 06 Aug 2024 23:17:44 +0700, by sam
-
did: finish mentioned refactoring, no API changes stillTue, 06 Aug 2024 22:57:43 +0700, by sam
-
did: halfway complete refactoring to move from all-include to some-include+imports, no API changesTue, 06 Aug 2024 17:31:13 +0700, by sam
-
add: better support for integer divisonTue, 06 Aug 2024 14:31:59 +0700, by sam
-
add: a few more helper constantsTue, 06 Aug 2024 14:06:51 +0700, by sam
-
fix: scale x to keep aspect ratio instead of yMon, 05 Aug 2024 17:17:31 +0700, by sam
-
add: some more vector helpersSun, 04 Aug 2024 23:52:37 +0700, by sam
-
add: nicer string output for integer vecsSun, 04 Aug 2024 20:50:38 +0700, by sam
-
add: color utils and textbox refactoringSun, 04 Aug 2024 00:58:00 +0700, by sam
-
del: font name not required in structSat, 03 Aug 2024 20:45:22 +0700, by sam
-
del: whitespaceThu, 01 Aug 2024 00:06:54 +0700, by sam
-
add: ray aabb-box intersection algorithmThu, 01 Aug 2024 05:42:25 +0700, by sam
-
del: unused parameterTue, 30 Jul 2024 17:23:41 +0700, by sam
-
fix: mat4 inverseTue, 30 Jul 2024 16:13:31 +0700, by sam
-
add: storage tests, fix something not worth mentioningTue, 30 Jul 2024 14:48:30 +0700, by sam
-
add: missing destroy-function for renderpassMon, 29 Jul 2024 20:21:00 +0700, by sam
-
fixing stuffMon, 29 Jul 2024 20:09:04 +0700, by sam
-
did: undo part of stupid API renaming a few weeks back ;(Mon, 29 Jul 2024 16:50:50 +0700, by sam
-
did: undo part of stupid API renaming a few weeks back ;(Mon, 29 Jul 2024 16:05:09 +0700, by sam
-
mergeMon, 29 Jul 2024 15:53:03 +0700, by sam
-
did: undo part of stupid API renaming a few weeks back ;(Mon, 29 Jul 2024 15:49:37 +0700, by sam
-
mergeMon, 29 Jul 2024 15:43:44 +0700, by sam
-
replcae lodepng with stb_image, some cleanupMon, 29 Jul 2024 00:00:28 +0700, by sam
-
did: fix a few thingsMon, 29 Jul 2024 15:04:52 +0700, by sam
-
del: unused scriptMon, 29 Jul 2024 12:22:58 +0700, by sam
-
fix: Readme wordingMon, 29 Jul 2024 10:59:24 +0700, by sam
-
Removed tag mainMon, 29 Jul 2024 10:46:27 +0700, by sam
-
Removed tag hgMon, 29 Jul 2024 10:45:54 +0700, by sam
-
Removed tag hg2Mon, 29 Jul 2024 10:45:52 +0700, by sam
-
fix: config still revering to v2Mon, 29 Jul 2024 10:34:46 +0700, by sam
-
fix: sync-scriptSun, 28 Jul 2024 23:18:05 +0700, by sam
-
fix: readme markupSun, 28 Jul 2024 23:16:10 +0700, by sam
-
fix: git-sync scriptSun, 28 Jul 2024 23:14:22 +0700, by sam
-
did: rename back to old name (no v2)Sun, 28 Jul 2024 23:10:57 +0700, by sam
-
did: completely rewrite readmeSun, 28 Jul 2024 22:50:22 +0700, by sam
-
Added tag hg2 for changeset cb4d626ca671Sun, 28 Jul 2024 21:59:22 +0700, by sam
-
Added tag main for changeset e0f0a0be7880Sun, 28 Jul 2024 21:58:53 +0700, by sam
-
Added tag hg for changeset 6deb5ceaa3fbSun, 28 Jul 2024 21:52:03 +0700, by sam
-
mergeSun, 28 Jul 2024 21:39:45 +0700, by sam
-
del: unused .gitignore fileSun, 28 Jul 2024 21:38:57 +0700, by sam
-
fix: use old model for test, for nowSun, 28 Jul 2024 21:18:33 +0700, by sam
-
did: improve testing lighting, try new glb model (need to add jpeg support first)Sun, 28 Jul 2024 20:42:51 +0700, by sam
-
fix: super stupid bug in perspective matrix X(Sun, 28 Jul 2024 18:55:46 +0700, by sam
-
add: window focus handling, improve window api a bitSun, 28 Jul 2024 17:33:41 +0700, by sam
-
did: make example town loadable and renderable, yay!Sun, 28 Jul 2024 00:17:34 +0700, by sam
-
did: stuff to test gltf importerSat, 27 Jul 2024 20:47:54 +0700, by sam
-
fix: a few thingsFri, 26 Jul 2024 23:39:24 +0700, by sam
-
add:support for push constantsFri, 26 Jul 2024 23:04:01 +0700, by sam
-
add: render by-node instead of by-meshFri, 26 Jul 2024 20:34:02 +0700, by sam
-
add: loading of most kinds of data from gltfThu, 25 Jul 2024 23:15:05 +0700, by sam
-
did: first triangles getting loaded from gltfThu, 25 Jul 2024 22:41:24 +0700, by sam
-
did: continue on gltf importerThu, 25 Jul 2024 20:23:54 +0700, by sam
-
add: gltf loading test, gltf loading for materialsWed, 24 Jul 2024 23:26:34 +0700, by sam
-
add: gltf model for testsWed, 24 Jul 2024 20:12:19 +0700, by sam
-
add: initial changes for glTF loaderWed, 24 Jul 2024 00:26:57 +0700, by sam
-
fix: bad define-nameTue, 23 Jul 2024 21:31:44 +0700, by sam
-
did: prepare for gltf importer and cleanup old engine codeMon, 22 Jul 2024 17:49:48 +0700, by sam
-
add: PNG loading and tests for itMon, 22 Jul 2024 15:53:32 +0700, by sam
-
fix: letters sometimes overlapping other letters quadMon, 22 Jul 2024 12:51:50 +0700, by sam
-
add: more tests, line and point renderingMon, 22 Jul 2024 12:42:35 +0700, by sam
-
add: better syncing, better swapchain access, correct font offset, two font-rendering testsMon, 22 Jul 2024 00:46:10 +0700, by sam
-
add: tests for updating texts, does not pass validation atmSun, 21 Jul 2024 11:31:11 +0700, by sam
-
add: multi-text with all properties animatedSun, 21 Jul 2024 00:03:48 +0700, by sam
-
add: first font-rendering testSat, 20 Jul 2024 17:45:44 +0700, by sam
-
did: improv render tests to run without user inputSat, 20 Jul 2024 15:45:02 +0700, by sam
-
add: text & font rendering, not tested yetSat, 20 Jul 2024 00:03:57 +0700, by sam
-
did: cleanup tests and old platform layer filesFri, 19 Jul 2024 21:25:42 +0700, by sam
-
fix: make matrices working correctlyFri, 19 Jul 2024 20:00:15 +0700, by sam
-
add: incomplete cube demoThu, 18 Jul 2024 23:48:57 +0700, by sam
-
fix: uncomment all testsFri, 19 Jul 2024 04:49:18 +0700, by sam
-
did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-renderingThu, 18 Jul 2024 21:32:41 +0700, by sam
-
did: rename texture to imageThu, 18 Jul 2024 16:33:24 +0700, by sam
-
mergeWed, 17 Jul 2024 23:45:43 +0700, by sam
-
did: cleanup, add audio, change platform-dependent structure compiletime-testsWed, 17 Jul 2024 22:02:11 +0700, by sam
-
fix: references to new package not updated compiletime-testsWed, 17 Jul 2024 21:13:54 +0700, by sam
-
add: multipass renderer, finish tets for now compiletime-testsWed, 17 Jul 2024 20:11:55 +0700, by sam
-
did: increase texture format compatability compiletime-testsWed, 17 Jul 2024 12:03:02 +0700, by sam
-
fix: problems with include-structure on windows compiletime-testsTue, 16 Jul 2024 15:56:55 +0700, by sam
-
did: improve descriptor-set handling, add simple descriptor set test compiletime-testsTue, 16 Jul 2024 11:53:43 +0700, by sam
-
did: simplify some swapchain stuff, add many destructor calls compiletime-testsSun, 14 Jul 2024 19:15:43 +0700, by sam
-
did: most of swapchain, swap still needs to be done compiletime-testsMon, 08 Jul 2024 23:47:33 +0700, by sam
-
start of complete and total refactoring: the ULTIMATE compiletime-testsSun, 07 Jul 2024 23:36:16 +0700, by sam
-
did: first seemingly working version of texture/descriptor stuff compiletime-testsSat, 06 Jul 2024 15:05:28 +0700, by sam
-
mergeWed, 26 Jun 2024 05:14:30 +0700, by sam
-
fix: not enough buffers for smooth audio outputWed, 26 Jun 2024 05:14:00 +0700, by sam
-
add: function to get max supported sampling countTue, 25 Jun 2024 21:20:15 +0700, by sam
-
add: MSAA, yipieeeTue, 25 Jun 2024 20:24:38 +0700, by sam
-
fix: large audio-buffers lead to latency when playing soundsTue, 25 Jun 2024 17:42:10 +0700, by sam
-
add: more static compilation stuff, code is getting a bit crazy, but also super nice API compiletime-testsFri, 21 Jun 2024 00:14:43 +0700, by sam
-
fix: now something wrong with swapchain on linux XDSat, 15 Jun 2024 21:02:21 +0700, by sam
-
fix: minimizing window on windows breaks everything, also: do not try to acquire next frame for inifinitySat, 15 Jun 2024 18:17:31 +0700, by sam
-
del: steam librariesSat, 15 Jun 2024 17:16:06 +0700, by sam
-
del: sqlite inclusion in buildSat, 15 Jun 2024 16:36:02 +0700, by sam
-
try: adding sqlite directly instead of linkingSat, 15 Jun 2024 15:44:39 +0700, by sam
-
fix: not a functionSat, 15 Jun 2024 15:26:49 +0700, by sam
-
fix: windows cursor not visible on border 1Sat, 15 Jun 2024 15:20:02 +0700, by sam
-
fix: mouse-pointer handlingSat, 15 Jun 2024 15:13:31 +0700, by sam
-
fix: windows cursor not visible on border 1Sat, 15 Jun 2024 14:31:17 +0700, by sam
-
fix: windows cursor not visible on border 1Sat, 15 Jun 2024 14:19:19 +0700, by sam
-
fix: windows cursor not visible on border 1Sat, 15 Jun 2024 14:14:47 +0700, by sam
-
fix: windows cursor not visible on border 1Sat, 15 Jun 2024 12:31:09 +0700, by sam
-
fix: windows cursor not visible on border 1Sat, 15 Jun 2024 12:28:04 +0700, by sam
-
mergeSat, 15 Jun 2024 11:57:05 +0700, by sam
-
did: reduce some limits, remove sqlite32 on windows for nowSat, 15 Jun 2024 11:55:56 +0700, by sam
-
fix: missing API changesTue, 11 Jun 2024 17:10:03 +0700, by user
-
fix: a few thingsSat, 08 Jun 2024 16:19:05 +0700, by sam
-
fix: cude example perspective matrixSat, 08 Jun 2024 15:19:58 +0700, by sam
-
did: update all examples to work with latest refactoringSat, 08 Jun 2024 15:16:17 +0700, by sam
-
did: finish refactoring and updated all tests accordinglySat, 08 Jun 2024 14:58:25 +0700, by sam
-
did: more renamingTue, 04 Jun 2024 22:08:48 +0700, by sam
-
did: more renamingTue, 04 Jun 2024 20:51:22 +0700, by sam
-
did: refactor naming in tons of placesTue, 04 Jun 2024 16:51:50 +0700, by sam
-
fix: update tests according to some API renamingMon, 03 Jun 2024 16:05:17 +0700, by sam
-
fix: x11-wrapper warningsMon, 03 Jun 2024 15:53:30 +0700, by sam
-
add: function to generate circle-mesh data (not mesh object)Sun, 02 Jun 2024 16:21:52 +0700, by sam
-
mergeThu, 23 May 2024 02:26:37 +0700, by sam
-
Added tag hg for changeset d4a18591fd78Thu, 23 May 2024 02:20:29 +0700, by sam
-
fix: git-mergerThu, 23 May 2024 02:20:19 +0700, by sam
-
Added tag hg for changeset 073ce95ae5c7Thu, 23 May 2024 02:18:14 +0700, by sam
-
merge into git mirrorThu, 23 May 2024 01:44:10 +0700, by sam
-
fix: wrong string interpolationMon, 29 Apr 2024 02:37:42 -0700, by sam
-
add: command to sign executables on windowsMon, 29 Apr 2024 16:15:20 +0700, by sam
-
fix: wrong placeSun, 28 Apr 2024 17:22:20 +0700, by sam
-
mergeSun, 28 Apr 2024 17:20:17 +0700, by sam
-
add: thirdparty libraries into repoSat, 27 Apr 2024 22:04:30 +0700, by sam
-
add: cleanu for dist-zip filesSun, 28 Apr 2024 17:19:32 +0700, by sam
-
del: unused sqlite librarySat, 27 Apr 2024 17:21:47 +0700, by sam
-
fix: correct sqlite dlls for windowsSat, 27 Apr 2024 15:16:43 +0700, by sam
-
fix: dirty namespace on windowsTue, 16 Apr 2024 02:42:39 +0700, by sam
-
add: better error messagesTue, 16 Apr 2024 00:47:01 +0700, by sam
-
fix: some mesh attributes will be handled automatically, ignore them when doing mesh-material-shader compatability-checkTue, 16 Apr 2024 00:36:39 +0700, by sam
-
add: fading for audio tracksMon, 15 Apr 2024 22:33:24 +0700, by sam
-
did: refacotor for easier user of sRGB-conversion functionsMon, 15 Apr 2024 20:22:16 +0700, by sam
-
add: assignment operator, normal 2D vectorMon, 15 Apr 2024 14:36:19 +0700, by sam
-
fix: stringify functionMon, 15 Apr 2024 12:22:13 +0700, by sam
-
add: temporary helper function, maybe need to do this better anywaysSun, 14 Apr 2024 00:34:04 +0700, by sam
-
undid: some ugly formattingSat, 13 Apr 2024 21:31:40 +0700, by sam
-
did: small cleanupSat, 13 Apr 2024 18:22:43 +0700, by sam
-
did: improve error messageSat, 13 Apr 2024 11:55:22 +0700, by sam
-
fix: errors that have now been discovered thanks to last commit :)Sat, 13 Apr 2024 11:20:13 +0700, by sam
-
did: add name for material types and fix shader-materialtype-compatability checkSat, 13 Apr 2024 11:09:02 +0700, by sam
-
fix: ortho projection matrix (hopefully), better string output for matrix and vectorSat, 13 Apr 2024 00:22:45 +0700, by sam
-
add: default application nameFri, 12 Apr 2024 19:44:27 +0700, by sam
-
fix: packaging fails if there are no resources, fix: zip-generationFri, 12 Apr 2024 19:36:38 +0700, by sam
-
mergeTue, 09 Apr 2024 23:57:57 +0700, by sam
-
add: sqlite dll for windows buildsTue, 09 Apr 2024 11:48:41 +0700, by sam
-
did: mini adjustment of log outputTue, 09 Apr 2024 23:57:13 +0700, by sam
-
del: unused parameterSun, 07 Apr 2024 23:36:24 +0700, by sam
-
add: enforce adding default value for storage loadsSun, 07 Apr 2024 22:19:39 +0700, by sam
-
did: undo complicated background storage API, sync is good enough for nowSun, 07 Apr 2024 21:56:43 +0700, by sam
-
tmp: move stuff to notebookSun, 07 Apr 2024 20:12:52 +0700, by sam
-
add: tests and did some simplification of codeSun, 07 Apr 2024 01:17:40 +0700, by sam
-
add: final (for now) storage APISun, 07 Apr 2024 00:35:45 +0700, by sam
-
do: intermediate save before doing shit from scratchSat, 06 Apr 2024 22:48:30 +0700, by sam
-
add: inital version of storage api (untested)Sat, 06 Apr 2024 21:26:31 +0700, by sam
-
did: remove unused importSat, 06 Apr 2024 17:45:20 +0700, by sam
-
do: try to increase compatability with older hardware...Sat, 06 Apr 2024 17:29:48 +0700, by sam
-
add: check for uniform buffer layout, seem not be available on some older devicesSat, 06 Apr 2024 16:41:26 +0700, by sam
-
fix: windows audio testSat, 06 Apr 2024 15:46:41 +0700, by sam
-
fix: testsSat, 06 Apr 2024 15:27:09 +0700, by sam
-
did: small improvment to steam asset templatsFri, 05 Apr 2024 23:19:45 +0700, by sam
-
add: steam-assets toolingFri, 05 Apr 2024 21:41:15 +0700, by sam
-
del: linux-guardThu, 04 Apr 2024 22:09:48 +0700, by sam
-
add: support steam uploads on windowsThu, 04 Apr 2024 22:08:25 +0700, by sam
-
did: fix spellingThu, 04 Apr 2024 20:59:19 +0700, by sam
-
add: api to interact with steamThu, 04 Apr 2024 17:21:56 +0700, by sam
-
add: unnecessary scriptWed, 03 Apr 2024 21:07:33 +0700, by sam
-
del: unnecessary script, using it only on main hostWed, 03 Apr 2024 21:06:24 +0700, by sam
-
mergeWed, 03 Apr 2024 19:53:20 +0700, by sam
-
add: console for windows debug buildsWed, 03 Apr 2024 02:59:21 -0700, by sam
-
fix: classic, off-by-one XDWed, 03 Apr 2024 19:49:42 +0700, by sam
-
fix: steamcmd and build-script locationWed, 03 Apr 2024 16:00:33 +0700, by sam
-
fix: steamcmd not executable, implement steam-uploadWed, 03 Apr 2024 15:00:40 +0700, by sam
-
add: steamcmd bootstrap packageWed, 03 Apr 2024 13:02:41 +0700, by sam
-
add: initial code for automated steam buildsWed, 03 Apr 2024 13:00:33 +0700, by sam
-
add: some more debug logTue, 02 Apr 2024 23:06:39 +0700, by sam
-
add: support for color space conversion, convert color space if srgb is not available for imagesTue, 02 Apr 2024 22:02:44 +0700, by sam
-
fix: typoTue, 02 Apr 2024 16:48:23 +0700, by sam
-
did: cleanupTue, 02 Apr 2024 16:19:31 +0700, by sam
-
did: adjust integer sizes to match vulkan API (more) directlyTue, 02 Apr 2024 16:09:38 +0700, by sam
-
add: some checks for image creationTue, 02 Apr 2024 14:05:22 +0700, by sam
-
fix: always forget to reset this one when debugging :)Tue, 02 Apr 2024 00:37:42 +0700, by sam
-
fix: again, I think, I have now a correct syncing of vertex buffers updates and drawing of multiple frames in flight XDMon, 01 Apr 2024 22:42:50 +0700, by sam
-
mergeMon, 01 Apr 2024 01:06:22 +0700, by sam
-
fix: swapchain recreating had a bugMon, 01 Apr 2024 00:48:50 +0700, by sam
-
did: undo testing parameters, shit is now running as we hope, roughly, I thinkMon, 01 Apr 2024 00:34:34 +0700, by sam
-
fix: bad syncing mechanism, much better now (I think)Mon, 01 Apr 2024 00:30:29 +0700, by sam
-
did: set correct parametersMon, 01 Apr 2024 01:05:20 +0700, by sam
-
did: tons of small improvments, on the way to make GPU sync (more) correct I guessSun, 31 Mar 2024 22:11:50 +0700, by sam
-
add: a few more exposed parameters to the render APISun, 31 Mar 2024 18:13:46 +0700, by sam
-
did: some renamingSat, 30 Mar 2024 23:10:50 +0700, by sam
-
fix: error, and shorten some codeSat, 30 Mar 2024 22:21:47 +0700, by sam
-
fix: possibly undeterministic queue selection in swapchainSat, 30 Mar 2024 22:16:38 +0700, by sam
-
del: do not use vulkan 1.3 functions to support older hardwareSat, 30 Mar 2024 21:52:17 +0700, by sam
-
did: cleanupSat, 30 Mar 2024 20:45:59 +0700, by sam
-
add: some sync (not finished), simplify renderpass afSat, 30 Mar 2024 20:29:33 +0700, by sam
-
add: better vulkan exception handlingFri, 29 Mar 2024 16:28:30 +0700, by sam
-
did: cleanup unnecessasry annotations, commentsFri, 29 Mar 2024 16:01:53 +0700, by sam
-
fix: last commit was actually only relevant for ARM, also adjust validation outputsFri, 29 Mar 2024 15:44:17 +0700, by sam
-
did: adjust max LOD according to vk best practices outputFri, 29 Mar 2024 15:39:04 +0700, by sam
-
mergeFri, 29 Mar 2024 15:10:23 +0700, by sam
-
del: unnecesary device feature (included in Vulkan 1.2)Mon, 25 Mar 2024 23:33:16 +0700, by sam
-
fix: a few small (vulkan) API optimizationsFri, 29 Mar 2024 15:08:33 +0700, by sam
-
fix: log outputMon, 25 Mar 2024 22:26:58 +0700, by sam
-
fix: windows pathsMon, 25 Mar 2024 07:52:24 -0700, by sam
-
fix: windows path not working correctlySun, 24 Mar 2024 21:47:54 +0700, by sam
-
fix: wrong value for default log levelSun, 24 Mar 2024 19:11:19 +0700, by sam
-
fix: ugly log-level directiveSun, 24 Mar 2024 16:34:09 +0700, by sam
-
and even more cleanup of the repoSat, 23 Mar 2024 22:57:11 +0700, by sam
-
did: cleanupFri, 22 Mar 2024 11:42:27 +0700, by sam
-
some cleanupThu, 21 Mar 2024 23:05:17 +0700, by sam
-
add mercurial hook that does not need to into VCSThu, 21 Mar 2024 16:04:40 +0700, by sam
-
did: smile, just for the sake of testing mercurial hooks :)Thu, 21 Mar 2024 15:58:36 +0700, by sam
-
did: smile, just for the sake of testing mercurial hooks :)Thu, 21 Mar 2024 15:58:03 +0700, by sam
-
did: cleanup nimble definitionThu, 21 Mar 2024 15:55:57 +0700, by sam
-
fix: wordingThu, 21 Mar 2024 15:50:10 +0700, by sam
-
add: some notesThu, 21 Mar 2024 15:46:53 +0700, by sam
-
mergeThu, 21 Mar 2024 15:41:30 +0700, by sam
-
Added tag hg for changeset 2ba3f18e7cadThu, 23 May 2024 01:31:58 +0700, by sam
-
fix: pong example was not working yetWed, 22 May 2024 03:52:20 +0700, by sam
-
fix: examples not compilingWed, 22 May 2024 03:45:16 +0700, by sam
-
did: some trivial renamingMon, 20 May 2024 19:34:47 +0700, by sam
-
did: fix bad namingMon, 20 May 2024 17:53:01 +0700, by sam
-
did: refactor renderer a bitMon, 20 May 2024 17:34:04 +0700, by sam
-
did: change style for public symbolsSat, 18 May 2024 17:25:08 +0700, by sam
-
did: refactor input system, did some renaming, add quering of keys in key-value-storeWed, 15 May 2024 19:51:23 +0700, by sam
-
add: bases for a better input-systemThu, 09 May 2024 23:02:35 +0700, by sam
-
mergeWed, 08 May 2024 15:46:47 +0700, by sam
-
add: better assert messageWed, 08 May 2024 15:43:16 +0700, by sam
-
fix: wrong string interpolationMon, 29 Apr 2024 02:37:42 -0700, by sam
-
add: command to sign executables on windowsMon, 29 Apr 2024 16:15:20 +0700, by sam
-
fix: wrong placeSun, 28 Apr 2024 17:22:20 +0700, by sam
-
mergeSun, 28 Apr 2024 17:20:17 +0700, by sam
-
add: cleanu for dist-zip filesSun, 28 Apr 2024 17:19:32 +0700, by sam
-
add: thirdparty libraries into repoSat, 27 Apr 2024 22:04:30 +0700, by sam
-
del: unused sqlite librarySat, 27 Apr 2024 17:21:47 +0700, by sam
-
fix: correct sqlite dlls for windowsSat, 27 Apr 2024 15:16:43 +0700, by sam
-
fix: dirty namespace on windowsTue, 16 Apr 2024 02:42:39 +0700, by sam
-
add: better error messagesTue, 16 Apr 2024 00:47:01 +0700, by sam
-
fix: some mesh attributes will be handled automatically, ignore them when doing mesh-material-shader compatability-checkTue, 16 Apr 2024 00:36:39 +0700, by sam
-
add: fading for audio tracksMon, 15 Apr 2024 22:33:24 +0700, by sam
-
did: refacotor for easier user of sRGB-conversion functionsMon, 15 Apr 2024 20:22:16 +0700, by sam
-
add: assignment operator, normal 2D vectorMon, 15 Apr 2024 14:36:19 +0700, by sam
-
fix: stringify functionMon, 15 Apr 2024 12:22:13 +0700, by sam
-
add: temporary helper function, maybe need to do this better anywaysSun, 14 Apr 2024 00:34:04 +0700, by sam
-
undid: some ugly formattingSat, 13 Apr 2024 21:31:40 +0700, by sam
-
did: small cleanupSat, 13 Apr 2024 18:22:43 +0700, by sam
-
did: improve error messageSat, 13 Apr 2024 11:55:22 +0700, by sam
-
fix: errors that have now been discovered thanks to last commit :)Sat, 13 Apr 2024 11:20:13 +0700, by sam
-
did: add name for material types and fix shader-materialtype-compatability checkSat, 13 Apr 2024 11:09:02 +0700, by sam
-
fix: ortho projection matrix (hopefully), better string output for matrix and vectorSat, 13 Apr 2024 00:22:45 +0700, by sam
-
add: default application nameFri, 12 Apr 2024 19:44:27 +0700, by sam
-
fix: packaging fails if there are no resources, fix: zip-generationFri, 12 Apr 2024 19:36:38 +0700, by sam
-
mergeTue, 09 Apr 2024 23:57:57 +0700, by sam
-
did: mini adjustment of log outputTue, 09 Apr 2024 23:57:13 +0700, by sam
-
add: sqlite dll for windows buildsTue, 09 Apr 2024 11:48:41 +0700, by sam
-
del: unused parameterSun, 07 Apr 2024 23:36:24 +0700, by sam
-
add: enforce adding default value for storage loadsSun, 07 Apr 2024 22:19:39 +0700, by sam
-
did: undo complicated background storage API, sync is good enough for nowSun, 07 Apr 2024 21:56:43 +0700, by sam
-
tmp: move stuff to notebookSun, 07 Apr 2024 20:12:52 +0700, by sam
-
add: tests and did some simplification of codeSun, 07 Apr 2024 01:17:40 +0700, by sam
-
add: final (for now) storage APISun, 07 Apr 2024 00:35:45 +0700, by sam
-
do: intermediate save before doing shit from scratchSat, 06 Apr 2024 22:48:30 +0700, by sam
-
add: inital version of storage api (untested)Sat, 06 Apr 2024 21:26:31 +0700, by sam
-
did: remove unused importSat, 06 Apr 2024 17:45:20 +0700, by sam
-
do: try to increase compatability with older hardware...Sat, 06 Apr 2024 17:29:48 +0700, by sam
-
add: check for uniform buffer layout, seem not be available on some older devicesSat, 06 Apr 2024 16:41:26 +0700, by sam
-
fix: windows audio testSat, 06 Apr 2024 15:46:41 +0700, by sam
-
fix: testsSat, 06 Apr 2024 15:27:09 +0700, by sam
-
did: small improvment to steam asset templatsFri, 05 Apr 2024 23:19:45 +0700, by sam
-
add: steam-assets toolingFri, 05 Apr 2024 21:41:15 +0700, by sam
-
del: linux-guardThu, 04 Apr 2024 22:09:48 +0700, by sam
-
add: support steam uploads on windowsThu, 04 Apr 2024 22:08:25 +0700, by sam
-
did: fix spellingThu, 04 Apr 2024 20:59:19 +0700, by sam
-
add: api to interact with steamThu, 04 Apr 2024 17:21:56 +0700, by sam
-
add: unnecessary scriptWed, 03 Apr 2024 21:07:33 +0700, by sam
-
del: unnecessary script, using it only on main hostWed, 03 Apr 2024 21:06:24 +0700, by sam
-
mergeWed, 03 Apr 2024 19:53:20 +0700, by sam
-
fix: classic, off-by-one XDWed, 03 Apr 2024 19:49:42 +0700, by sam
-
add: console for windows debug buildsWed, 03 Apr 2024 02:59:21 -0700, by sam
-
fix: steamcmd and build-script locationWed, 03 Apr 2024 16:00:33 +0700, by sam
-
fix: steamcmd not executable, implement steam-uploadWed, 03 Apr 2024 15:00:40 +0700, by sam
-
add: steamcmd bootstrap packageWed, 03 Apr 2024 13:02:41 +0700, by sam
-
add: initial code for automated steam buildsWed, 03 Apr 2024 13:00:33 +0700, by sam
-
add: some more debug logTue, 02 Apr 2024 23:06:39 +0700, by sam
-
add: support for color space conversion, convert color space if srgb is not available for imagesTue, 02 Apr 2024 22:02:44 +0700, by sam
-
fix: typoTue, 02 Apr 2024 16:48:23 +0700, by sam
-
did: cleanupTue, 02 Apr 2024 16:19:31 +0700, by sam
-
did: adjust integer sizes to match vulkan API (more) directlyTue, 02 Apr 2024 16:09:38 +0700, by sam
-
add: some checks for image creationTue, 02 Apr 2024 14:05:22 +0700, by sam
-
fix: always forget to reset this one when debugging :)Tue, 02 Apr 2024 00:37:42 +0700, by sam
-
fix: again, I think, I have now a correct syncing of vertex buffers updates and drawing of multiple frames in flight XDMon, 01 Apr 2024 22:42:50 +0700, by sam
-
mergeMon, 01 Apr 2024 01:06:22 +0700, by sam
-
did: set correct parametersMon, 01 Apr 2024 01:05:20 +0700, by sam
-
fix: swapchain recreating had a bugMon, 01 Apr 2024 00:48:50 +0700, by sam
-
did: undo testing parameters, shit is now running as we hope, roughly, I thinkMon, 01 Apr 2024 00:34:34 +0700, by sam
-
fix: bad syncing mechanism, much better now (I think)Mon, 01 Apr 2024 00:30:29 +0700, by sam
-
did: tons of small improvments, on the way to make GPU sync (more) correct I guessSun, 31 Mar 2024 22:11:50 +0700, by sam
-
add: a few more exposed parameters to the render APISun, 31 Mar 2024 18:13:46 +0700, by sam
-
did: some renamingSat, 30 Mar 2024 23:10:50 +0700, by sam
-
fix: error, and shorten some codeSat, 30 Mar 2024 22:21:47 +0700, by sam
-
fix: possibly undeterministic queue selection in swapchainSat, 30 Mar 2024 22:16:38 +0700, by sam
-
del: do not use vulkan 1.3 functions to support older hardwareSat, 30 Mar 2024 21:52:17 +0700, by sam
-
did: cleanupSat, 30 Mar 2024 20:45:59 +0700, by sam
-
add: some sync (not finished), simplify renderpass afSat, 30 Mar 2024 20:29:33 +0700, by sam
-
add: better vulkan exception handlingFri, 29 Mar 2024 16:28:30 +0700, by sam
-
did: cleanup unnecessasry annotations, commentsFri, 29 Mar 2024 16:01:53 +0700, by sam
-
fix: last commit was actually only relevant for ARM, also adjust validation outputsFri, 29 Mar 2024 15:44:17 +0700, by sam
-
did: adjust max LOD according to vk best practices outputFri, 29 Mar 2024 15:39:04 +0700, by sam
-
mergeFri, 29 Mar 2024 15:10:23 +0700, by sam
-
fix: a few small (vulkan) API optimizationsFri, 29 Mar 2024 15:08:33 +0700, by sam
-
del: unnecesary device feature (included in Vulkan 1.2)Mon, 25 Mar 2024 23:33:16 +0700, by sam
-
fix: log outputMon, 25 Mar 2024 22:26:58 +0700, by sam
-
fix: windows pathsMon, 25 Mar 2024 07:52:24 -0700, by sam
-
fix: windows path not working correctlySun, 24 Mar 2024 21:47:54 +0700, by sam
-
fix: wrong value for default log levelSun, 24 Mar 2024 19:11:19 +0700, by sam
-
fix: ugly log-level directiveSun, 24 Mar 2024 16:34:09 +0700, by sam
-
and even more cleanup of the repoSat, 23 Mar 2024 22:57:11 +0700, by sam
-
did: cleanupFri, 22 Mar 2024 11:42:27 +0700, by sam
-
some cleanupThu, 21 Mar 2024 23:05:17 +0700, by sam
-
add mercurial hook that does not need to into VCSThu, 21 Mar 2024 16:04:40 +0700, by sam
-
did: smile, just for the sake of testing mercurial hooks :)Thu, 21 Mar 2024 15:58:36 +0700, by sam
-
did: smile, just for the sake of testing mercurial hooks :)Thu, 21 Mar 2024 15:58:03 +0700, by sam
-
did: cleanup nimble definitionThu, 21 Mar 2024 15:55:57 +0700, by sam
-
fix: wordingThu, 21 Mar 2024 15:50:10 +0700, by sam
-
add: some notesThu, 21 Mar 2024 15:46:53 +0700, by sam
-
mergeThu, 21 Mar 2024 15:41:30 +0700, by sam
-
Merge branch 'main' of github.com:saemideluxe/semicongineThu, 21 Mar 2024 15:39:42 +0700, by Sam
-
fix: path to shader compiler wrongWed, 20 Mar 2024 19:56:11 +0700, by Sam
-
add: shader compiler toolWed, 20 Mar 2024 18:47:42 +0700, by Sam
-
did: improve handling of shader compilationTue, 19 Mar 2024 16:31:47 +0700, by Sam
-
del: unused propertyMon, 18 Mar 2024 23:43:32 +0700, by Sam
-
add: mesh-merging functionSat, 16 Mar 2024 21:14:43 +0700, by Sam
-
add: correct checks for assigned material compatabilitySun, 10 Mar 2024 22:51:51 +0700, by Sam
-
did: correct usage of vSync/triple bufferingSun, 10 Mar 2024 22:06:52 +0700, by Sam
-
add: config loader; fix: circle-meshSun, 10 Mar 2024 20:02:11 +0700, by Sam
-
add: shortcut for loading of json filesSat, 09 Mar 2024 23:06:27 +0700, by Sam
-
fix: error in descriptors, wait for gpu before cleaning upSat, 09 Mar 2024 20:30:08 +0700, by Sam
-
add: few string-ify methods, small fix for default-shadersSat, 09 Mar 2024 16:45:57 +0700, by Sam
-
did: improve animation system, fix a few small thingsSat, 02 Mar 2024 18:46:45 +0700, by Sam
-
fix: wrong comparisonSat, 24 Feb 2024 17:08:58 +0700, by Sam
-
did: same for panelsSat, 24 Feb 2024 15:35:52 +0700, by Sam
-
fix: font-api, allow consistent use of mesh-transformSat, 24 Feb 2024 14:31:15 +0700, by Sam
-
fix: problem with text-position, simpler test-update functionSat, 17 Feb 2024 17:18:35 +0700, by Sam
-
did: auto-formattingSat, 17 Feb 2024 16:37:24 +0700, by Sam
-
add: helpers for screen-aspect/perspective matrix generating, auto-formatting was doneSat, 17 Feb 2024 16:31:54 +0700, by Sam
-
fix: yielding duplicatesWed, 14 Feb 2024 23:15:53 +0700, by Sam
-
did: refactor and improve packaging APIWed, 14 Feb 2024 21:58:43 +0700, by Sam
-
fix: exe-bundling not working correctlySun, 11 Feb 2024 19:26:07 +0700, by Sam
-
fix: text-alignment, a few smaller fixesSun, 11 Feb 2024 18:47:13 +0700, by Sam
-
add: default samplersSat, 10 Feb 2024 21:19:43 +0700, by Sam
-
add: input-processing for panelsSat, 10 Feb 2024 21:19:31 +0700, by Sam
-
add: initial implementation of "panels"Sat, 10 Feb 2024 15:55:05 +0700, by Sam
-
did: small refactoringSat, 10 Feb 2024 15:54:25 +0700, by Sam
-
intermediate commit :PFri, 09 Feb 2024 20:02:55 +0700, by Sam
-
add: panelsMon, 05 Feb 2024 23:11:22 +0700, by Sam
-
did: small fix with materials & cleanupMon, 05 Feb 2024 00:23:30 +0700, by Sam
-
add: proper sound test, from public domainSun, 04 Feb 2024 22:07:54 +0700, by Sam
-
add: nicer key-stroke test, cleanup test-resource filesSat, 03 Feb 2024 23:03:34 +0700, by Sam
-
did: mini-cleanupSat, 03 Feb 2024 21:40:25 +0700, by Sam
-
fix: word-wrapping working correctly nowSat, 03 Feb 2024 21:38:34 +0700, by Sam
-
add: word-wrapping for textsSat, 03 Feb 2024 19:33:57 +0700, by Sam
-
add: word-wrapping for textsSat, 03 Feb 2024 19:33:12 +0700, by Sam
-
add: text-wrapping, fix: incorrect descriptor poolsizesWed, 31 Jan 2024 00:29:40 +0700, by Sam
-
fix: material handlinge, did: formatting, add: support for multi-material textsMon, 29 Jan 2024 00:21:16 +0700, by Sam
-
fix: all tests (once more)Mon, 29 Jan 2024 00:19:35 +0700, by Sam
-
del: debug printSun, 28 Jan 2024 22:18:25 +0700, by Sam
-
add: correct version of text-alignment, and a few improvmentsSun, 28 Jan 2024 21:26:39 +0700, by Sam
-
add: alignment for text boxesSun, 28 Jan 2024 00:41:11 +0700, by Sam
-
did: changesSat, 27 Jan 2024 21:08:31 +0700, by Sam
-
add: font/text improvments, support for newline renderingSat, 27 Jan 2024 00:31:11 +0700, by Sam
-
add: 2d-packing algorithm for texture-atlas generationThu, 25 Jan 2024 20:23:22 +0700, by Sam
-
add: packed textures for font-atlasSat, 20 Jan 2024 21:36:41 +0700, by Sam
-
add: packed textures for font-atlasSat, 20 Jan 2024 21:28:17 +0700, by Sam
-
did: image & font refactoring, add texture-atlas-packingSat, 20 Jan 2024 20:17:03 +0700, by Sam
-
fix: error on bad uniform-attribute orderingMon, 08 Jan 2024 19:18:01 +0700, by Sam
-
did: improve dynamic array, mesh and material APIs a ton, changes in material attributes are now detected and will trigger uniform-updatesSun, 07 Jan 2024 00:56:44 +0700, by Sam
-
did: overhaul dynamic array-api in a few placesThu, 04 Jan 2024 21:13:11 +0700, by Sam
-
did: improve/refactor some of the material APIWed, 03 Jan 2024 11:19:55 +0700, by Sam
-
some fixes + some intermedite stateMon, 01 Jan 2024 21:41:40 +0700, by Sam
-
del: debug echosMon, 01 Jan 2024 17:40:29 +0700, by Sam
-
fix: grid-generation not correctMon, 01 Jan 2024 17:39:49 +0700, by Sam
-
add: correct grid-mesh indicesSat, 30 Dec 2023 00:17:04 +0700, by Sam
-
did: an "intermediate" commit, for syncing between machines, nothing special to see hereThu, 28 Dec 2023 22:33:12 +0700, by Sam
-
fix: do not try to change fullscreen if already in correct statusWed, 27 Dec 2023 16:14:36 +0700, by sam
-
fix: enforce gui-app on windowsWed, 27 Dec 2023 16:08:13 +0700, by sam
-
fix: logging output on windowsWed, 27 Dec 2023 16:01:05 +0700, by sam
-
add: better api for fullscreen managementWed, 27 Dec 2023 14:29:15 +0700, by sam
-
fix: bad way to do build configTue, 26 Dec 2023 21:12:14 +0700, by Sam
-
did: adjust build-variables and configTue, 26 Dec 2023 19:13:58 +0700, by Sam
-
Merge branch 'main' of github.com:saemideluxe/semicongineTue, 26 Dec 2023 15:16:57 +0700, by Sam
-
del: warningTue, 26 Dec 2023 12:07:26 +0700, by Sam
-
did: some more audio functionality, some unfinished grid-mesh codeTue, 26 Dec 2023 15:16:34 +0700, by Sam
-
add: build-time code for resouce importingSat, 09 Dec 2023 01:06:58 +0700, by Sam
-
add: function to zip directories, usefull when creating distsWed, 06 Dec 2023 00:37:34 +0700, by Sam
-
did: finish importing systemWed, 06 Dec 2023 00:05:55 +0700, by Sam
-
add: importer-script for blenderTue, 05 Dec 2023 22:46:32 +0700, by Sam
-
add: import-helpers for nimscriptsSun, 03 Dec 2023 22:26:58 +0700, by Sam
-
fix: move switches into our engine-build-funcSun, 03 Dec 2023 01:48:55 +0700, by Sam
-
add: util to build projects more streamlinedSun, 03 Dec 2023 01:02:42 +0700, by Sam
-
did: update nimble package specsSun, 03 Dec 2023 00:07:34 +0700, by Sam
-
fix: cleanup when multiple textures use same vulkan imageSun, 03 Dec 2023 00:05:38 +0700, by Sam
-
fix: old settingsSat, 02 Dec 2023 22:26:45 +0700, by Sam
-
Merge branch 'main' of github.com:saemideluxe/semicongineSat, 02 Dec 2023 22:26:26 +0700, by Sam
-
fix: more animation issuesMon, 27 Nov 2023 23:14:09 +0700, by Sam
-
fix: a few things wrong with animationsMon, 27 Nov 2023 21:31:34 +0700, by Sam
-
did: package restructuring according to nimble recommendation for librariesSat, 02 Dec 2023 22:23:29 +0700, by Sam
-
del: default material makes no sense, fix: gltf import orientationSun, 26 Nov 2023 23:09:19 +0700, by Sam
-
did: small refactoring and some bug fixesSun, 26 Nov 2023 21:26:46 +0700, by Sam
-
fix: all testsSun, 26 Nov 2023 19:53:00 +0700, by Sam
-
did: clenaup, fix: texture handlingSun, 26 Nov 2023 19:52:42 +0700, by Sam
-
did: update flags to reflect new defaults in nim v2Sun, 26 Nov 2023 16:20:24 +0700, by Sam
-
fix: make tests working againSat, 25 Nov 2023 22:59:06 +0700, by Sam
-
fix: finally supporting different material types + indexed materials correctly, incl. textures... I hope...Sat, 25 Nov 2023 22:58:25 +0700, by Sam
-
fix: tests, test_materials and test_mesh still needs to be doneWed, 22 Nov 2023 23:24:47 +0700, by Sam
-
add: missing material module, some functions for noiseWed, 22 Nov 2023 23:23:40 +0700, by Sam
-
fix: setup of materials, still need to check with multiple materials in scene (maybe write new test?)Wed, 22 Nov 2023 23:22:47 +0700, by Sam
-
fix: first example to work correctly with new material systemSat, 21 Oct 2023 01:06:51 +0700, by Sam
-
did: improve material system a ton, more to comeSat, 21 Oct 2023 01:05:34 +0700, by Sam
-
add: function-based animations, preparing-refactring for better material system, hashable dynamic arraysThu, 12 Oct 2023 14:54:01 +0700, by Sam
-
add: mesh name to drawableWed, 04 Oct 2023 22:02:23 +0700, by Sam
-
add anykey-pressed api, extend default charset when loading fontsMon, 02 Oct 2023 10:15:09 +0700, by Sam
-
improve 2D collision, add some vector functionality, allow shaders/pipelines to be ordered for deterministic rendering orderSun, 01 Oct 2023 20:53:35 +0700, by Sam
-
add: support inverse matrix and normalized mouse positionFri, 29 Sep 2023 19:30:07 +0700, by Sam
-
add: better scene handling, add API to unload scene (not tested yet though)Sun, 24 Sep 2023 23:15:08 +0700, by Sam
-
fix string formatting + move function in correct moduleSun, 24 Sep 2023 21:34:17 +0700, by Sam
-
add: option to walk resources in a specific directorySun, 24 Sep 2023 00:21:42 +0700, by Sam
-
add: some not-null assertionsSat, 23 Sep 2023 23:05:22 +0700, by Sam
-
allow more openArrays, better debug output, better default exportsSat, 23 Sep 2023 22:10:33 +0700, by Sam
-
fix: indexing wrongThu, 21 Sep 2023 23:34:38 +0700, by Sam
-
add: correct ordering of materialsWed, 20 Sep 2023 23:25:44 +0700, by Sam
-
add: consider multiple materials when loading gltfWed, 20 Sep 2023 22:52:46 +0700, by Sam
-
add: multi-material for meshesWed, 20 Sep 2023 22:35:04 +0700, by Sam
-
fix: testsWed, 20 Sep 2023 22:02:20 +0700, by Sam
-
did: mini-API QoL improvmentTue, 19 Sep 2023 23:53:04 +0700, by Sam
-
did: improve error output, allow import of meshes without materialsTue, 19 Sep 2023 21:27:25 +0700, by Sam
-
did: formatting and better mesh-toStringSun, 17 Sep 2023 22:44:16 +0700, by Sam
-
did: a ton of small improvmentsSun, 17 Sep 2023 21:09:38 +0700, by Sam
-
add: a few API improvments, add mesh-conversion methodThu, 14 Sep 2023 23:59:10 +0700, by Sam
-
fix: animation time can overflow, clip it nowMon, 11 Sep 2023 23:15:25 +0700, by Sam
-
add: feature to exclude meshes from draw callsMon, 11 Sep 2023 21:58:01 +0700, by Sam
-
fix: all testsMon, 11 Sep 2023 21:31:22 +0700, by Sam
-
fix: error with textures as shader-globalesMon, 11 Sep 2023 21:30:58 +0700, by Sam
-
fix: attributes with same name but different gpu memory lead to wrong resultsMon, 11 Sep 2023 18:23:15 +0700, by Sam
-
did: small font improvmentsFri, 08 Sep 2023 00:34:24 +0700, by Sam
-
did: try to reduce seq copying...Fri, 08 Sep 2023 00:05:19 +0700, by Sam
-
add: nice mesh API, fix: copying of whole scenedata all the timeThu, 07 Sep 2023 23:28:36 +0700, by Sam
-
fix: a few assert, comments, names; add: collider from pointlist, fix: gltf importWed, 06 Sep 2023 00:03:51 +0700, by Sam
-
did: update READMETue, 05 Sep 2023 00:44:33 +0700, by Sam
-
did: update examples to work with improved scenegraph/material api, notice removed complexity!Tue, 05 Sep 2023 00:28:35 +0700, by Sam
-
fix: first exampleMon, 04 Sep 2023 00:55:35 +0700, by Sam
-
fix: remaining tests and an issue with updating uniformsMon, 04 Sep 2023 00:48:00 +0700, by Sam
-
fix: material handling, gltf loading, loader exampleMon, 04 Sep 2023 00:31:17 +0700, by Sam
-
fix: material testsSun, 03 Sep 2023 17:46:40 +0700, by Sam
-
did: undid using meshes as values, ref is much better, fix a few things, fix a few huge performance issuesSun, 03 Sep 2023 17:34:29 +0700, by Sam
-
did: remove some stuff from the heap, maybe nicer?Sat, 02 Sep 2023 23:51:02 +0700, by Sam
-
add: scene/shader compatability check, fix collision code to work with new APIsTue, 29 Aug 2023 00:01:13 +0700, by Sam
-
did: some cleanupFri, 25 Aug 2023 01:14:04 +0700, by Sam
-
add: make same attribute for different shaders work correctly, yipie!Fri, 25 Aug 2023 01:09:23 +0700, by Sam
-
fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...Fri, 25 Aug 2023 00:29:51 +0700, by Sam
-
fix: make stuff halfway workingMon, 21 Aug 2023 00:17:16 +0700, by Sam
-
add: first complete working version of multiple materials and shaders per scene, yipie :)Sat, 19 Aug 2023 23:30:25 +0700, by Sam
-
add: first complete working version of multiple materials and shaders per scene, yipie :)Sat, 19 Aug 2023 22:24:06 +0700, by Sam
-
add: first, incomplete version of material useSat, 19 Aug 2023 01:10:42 +0700, by Sam
-
did next step in renderpipeline-refactoring, using shaderconfiguration objects instead for less ambigious shader-pipeline configurationTue, 15 Aug 2023 23:51:37 +0700, by Sam
-
fix: collision testsSun, 13 Aug 2023 19:00:11 +0700, by Sam
-
fix: gltf import transformSun, 13 Aug 2023 00:19:37 +0700, by Sam
-
fix: test not running with temporary new material systemSat, 12 Aug 2023 23:55:05 +0700, by Sam
-
fix: most errors and Nim 2 transition problemsSat, 12 Aug 2023 23:54:28 +0700, by Sam
-
add: changing rendering system, not finished yet, also upgrading to Nim 2Mon, 07 Aug 2023 00:23:00 +0700, by Sam
-
did: preparations to refactor material system, still tons to doSun, 23 Jul 2023 19:53:10 +0700, by Sam
-
did: add "playing" query to public APISun, 09 Jul 2023 17:40:46 +0700, by Sam
-
add: reset for animationSun, 09 Jul 2023 17:07:36 +0700, by Sam
-
del: unnecessary varSun, 09 Jul 2023 16:40:58 +0700, by Sam
-
del: sound-volume normalization seems completely wrongSun, 09 Jul 2023 00:47:18 +0700, by Sam
-
fix: no sound on windows release buildsSun, 09 Jul 2023 00:29:55 +0700, by sam
-
fix: references dont need to be passed as "var", small error message improvmentSat, 08 Jul 2023 21:06:26 +0700, by Sam
-
add: some API improvments for vector, entity, and some other stuffSat, 08 Jul 2023 18:52:34 +0700, by Sam
-
add: better component API doneWed, 28 Jun 2023 00:36:57 +0700, by Sam
-
add: nicer api to prevent need of component castingWed, 28 Jun 2023 00:35:09 +0700, by Sam
-
fix: some issues with new scene/api/component apiTue, 27 Jun 2023 00:51:36 +0700, by Sam
-
Merge branch 'main' of github.com:saemideluxe/semicongineTue, 27 Jun 2023 00:17:55 +0700, by Sam
-
fix: wrong path for glsl on windowsSun, 25 Jun 2023 09:26:19 -0700, by Sam
-
did: change API for ECSTue, 27 Jun 2023 00:17:40 +0700, by Sam
-
fix: wrong flag value, dummyTue, 27 Jun 2023 00:01:36 +0700, by Sam
-
add: more todooooossMon, 26 Jun 2023 23:59:56 +0700, by Sam
-
fix: wrong relative path, stillSun, 25 Jun 2023 19:20:34 +0700, by Sam
-
fix: wrong relative pathSun, 25 Jun 2023 19:17:44 +0700, by Sam
-
fix: wrong dependency nameSun, 25 Jun 2023 19:03:57 +0700, by Sam
-
add: more notesSun, 25 Jun 2023 00:17:59 +0700, by Sam
-
fix: one-fix for broken mono-sounds $(Sat, 24 Jun 2023 23:42:26 +0700, by Sam
-
add: some remindersSat, 24 Jun 2023 21:04:13 +0700, by Sam
-
add: support for loading mono-ogg, change default sample rate to 44100 (audacity default)Sat, 24 Jun 2023 21:04:04 +0700, by Sam
-
fix: do not apply last frame value after animation has stoppedTue, 20 Jun 2023 00:30:58 +0700, by Sam
-
add: check if track is playingMon, 19 Jun 2023 01:14:58 +0700, by Sam
-
add: access to non-animated transformWed, 14 Jun 2023 23:31:59 +0700, by Sam
-
add: another completed featureWed, 14 Jun 2023 22:56:43 +0700, by Sam
-
add: what seems like a working animation system, atm integrated with entities, will add more for meshesWed, 14 Jun 2023 22:55:00 +0700, by Sam
-
fix: super crazy input lag problem!Sat, 10 Jun 2023 00:31:51 +0700, by Sam
-
fix: glb importThu, 08 Jun 2023 00:29:29 +0700, by Sam
-
add: need separate 2D collision in order to get correct normalsTue, 06 Jun 2023 01:00:43 +0700, by Sam
-
add: collision calculationsMon, 05 Jun 2023 23:57:16 +0700, by Sam
-
did: improve matrix transformation API, no need to manually convert Vec3 anymoreSun, 04 Jun 2023 00:30:43 +0700, by Sam
-
add: hitbox/sphere helpersSat, 03 Jun 2023 22:28:37 +0700, by Sam
-
fix: bad/unclear nameSat, 03 Jun 2023 19:22:18 +0700, by Sam
-
did: simplify config-changed-check, enforce settings-query to always pass default valueSat, 03 Jun 2023 16:58:32 +0700, by Sam
-
add: audo level normalizationSat, 03 Jun 2023 16:56:51 +0700, by Sam
-
did: adjust for small API changeSat, 03 Jun 2023 13:44:17 +0700, by Sam
-
add: collision testsSat, 03 Jun 2023 13:32:15 +0700, by Sam
-
did: restructure a bit, add hit-sphereSat, 03 Jun 2023 13:31:38 +0700, by Sam
-
add: collision for hitboxesSat, 03 Jun 2023 01:39:02 +0700, by Sam
-
this: feels sooooo good, font rendering working great (for a novice at least)Tue, 30 May 2023 17:00:23 +0700, by Sam
-
fix: change due to build-configuration changeTue, 30 May 2023 16:59:25 +0700, by Sam
-
add: final font-rendering, API changes fixedTue, 30 May 2023 16:59:01 +0700, by Sam
-
did: fix API changes broke examplesTue, 30 May 2023 16:58:35 +0700, by Sam
-
did: overhaul some of the mesh-data uploading and transformation handling, added: text/font renderingTue, 30 May 2023 16:58:14 +0700, by Sam
-
add: simpler shader constructionSun, 28 May 2023 18:36:11 +0700, by Sam
-
update shader to work correctlySun, 28 May 2023 18:11:17 +0700, by Sam
-
add: flat attribute for shader in/outputsSun, 28 May 2023 18:09:20 +0700, by Sam
-
add: better material loading system, still far from greatSun, 28 May 2023 17:52:03 +0700, by Sam
-
add: font-testSat, 27 May 2023 13:45:03 +0700, by Sam
-
did: change audio-test to use ogg/vorbisSat, 27 May 2023 13:44:42 +0700, by Sam
-
add: some api improvments, preparing for font-loadingSat, 27 May 2023 13:43:46 +0700, by Sam
-
add: support for ogg/vorbis audio, initial code for font loadingFri, 26 May 2023 00:49:58 +0700, by Sam
-
del: lodePNG license is already contained in source filesThu, 25 May 2023 21:45:37 +0700, by Sam
-
fix: wrong path-checkingThu, 25 May 2023 15:57:58 +0700, by Sam
-
fix: issue with relese buildWed, 24 May 2023 23:31:05 +0700, by Sam
-
fix: few issues with sound and resource loadingWed, 24 May 2023 23:24:52 +0700, by Sam
-
fix: issue with shared heap memory in settingsWed, 24 May 2023 23:00:21 +0700, by Sam
-
del: debug echosWed, 24 May 2023 22:59:55 +0700, by Sam
-
del: debug echoWed, 24 May 2023 22:39:06 +0700, by Sam
-
did: various improvmentsWed, 24 May 2023 22:37:57 +0700, by Sam
-
fix: API changesWed, 24 May 2023 01:31:21 +0700, by sam
-
did: update configsWed, 24 May 2023 01:31:02 +0700, by sam
-
fix: add descriptor pool per scene, use zippy instead of zipWed, 24 May 2023 01:30:36 +0700, by sam
-
fix: wrong typeTue, 23 May 2023 18:17:15 +0700, by sam
-
fix: api change of textureTue, 23 May 2023 16:29:01 +0700, by Sam
-
did: few fixesTue, 23 May 2023 16:24:15 +0700, by Sam
-
fix: gltf loadingTue, 23 May 2023 01:05:06 +0700, by Sam
-
fix: better defaultsMon, 22 May 2023 19:27:17 +0700, by Sam
-
add: correct camera calculationsMon, 22 May 2023 19:21:05 +0700, by Sam
-
did: adjust to new APIMon, 22 May 2023 00:51:41 +0700, by Sam
-
did: refactor texture data structures, add more complete (untested) material importMon, 22 May 2023 00:50:41 +0700, by Sam
-
del: possible bad use of variableSun, 21 May 2023 01:04:55 +0700, by Sam
-
fix: separate descriptors per sceneSun, 21 May 2023 00:33:38 +0700, by Sam
-
add: mouse wheel in windows (untested)Sat, 20 May 2023 23:26:17 +0700, by Sam
-
did: nicer test example, scene switching still problematicSat, 20 May 2023 23:21:03 +0700, by Sam
-
did: make material working halfway, add some more mouse functionalitySat, 20 May 2023 23:16:48 +0700, by Sam
-
fix: incorrect vertex data alignmentSat, 20 May 2023 18:17:21 +0700, by Sam
-
del: unused importSat, 20 May 2023 17:45:12 +0700, by Sam
-
did: replace zippy with "standard" nim zip, compiled from source, fix some errorsSat, 20 May 2023 17:44:55 +0700, by Sam
-
add: png loading with LodePNG (thanks LodePNG-author, this is a super amazing piece of code!)Sat, 20 May 2023 16:35:23 +0700, by Sam
-
fix: material loading, still some bugs hereSat, 20 May 2023 01:18:45 +0700, by Sam
-
did: restructure roadmap a bit, update progressFri, 19 May 2023 12:45:50 +0700, by Sam
-
add: first try to load material colorsThu, 18 May 2023 00:57:49 +0700, by Sam
-
add: test meshTue, 16 May 2023 16:08:06 +0700, by Sam
-
add: support for struct members to be arrayTue, 16 May 2023 15:35:43 +0700, by Sam
-
add: small refactoringMon, 15 May 2023 23:51:21 +0700, by Sam
-
add: better support for array membersMon, 15 May 2023 23:51:06 +0700, by Sam
-
del: unused diagnostic functionMon, 15 May 2023 18:25:24 +0700, by Sam
-
fix: a ton of bug after refactoring gpu_data, start to add ideas for materialsMon, 15 May 2023 18:24:32 +0700, by Sam
-
did: refactor gpu data, fix some errorsMon, 15 May 2023 14:25:04 +0700, by Sam
-
did: update progressMon, 15 May 2023 00:36:25 +0700, by Sam
-
add: basic loading of glTF files (*.glb), no materials yetMon, 15 May 2023 00:34:00 +0700, by Sam
-
did: update progress, change roadmap to use glTF instead of OBJ (this seems to be super cool!)Sat, 13 May 2023 19:32:28 +0700, by Sam
-
add: loading *.au audio filesSat, 13 May 2023 19:31:48 +0700, by Sam
-
del: unused test (for now)Fri, 12 May 2023 00:34:32 +0700, by Sam
-
did: some refactoring for proper integration of image/audio resources with resource systemFri, 12 May 2023 00:33:24 +0700, by Sam
-
add: BMP loaderFri, 12 May 2023 00:13:30 +0700, by Sam
-
add: sekeleton to start working on resource loading, updated readmeThu, 11 May 2023 00:30:44 +0700, by Sam
-
add: some files for testsThu, 11 May 2023 00:21:32 +0700, by Sam
-
fix: resources on windowsWed, 10 May 2023 10:13:23 -0700, by Sam
-
add: resource packaging and loading for different resource types, simplify build commands, update readmeWed, 10 May 2023 22:36:59 +0700, by Sam
-
fix: testsTue, 09 May 2023 20:39:49 +0700, by Sam
-
did: refactor image handlingTue, 09 May 2023 19:52:33 +0700, by Sam
-
fix: always use rgbaTue, 09 May 2023 18:19:17 +0700, by Sam
-
next version, because we got most low-level stuff, at least in a crappy versionTue, 09 May 2023 01:37:46 +0700, by Sam
-
add: support for version handlingTue, 09 May 2023 01:36:34 +0700, by Sam
-
add: some adjustment to the last refactoring :PTue, 09 May 2023 01:18:01 +0700, by Sam
-
did: small refactoring of module structureTue, 09 May 2023 01:11:51 +0700, by Sam
-
did: try to simplfy swapchain recreation, not sure if it is a good ideaMon, 08 May 2023 21:45:47 +0700, by Sam
-
del: unused importsMon, 08 May 2023 21:23:29 +0700, by Sam
-
did: update examples to use new API for scene + scene globalsMon, 08 May 2023 21:21:49 +0700, by Sam
-
add: documentationMon, 08 May 2023 00:48:11 +0700, by Sam
-
add: support for arrays of samplersMon, 08 May 2023 00:38:05 +0700, by Sam
-
add: few improvments for working with texturesSun, 07 May 2023 18:13:39 +0700, by Sam
-
add: new test file to test to do future test with materials etc.Sun, 07 May 2023 17:42:53 +0700, by Sam
-
add: more todooooooSun, 07 May 2023 17:42:07 +0700, by Sam
-
did: improve stability for configuration without uniforms and settings the engine rendererSun, 07 May 2023 17:41:45 +0700, by Sam
-
ups, missing fileSun, 07 May 2023 01:30:38 +0700, by Sam
-
add: skeleton for resourcesSun, 07 May 2023 01:02:06 +0700, by Sam
-
did: a bit of cleanup with the config, also add some documentationSun, 07 May 2023 00:23:46 +0700, by Sam
-
add: correct cleanupSun, 07 May 2023 00:22:58 +0700, by Sam
-
add: textures now support in shader via scene data, also: improved config handling a bit, more to comeSat, 06 May 2023 23:06:33 +0700, by Sam
-
add: texture testing, not working yet, something update un-updated descritors (even though we write the descriptors man!)Sat, 06 May 2023 01:37:33 +0700, by Sam
-
add: uncomment some of the prepared texture code, nice interface for scene-global shader values (aka uniformsFri, 05 May 2023 23:57:56 +0700, by Sam
-
add: initial code for texture support, not finished, had to completely refactor how to handle material-data (ie scene-wide data, sorry if you ever read thisFri, 05 May 2023 23:45:50 +0700, by Sam
-
add: image/texture creation, refactoring of some unclean partsThu, 04 May 2023 23:44:15 +0700, by Sam
-
add: progress updateWed, 03 May 2023 23:57:25 +0700, by Sam
-
add: working fullscreen for windows (tested)Wed, 03 May 2023 06:54:37 -0700, by Sam
-
add: fullscreen switching for windows, untestedWed, 03 May 2023 20:11:16 +0700, by Sam
-
fix: linux fullscreen not working correctlyWed, 03 May 2023 19:49:32 +0700, by Sam
-
did: fix whole bunch of bugs (threading + amd vulkan driver)Wed, 03 May 2023 18:14:59 +0700, by Sam
-
did: update progressWed, 03 May 2023 00:43:44 +0700, by Sam
-
fix: linux code use new APIWed, 03 May 2023 00:41:32 +0700, by Sam
-
Merge branch 'main' of github.com:saemideluxe/semicongineTue, 02 May 2023 10:37:26 -0700, by Sam
-
add: stupid noteTue, 02 May 2023 16:29:20 +0700, by Sam
-
add: windows audio, not super smooth, maybe replace with directsound?Tue, 02 May 2023 10:37:11 -0700, by Sam
-
fix: remove potential raiseTue, 02 May 2023 02:28:47 -0700, by Sam
-
fix: bad audio buffer handling, reduce latency (unbearable on windows)Tue, 02 May 2023 02:13:46 +0700, by Sam
-
del: unused importsTue, 02 May 2023 01:03:03 +0700, by Sam
-
did: fix default sample rate, correct waiting for windows waveout processingTue, 02 May 2023 00:49:23 +0700, by Sam
-
add: initial implementation of win32 pcm outputTue, 02 May 2023 00:34:10 +0700, by Sam
-
del: bad dependencyTue, 02 May 2023 00:33:46 +0700, by Sam
-
add: audio subsystem, windows backend still missingMon, 01 May 2023 23:55:07 +0700, by Sam
-
did: update progressMon, 01 May 2023 01:21:17 +0700, by Sam
-
fix: API changeMon, 01 May 2023 01:16:13 +0700, by Sam
-
add: initial implementation of audio subsystem with mixer, currently missing windows implementationMon, 01 May 2023 01:15:39 +0700, by Sam
-
add: support for showing/hiding cursur, X11 fullscreen (win32 still missing)Sun, 30 Apr 2023 01:02:33 +0700, by Sam
-
add: option to show/hide cursorSat, 29 Apr 2023 21:38:52 +0700, by Sam
-
fix: buffer update with staging buffer not correctly workingSat, 29 Apr 2023 05:40:11 -0700, by Sam
-
fix: API change for shader attributesSat, 29 Apr 2023 18:29:19 +0700, by Sam
-
fix: super stupid errorSat, 29 Apr 2023 17:41:40 +0700, by Sam
-
add: debug outputSat, 29 Apr 2023 17:36:09 +0700, by Sam
-
fix: wrong paranthesesSat, 29 Apr 2023 17:30:15 +0700, by Sam
-
fix: wrong paranthesesSat, 29 Apr 2023 17:20:25 +0700, by Sam
-
fix: forgot to bind bufferSat, 29 Apr 2023 17:12:37 +0700, by Sam
-
fix: to strong assertSat, 29 Apr 2023 16:55:46 +0700, by Sam
-
did: refactor memory selectionSat, 29 Apr 2023 16:50:43 +0700, by Sam
-
fix: more improvment for memory selectionThu, 27 Apr 2023 21:16:13 +0700, by Sam
-
fix: more improvment for memory selectionThu, 27 Apr 2023 21:13:09 +0700, by Sam
-
add: more loggingThu, 27 Apr 2023 20:55:02 +0700, by Sam
-
fix: wrong layers activatedThu, 27 Apr 2023 20:48:48 +0700, by Sam
-
did: better memory selectionThu, 27 Apr 2023 20:43:27 +0700, by Sam
-
fix: typoThu, 27 Apr 2023 01:58:16 -0700, by Sam
-
add: base code structure for cross-platform soundThu, 27 Apr 2023 00:36:45 +0700, by Sam
-
del: debug codeThu, 27 Apr 2023 00:30:19 +0700, by Sam
-
del: legacyThu, 27 Apr 2023 00:24:10 +0700, by Sam
-
add: improvments and E10 (pong)Thu, 27 Apr 2023 00:23:23 +0700, by Sam
-
add: upgrade all simple examples to new engine versionWed, 26 Apr 2023 02:15:43 +0700, by Sam
-
add: window-resize checkTue, 25 Apr 2023 18:32:23 +0700, by Sam
-
did: update example 04Tue, 25 Apr 2023 18:24:18 +0700, by Sam
-
add: correct mesh buffer data updates to GPUTue, 25 Apr 2023 18:23:57 +0700, by Sam
-
did: migrate to new engine versionSat, 22 Apr 2023 17:34:59 +0700, by Sam
-
add: some helper functionsSat, 22 Apr 2023 17:34:42 +0700, by Sam
-
add: small buffer adjustmentSat, 22 Apr 2023 16:52:55 +0700, by Sam
-
fix: mixing memory location types is not workingSat, 22 Apr 2023 16:48:07 +0700, by Sam
-
add: some cleanup, discovered bugFri, 21 Apr 2023 00:29:09 +0700, by Sam
-
did: rewrite example 02 with new engine approachThu, 20 Apr 2023 23:46:22 +0700, by Sam
-
did: simplify codeThu, 20 Apr 2023 23:45:57 +0700, by Sam
-
add: remove a few warning, improve a few thingsThu, 20 Apr 2023 23:45:36 +0700, by Sam
-
add: correct swapchain destruction, update 1st example to be workingThu, 20 Apr 2023 21:59:52 +0700, by Sam
-
add: support for smooth swapchain-recreationThu, 20 Apr 2023 01:00:48 +0700, by Sam
-
add: recreation of swapchain (at least on linux, windows will likely fail, needs testingWed, 19 Apr 2023 01:45:16 +0700, by Sam
-
did: update readmeTue, 18 Apr 2023 03:06:14 +0700, by Sam
-
add: input handling, small refactoring for rendererTue, 18 Apr 2023 03:04:37 +0700, by Sam
-
did: finish refactoring of render pipeline, yipi! :)Mon, 17 Apr 2023 18:02:19 +0700, by Sam
-
did: big refactoringWed, 12 Apr 2023 01:20:53 +0700, by Sam
-
did: small name changeTue, 11 Apr 2023 01:06:37 +0700, by Sam
-
add: mesh primitivesTue, 11 Apr 2023 00:58:16 +0700, by Sam
-
fix: completely overhole buffer handling for drawing, fix shitMon, 10 Apr 2023 20:09:37 +0700, by Sam
-
did: refactor mesh code, prepare for instance-dataMon, 10 Apr 2023 00:53:16 +0700, by Sam
-
did: implement uniforms, some refactoringSun, 09 Apr 2023 01:04:54 +0700, by Sam
-
did: refactor GPU data types, more generic, prepare to use for decriptors/uniformsFri, 07 Apr 2023 00:32:07 +0700, by Sam
-
add: better mesh support, indexed meshThu, 06 Apr 2023 00:30:48 +0700, by Sam
-
did: update progressWed, 05 Apr 2023 00:45:16 +0700, by Sam
-
add: build- and runtime configuration system with hot-code reloadWed, 05 Apr 2023 00:42:24 +0700, by Sam
-
did: small changes from refactoringWed, 05 Apr 2023 00:41:11 +0700, by Sam
-
did: improve importsWed, 05 Apr 2023 00:40:38 +0700, by Sam
-
add: comments for further refactoringMon, 03 Apr 2023 00:10:08 +0700, by Sam
-
yay: first triangle rendering with new engine implmentationMon, 03 Apr 2023 00:06:24 +0700, by Sam
-
did: first final implementation of scene-graph <-> pipeline connection, not working yetSun, 02 Apr 2023 01:22:09 +0700, by Sam
-
did: real implementation of buffer and memory, getting closer to collect shit for drawing per pipelineSat, 01 Apr 2023 00:40:02 +0700, by Sam
-
did: allow runtime shader-input definitionsFri, 31 Mar 2023 16:00:16 +0700, by Sam
-
add: multiple pipelines per subpassThu, 30 Mar 2023 00:00:54 +0700, by Sam
-
did: refactor rendering/scene conceptWed, 29 Mar 2023 23:35:39 +0700, by Sam
-
did: reorganize codeTue, 28 Mar 2023 00:20:49 +0700, by Sam
-
add: working render loopMon, 27 Mar 2023 21:01:32 +0700, by Sam
-
add: render main loop structureSun, 26 Mar 2023 01:56:19 +0700, by Sam
-
add: descriptors, better swapchain implementationFri, 24 Mar 2023 00:11:42 +0700, by Sam
-
did: some refactoringMon, 20 Mar 2023 23:48:46 +0700, by Sam
-
add: finally working initial approach for shader definitionsMon, 20 Mar 2023 10:25:50 +0700, by Sam
-
did: update to use new shader conceptFri, 17 Mar 2023 01:11:58 +0700, by Sam
-
add: really need telemetry at some pointFri, 17 Mar 2023 01:11:43 +0700, by Sam
-
add: initial version of better shader-shitFri, 17 Mar 2023 01:11:18 +0700, by Sam
-
add: vertex and (initial) shader types and methodsTue, 14 Mar 2023 13:21:40 +0700, by Sam
-
add: more vulkan objectsMon, 06 Mar 2023 23:50:21 +0700, by Sam
-
add: swapchain, images, fix some destroctorsThu, 02 Mar 2023 23:16:45 +0700, by Sam
-
add: swapchain API, more refactoringWed, 01 Mar 2023 23:58:39 +0700, by Sam
-
add: consistent way to define platform-specific codeWed, 01 Mar 2023 00:01:06 +0700, by Sam
-
add: device, surface and refactoringTue, 28 Feb 2023 23:51:07 +0700, by Sam
-
add: testing for vulkan API wrapperTue, 28 Feb 2023 00:08:52 +0700, by Sam
-
add: more stuff for the vulkan API wrappersTue, 28 Feb 2023 00:08:28 +0700, by Sam
-
Merge branch 'main' of github.com:saemideluxe/semicongineMon, 27 Feb 2023 00:05:26 +0700, by Sam
-
fix: some windows issuesSat, 25 Feb 2023 18:56:42 +0700, by Sam
-
add: better vulkan wrappersMon, 27 Feb 2023 00:04:30 +0700, by Sam
-
try: more win compilation fixesSat, 25 Feb 2023 01:21:29 +0700, by Sam
-
fix: window compiling issueSat, 25 Feb 2023 01:18:21 +0700, by Sam
-
fix: type mismatchSat, 25 Feb 2023 01:13:42 +0700, by Sam
-
did: a few fixes for new APISat, 25 Feb 2023 00:44:05 +0700, by Sam
-
fix: tons of errors in wrapper generator, can now compile, extension function not loaded yet it seemsFri, 24 Feb 2023 01:32:45 +0700, by Sam
-
add: new vulkan api wrapper, not done yetThu, 23 Feb 2023 00:34:38 +0700, by Sam
-
did: complete vulkan api generator pipeline for nowWed, 22 Feb 2023 18:36:26 +0700, by Sam
-
did: final cleanup for nowWed, 22 Feb 2023 18:36:01 +0700, by Sam
-
add: fix name clashesWed, 22 Feb 2023 18:22:20 +0700, by Sam
-
add: beta versionWed, 22 Feb 2023 00:44:03 +0700, by Sam
-
add: vulkan api generator, not finished yetMon, 20 Feb 2023 10:33:53 +0700, by Sam
-
add: color functions + gamma correctionTue, 07 Feb 2023 12:20:04 +0700, by Sam
-
fix: disable mesa layer in release buildMon, 06 Feb 2023 23:36:55 +0700, by Sam
-
add: circle meshMon, 06 Feb 2023 23:33:10 +0700, by Sam
-
fix: stuff, add working pongMon, 06 Feb 2023 23:32:45 +0700, by Sam
-
did: update readmeSun, 05 Feb 2023 21:57:59 +0700, by Sam
-
did: some minor fixes, add optinal FPS limitSun, 05 Feb 2023 21:57:07 +0700, by Sam
-
did: cleanup + auto-generate mvp-transformartion in shader codeSun, 05 Feb 2023 11:39:11 +0700, by Sam
-
did: update readme (this single X was a ton of work)Sun, 05 Feb 2023 00:48:03 +0700, by Sam
-
fix: mouse coord, colorsSun, 05 Feb 2023 00:46:40 +0700, by Sam
-
fix: API changesSun, 05 Feb 2023 00:28:18 +0700, by Sam
-
add: nicer keyboard demoSun, 05 Feb 2023 00:20:07 +0700, by Sam
-
add: nicer keyboard demoSun, 05 Feb 2023 00:15:48 +0700, by Sam
-
fix: input mappingSun, 05 Feb 2023 00:15:31 +0700, by Sam
-
add: keyboard/mouse inpute testSat, 04 Feb 2023 02:24:41 +0700, by Sam
-
fix: scene graph, inputSat, 04 Feb 2023 02:24:15 +0700, by Sam
-
fix: some formatting, bug when opening on windows.Wed, 25 Jan 2023 23:56:59 +0700, by Sam
-
did: rename and update older demos to work with new APIsTue, 24 Jan 2023 10:22:38 +0700, by Sam
-
did: deep refactoring of handling vertrex attribute and buffer updates, don't ask ;(Sun, 22 Jan 2023 22:46:53 +0700, by Sam
-
did: use new vector and matrix names for simpler codeFri, 20 Jan 2023 16:53:37 +0700, by Sam
-
did: refactor Matrix namesFri, 20 Jan 2023 16:36:52 +0700, by Sam
-
did: refactor Vector namesFri, 20 Jan 2023 16:13:32 +0700, by Sam
-
did: cleanup main namespace, add: better coordinate handling in input exampleFri, 20 Jan 2023 00:41:55 +0700, by Sam
-
fix: remove rsyncThu, 19 Jan 2023 22:55:56 +0700, by Sam
-
fix: use console for debug buidsThu, 19 Jan 2023 22:50:32 +0700, by Sam
-
add: improve build on windowsThu, 19 Jan 2023 22:49:12 +0700, by Sam
-
fix: wrong number of swapchain imagesThu, 19 Jan 2023 17:39:32 +0700, by Sam
-
fix: quit early to prevent swapchain recreation after program terminationThu, 19 Jan 2023 17:00:06 +0700, by Sam
-
fix: correct address retrievalThu, 19 Jan 2023 16:41:50 +0700, by Sam
-
fix: unusable function at compile timeThu, 19 Jan 2023 16:24:54 +0700, by Sam
-
add: some more instructionsThu, 19 Jan 2023 00:47:12 +0700, by Sam
-
add: nimble configThu, 19 Jan 2023 00:43:47 +0700, by Sam
-
add: some changes to build on windows hostThu, 19 Jan 2023 00:42:40 +0700, by Sam
-
add: some build instructions for windowsThu, 19 Jan 2023 00:41:41 +0700, by Sam
-
fix: typoWed, 18 Jan 2023 14:44:38 +0700, by Sam
-
add: correct publishing dir, correct check when nimcheck is runningWed, 18 Jan 2023 14:43:07 +0700, by Sam
-
no need to upload notesWed, 18 Jan 2023 14:15:47 +0700, by Sam
-
fix: organize notes a bitWed, 18 Jan 2023 14:15:08 +0700, by Sam
-
did: rename projectWed, 18 Jan 2023 13:52:48 +0700, by Sam
-
fix: hello cube, add: run_all commandWed, 18 Jan 2023 13:49:12 +0700, by Sam
-
did: tons of stuff, input, refactoring, fix some errors, some template improvment, sorry for super-commitWed, 18 Jan 2023 09:52:03 +0700, by Sam
-
did: update notesMon, 16 Jan 2023 00:51:03 +0700, by Sam
-
did: migrate rest of make functionalityMon, 16 Jan 2023 00:45:31 +0700, by Sam
-
add: support for instance dataMon, 16 Jan 2023 00:35:41 +0700, by Sam
-
fix: newlineMon, 16 Jan 2023 00:03:20 +0700, by Sam
-
did: refactoring, move more from make to nimscriptSun, 15 Jan 2023 23:23:54 +0700, by Sam
-
add: working implementation of uniformsSat, 14 Jan 2023 23:34:50 +0700, by Sam
-
did: structure notes a bit betterSat, 14 Jan 2023 14:15:50 +0700, by Sam
-
add: missing fileSat, 14 Jan 2023 14:08:45 +0700, by Sam
-
add: corret make dependenciesSat, 14 Jan 2023 14:08:23 +0700, by Sam
-
big refactoring, part1Sat, 14 Jan 2023 14:08:00 +0700, by Sam
-
did: simplify publishing mechanismWed, 11 Jan 2023 11:55:54 +0700, by Sam
-
did: update gitignoreWed, 11 Jan 2023 11:43:59 +0700, by Sam
-
fix: build from scratch not working, remove temp shader files from compilationWed, 11 Jan 2023 11:43:22 +0700, by Sam
-
did: change shader compilation to run during program compilation, maybe add dynamic version laterWed, 11 Jan 2023 11:15:02 +0700, by Sam
-
add: some comments for assetsWed, 11 Jan 2023 00:43:43 +0700, by Sam
-
did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilationWed, 11 Jan 2023 00:43:17 +0700, by Sam
-
add: clean examples, update build configsTue, 10 Jan 2023 00:24:37 +0700, by Sam
-
add: generate ubermeshesTue, 10 Jan 2023 00:23:40 +0700, by Sam
-
did: introduce scene graph, meshs and generic vertex buffersMon, 09 Jan 2023 11:04:19 +0700, by Sam
-
add: basic vertex buffer functionalityThu, 05 Jan 2023 01:16:48 +0700, by Sam
-
add: vertex basics, some refactoringSun, 01 Jan 2023 01:00:50 +0700, by Sam
-
add: matrix multiplications, testsFri, 30 Dec 2022 15:56:17 +0700, by Sam
-
add: windows buildsWed, 28 Dec 2022 20:33:15 +0700, by Sam
-
did: exclude test outputWed, 28 Dec 2022 11:44:08 +0700, by Sam
-
add: vector/matrix modules, tests, nim config scriptWed, 28 Dec 2022 11:42:21 +0700, by Sam
-
did: cleanup up a bitTue, 27 Dec 2022 20:47:48 +0700, by Sam
-
Merge /mnt/Users/sam/git/vulkanSat, 24 Dec 2022 22:38:09 +0700, by Sam
-
did: make it work on windowsSat, 24 Dec 2022 22:32:46 +0700, by sam
-
fix: segfault on shutdownSat, 24 Dec 2022 22:38:03 +0700, by Sam
-
add: a few missing changesThu, 22 Dec 2022 19:35:54 +0700, by Sam
-
Merge remote-tracking branch 'github/main'Thu, 22 Dec 2022 19:33:00 +0700, by Sam
-
Initial commitThu, 22 Dec 2022 19:30:55 +0700, by Sam
-
add: structure code for crossplatform, add some input handling + bugfixesThu, 22 Dec 2022 00:06:40 +0700, by Sam
-
did: refactor, add resizing, proper cleanupTue, 20 Dec 2022 00:28:05 +0700, by Sam
-
add: skeleton to download thirdparty buildsMon, 19 Dec 2022 10:56:04 +0700, by Sam
-
did: hello world triangle, a bit of code organizationMon, 19 Dec 2022 10:41:20 +0700, by Sam
-
add: more steps in setupFri, 16 Dec 2022 00:05:41 +0700, by Sam
-
add: initial versionWed, 14 Dec 2022 00:49:35 +0700, by Sam
-
did: undo last thing, hg-git can actually use .gitignoreThu, 21 Mar 2024 14:58:06 +0700, by sam
-
did: cleanup and migrate gitignore to hgignoreThu, 21 Mar 2024 14:46:32 +0700, by sam
-
add: shader compiler toolWed, 20 Mar 2024 18:47:42 +0700, by Sam
-
did: improve handling of shader compilationTue, 19 Mar 2024 16:31:47 +0700, by Sam
-
del: unused propertyMon, 18 Mar 2024 23:43:32 +0700, by Sam
-
add: mesh-merging functionSat, 16 Mar 2024 21:14:43 +0700, by Sam
-
add: correct checks for assigned material compatabilitySun, 10 Mar 2024 22:51:51 +0700, by Sam
-
did: correct usage of vSync/triple bufferingSun, 10 Mar 2024 22:06:52 +0700, by Sam
-
add: config loader; fix: circle-meshSun, 10 Mar 2024 20:02:11 +0700, by Sam
-
add: shortcut for loading of json filesSat, 09 Mar 2024 23:06:27 +0700, by Sam
-
fix: error in descriptors, wait for gpu before cleaning upSat, 09 Mar 2024 20:30:08 +0700, by Sam
-
add: few string-ify methods, small fix for default-shadersSat, 09 Mar 2024 16:45:57 +0700, by Sam
-
did: improve animation system, fix a few small thingsSat, 02 Mar 2024 18:46:45 +0700, by Sam
-
fix: wrong comparisonSat, 24 Feb 2024 17:08:58 +0700, by Sam
-
did: same for panelsSat, 24 Feb 2024 15:35:52 +0700, by Sam
-
fix: font-api, allow consistent use of mesh-transformSat, 24 Feb 2024 14:31:15 +0700, by Sam
-
fix: problem with text-position, simpler test-update functionSat, 17 Feb 2024 17:18:35 +0700, by Sam
-
did: auto-formattingSat, 17 Feb 2024 16:37:24 +0700, by Sam
-
add: helpers for screen-aspect/perspective matrix generating, auto-formatting was doneSat, 17 Feb 2024 16:31:54 +0700, by Sam
-
fix: yielding duplicatesWed, 14 Feb 2024 23:15:53 +0700, by Sam
-
did: refactor and improve packaging APIWed, 14 Feb 2024 21:58:43 +0700, by Sam
-
fix: exe-bundling not working correctlySun, 11 Feb 2024 19:26:07 +0700, by Sam
-
fix: text-alignment, a few smaller fixesSun, 11 Feb 2024 18:47:13 +0700, by Sam
-
add: default samplersSat, 10 Feb 2024 21:19:43 +0700, by Sam
-
add: input-processing for panelsSat, 10 Feb 2024 21:19:31 +0700, by Sam
-
add: initial implementation of "panels"Sat, 10 Feb 2024 15:55:05 +0700, by Sam
-
did: small refactoringSat, 10 Feb 2024 15:54:25 +0700, by Sam
-
intermediate commit :PFri, 09 Feb 2024 20:02:55 +0700, by Sam
-
add: panelsMon, 05 Feb 2024 23:11:22 +0700, by Sam
-
did: small fix with materials & cleanupMon, 05 Feb 2024 00:23:30 +0700, by Sam
-
add: proper sound test, from public domainSun, 04 Feb 2024 22:07:54 +0700, by Sam
-
add: nicer key-stroke test, cleanup test-resource filesSat, 03 Feb 2024 23:03:34 +0700, by Sam
-
did: mini-cleanupSat, 03 Feb 2024 21:40:25 +0700, by Sam
-
fix: word-wrapping working correctly nowSat, 03 Feb 2024 21:38:34 +0700, by Sam
-
add: word-wrapping for textsSat, 03 Feb 2024 19:33:57 +0700, by Sam
-
add: word-wrapping for textsSat, 03 Feb 2024 19:33:12 +0700, by Sam
-
add: text-wrapping, fix: incorrect descriptor poolsizesWed, 31 Jan 2024 00:29:40 +0700, by Sam
-
fix: material handlinge, did: formatting, add: support for multi-material textsMon, 29 Jan 2024 00:21:16 +0700, by Sam
-
fix: all tests (once more)Mon, 29 Jan 2024 00:19:35 +0700, by Sam
-
del: debug printSun, 28 Jan 2024 22:18:25 +0700, by Sam
-
add: correct version of text-alignment, and a few improvmentsSun, 28 Jan 2024 21:26:39 +0700, by Sam
-
add: alignment for text boxesSun, 28 Jan 2024 00:41:11 +0700, by Sam
-
did: changesSat, 27 Jan 2024 21:08:31 +0700, by Sam
-
add: font/text improvments, support for newline renderingSat, 27 Jan 2024 00:31:11 +0700, by Sam
-
add: 2d-packing algorithm for texture-atlas generationThu, 25 Jan 2024 20:23:22 +0700, by Sam
-
add: packed textures for font-atlasSat, 20 Jan 2024 21:36:41 +0700, by Sam
-
add: packed textures for font-atlasSat, 20 Jan 2024 21:28:17 +0700, by Sam
-
did: image & font refactoring, add texture-atlas-packingSat, 20 Jan 2024 20:17:03 +0700, by Sam
-
fix: error on bad uniform-attribute orderingMon, 08 Jan 2024 19:18:01 +0700, by Sam
-
did: improve dynamic array, mesh and material APIs a ton, changes in material attributes are now detected and will trigger uniform-updatesSun, 07 Jan 2024 00:56:44 +0700, by Sam
-
did: overhaul dynamic array-api in a few placesThu, 04 Jan 2024 21:13:11 +0700, by Sam
-
did: improve/refactor some of the material APIWed, 03 Jan 2024 11:19:55 +0700, by Sam
-
some fixes + some intermedite stateMon, 01 Jan 2024 21:41:40 +0700, by Sam
-
del: debug echosMon, 01 Jan 2024 17:40:29 +0700, by Sam
-
fix: grid-generation not correctMon, 01 Jan 2024 17:39:49 +0700, by Sam
-
add: correct grid-mesh indicesSat, 30 Dec 2023 00:17:04 +0700, by Sam
-
did: an "intermediate" commit, for syncing between machines, nothing special to see hereThu, 28 Dec 2023 22:33:12 +0700, by Sam
-
fix: do not try to change fullscreen if already in correct statusWed, 27 Dec 2023 16:14:36 +0700, by sam
-
fix: enforce gui-app on windowsWed, 27 Dec 2023 16:08:13 +0700, by sam
-
fix: logging output on windowsWed, 27 Dec 2023 16:01:05 +0700, by sam
-
add: better api for fullscreen managementWed, 27 Dec 2023 14:29:15 +0700, by sam
-
fix: bad way to do build configTue, 26 Dec 2023 21:12:14 +0700, by Sam
-
did: adjust build-variables and configTue, 26 Dec 2023 19:13:58 +0700, by Sam
-
Merge branch 'main' of github.com:saemideluxe/semicongineTue, 26 Dec 2023 15:16:57 +0700, by Sam
-
did: some more audio functionality, some unfinished grid-mesh codeTue, 26 Dec 2023 15:16:34 +0700, by Sam
-
del: warningTue, 26 Dec 2023 12:07:26 +0700, by Sam
-
add: build-time code for resouce importingSat, 09 Dec 2023 01:07:12 +0700, by Sam
-
add: function to zip directories, usefull when creating distsWed, 06 Dec 2023 00:37:34 +0700, by Sam
-
did: finish importing systemWed, 06 Dec 2023 00:05:55 +0700, by Sam
-
add: importer-script for blenderTue, 05 Dec 2023 22:46:32 +0700, by Sam
-
add: import-helpers for nimscriptsSun, 03 Dec 2023 22:26:58 +0700, by Sam
-
fix: move switches into our engine-build-funcSun, 03 Dec 2023 01:48:55 +0700, by Sam
-
add: util to build projects more streamlinedSun, 03 Dec 2023 01:02:42 +0700, by Sam
-
did: update nimble package specsSun, 03 Dec 2023 00:07:34 +0700, by Sam
-
fix: cleanup when multiple textures use same vulkan imageSun, 03 Dec 2023 00:05:38 +0700, by Sam
-
fix: old settingsSat, 02 Dec 2023 22:26:45 +0700, by Sam
-
Merge branch 'main' of github.com:saemideluxe/semicongineSat, 02 Dec 2023 22:26:26 +0700, by Sam
-
did: package restructuring according to nimble recommendation for librariesSat, 02 Dec 2023 22:23:29 +0700, by Sam
-
fix: more animation issuesMon, 27 Nov 2023 23:14:09 +0700, by Sam
-
fix: a few things wrong with animationsMon, 27 Nov 2023 21:31:34 +0700, by Sam
-
del: default material makes no sense, fix: gltf import orientationSun, 26 Nov 2023 23:09:19 +0700, by Sam
-
did: small refactoring and some bug fixesSun, 26 Nov 2023 21:26:46 +0700, by Sam
-
fix: all testsSun, 26 Nov 2023 19:53:00 +0700, by Sam
-
did: clenaup, fix: texture handlingSun, 26 Nov 2023 19:52:42 +0700, by Sam
-
did: update flags to reflect new defaults in nim v2Sun, 26 Nov 2023 16:20:24 +0700, by Sam
-
fix: make tests working againSat, 25 Nov 2023 22:59:06 +0700, by Sam
-
fix: finally supporting different material types + indexed materials correctly, incl. textures... I hope...Sat, 25 Nov 2023 22:58:25 +0700, by Sam
-
fix: tests, test_materials and test_mesh still needs to be doneWed, 22 Nov 2023 23:24:47 +0700, by Sam
-
add: missing material module, some functions for noiseWed, 22 Nov 2023 23:24:07 +0700, by Sam
-
fix: setup of materials, still need to check with multiple materials in scene (maybe write new test?)Wed, 22 Nov 2023 23:22:47 +0700, by Sam
-
fix: first example to work correctly with new material systemSat, 21 Oct 2023 01:06:51 +0700, by Sam
-
did: improve material system a ton, more to comeSat, 21 Oct 2023 01:05:34 +0700, by Sam
-
add: function-based animations, preparing-refactring for better material system, hashable dynamic arraysThu, 12 Oct 2023 14:55:28 +0700, by Sam
-
add: mesh name to drawableWed, 04 Oct 2023 22:02:23 +0700, by Sam
-
add anykey-pressed api, extend default charset when loading fontsMon, 02 Oct 2023 10:15:09 +0700, by Sam
-
improve 2D collision, add some vector functionality, allow shaders/pipelines to be ordered for deterministic rendering orderSun, 01 Oct 2023 20:53:35 +0700, by Sam
-
add: support inverse matrix and normalized mouse positionFri, 29 Sep 2023 19:30:07 +0700, by Sam
-
add: better scene handling, add API to unload scene (not tested yet though)Sun, 24 Sep 2023 23:15:08 +0700, by Sam
-
fix string formatting + move function in correct moduleSun, 24 Sep 2023 21:34:17 +0700, by Sam
-
add: option to walk resources in a specific directorySun, 24 Sep 2023 00:21:42 +0700, by Sam
-
add: some not-null assertionsSat, 23 Sep 2023 23:05:22 +0700, by Sam
-
allow more openArrays, better debug output, better default exportsSat, 23 Sep 2023 22:10:33 +0700, by Sam
-
fix: indexing wrongThu, 21 Sep 2023 23:34:38 +0700, by Sam
-
add: correct ordering of materialsWed, 20 Sep 2023 23:25:44 +0700, by Sam
-
add: consider multiple materials when loading gltfWed, 20 Sep 2023 22:52:46 +0700, by Sam
-
add: multi-material for meshesWed, 20 Sep 2023 22:35:04 +0700, by Sam
-
fix: testsWed, 20 Sep 2023 22:02:20 +0700, by Sam
-
did: mini-API QoL improvmentTue, 19 Sep 2023 23:53:04 +0700, by Sam
-
did: improve error output, allow import of meshes without materialsTue, 19 Sep 2023 21:27:25 +0700, by Sam
-
did: formatting and better mesh-toStringSun, 17 Sep 2023 22:44:16 +0700, by Sam
-
did: a ton of small improvmentsSun, 17 Sep 2023 21:09:38 +0700, by Sam
-
add: a few API improvments, add mesh-conversion methodThu, 14 Sep 2023 23:59:10 +0700, by Sam
-
fix: animation time can overflow, clip it nowMon, 11 Sep 2023 23:15:25 +0700, by Sam
-
add: feature to exclude meshes from draw callsMon, 11 Sep 2023 21:58:01 +0700, by Sam
-
fix: all testsMon, 11 Sep 2023 21:31:22 +0700, by Sam
-
fix: error with textures as shader-globalesMon, 11 Sep 2023 21:30:58 +0700, by Sam
-
fix: attributes with same name but different gpu memory lead to wrong resultsMon, 11 Sep 2023 18:23:15 +0700, by Sam
-
did: small font improvmentsFri, 08 Sep 2023 00:34:24 +0700, by Sam
-
did: try to reduce seq copying...Fri, 08 Sep 2023 00:05:19 +0700, by Sam
-
add: nice mesh API, fix: copying of whole scenedata all the timeThu, 07 Sep 2023 23:28:36 +0700, by Sam
-
fix: a few assert, comments, names; add: collider from pointlist, fix: gltf importWed, 06 Sep 2023 00:03:51 +0700, by Sam
-
did: update READMETue, 05 Sep 2023 00:44:33 +0700, by Sam
-
did: update examples to work with improved scenegraph/material api, notice removed complexity!Tue, 05 Sep 2023 00:28:35 +0700, by Sam
-
fix: first exampleMon, 04 Sep 2023 00:55:35 +0700, by Sam
-
fix: remaining tests and an issue with updating uniformsMon, 04 Sep 2023 00:48:00 +0700, by Sam
-
fix: material handling, gltf loading, loader exampleMon, 04 Sep 2023 00:31:17 +0700, by Sam
-
fix: material testsSun, 03 Sep 2023 17:46:40 +0700, by Sam
-
did: undid using meshes as values, ref is much better, fix a few things, fix a few huge performance issuesSun, 03 Sep 2023 17:34:29 +0700, by Sam
-
did: remove some stuff from the heap, maybe nicer?Sat, 02 Sep 2023 23:51:02 +0700, by Sam
-
add: scene/shader compatability check, fix collision code to work with new APIsTue, 29 Aug 2023 00:01:13 +0700, by Sam
-
did: some cleanupFri, 25 Aug 2023 01:14:04 +0700, by Sam
-
add: make same attribute for different shaders work correctly, yipie!Fri, 25 Aug 2023 01:09:23 +0700, by Sam
-
fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...Fri, 25 Aug 2023 00:29:51 +0700, by Sam
-
fix: make stuff halfway workingMon, 21 Aug 2023 00:17:16 +0700, by Sam
-
add: first complete working version of multiple materials and shaders per scene, yipie :)Sat, 19 Aug 2023 23:30:25 +0700, by Sam
-
add: first complete working version of multiple materials and shaders per scene, yipie :)Sat, 19 Aug 2023 22:24:06 +0700, by Sam
-
add: first, incomplete version of material useSat, 19 Aug 2023 01:10:42 +0700, by Sam
-
did next step in renderpipeline-refactoring, using shaderconfiguration objects instead for less ambigious shader-pipeline configurationTue, 15 Aug 2023 23:51:37 +0700, by Sam
-
fix: collision testsSun, 13 Aug 2023 19:00:11 +0700, by Sam
-
fix: gltf import transformSun, 13 Aug 2023 00:19:37 +0700, by Sam
-
fix: test not running with temporary new material systemSat, 12 Aug 2023 23:55:05 +0700, by Sam
-
fix: most errors and Nim 2 transition problemsSat, 12 Aug 2023 23:54:28 +0700, by Sam
-
add: changing rendering system, not finished yet, also upgrading to Nim 2Mon, 07 Aug 2023 00:23:00 +0700, by Sam
-
did: preparations to refactor material system, still tons to doSun, 23 Jul 2023 19:59:47 +0700, by Sam
-
did: add "playing" query to public APISun, 09 Jul 2023 17:40:46 +0700, by Sam
-
add: reset for animationSun, 09 Jul 2023 17:07:36 +0700, by Sam
-
del: unnecessary varSun, 09 Jul 2023 16:40:58 +0700, by Sam
-
del: sound-volume normalization seems completely wrongSun, 09 Jul 2023 00:47:18 +0700, by Sam
-
fix: no sound on windows release buildsSun, 09 Jul 2023 00:29:55 +0700, by sam
-
fix: references dont need to be passed as "var", small error message improvmentSat, 08 Jul 2023 21:06:26 +0700, by Sam
-
add: some API improvments for vector, entity, and some other stuffSat, 08 Jul 2023 18:52:34 +0700, by Sam
-
add: better component API doneWed, 28 Jun 2023 00:36:57 +0700, by Sam
-
add: nicer api to prevent need of component castingWed, 28 Jun 2023 00:35:09 +0700, by Sam
-
fix: some issues with new scene/api/component apiTue, 27 Jun 2023 00:51:36 +0700, by Sam
-
Merge branch 'main' of github.com:saemideluxe/semicongineTue, 27 Jun 2023 00:17:55 +0700, by Sam
-
fix: wrong path for glsl on windowsSun, 25 Jun 2023 09:26:19 -0700, by Sam
-
did: change API for ECSTue, 27 Jun 2023 00:17:40 +0700, by Sam
-
fix: wrong flag value, dummyTue, 27 Jun 2023 00:01:36 +0700, by Sam
-
add: more todooooossMon, 26 Jun 2023 23:59:56 +0700, by Sam
-
fix: wrong relative path, stillSun, 25 Jun 2023 19:20:34 +0700, by Sam
-
fix: wrong relative pathSun, 25 Jun 2023 19:17:44 +0700, by Sam
-
fix: wrong dependency nameSun, 25 Jun 2023 19:03:57 +0700, by Sam
-
add: more notesSun, 25 Jun 2023 00:17:59 +0700, by Sam
-
fix: one-fix for broken mono-sounds $(Sat, 24 Jun 2023 23:42:26 +0700, by Sam
-
add: some remindersSat, 24 Jun 2023 21:04:13 +0700, by Sam
-
add: support for loading mono-ogg, change default sample rate to 44100 (audacity default)Sat, 24 Jun 2023 21:04:04 +0700, by Sam
-
fix: do not apply last frame value after animation has stoppedTue, 20 Jun 2023 00:30:58 +0700, by Sam
-
add: check if track is playingMon, 19 Jun 2023 01:14:58 +0700, by Sam
-
add: access to non-animated transformWed, 14 Jun 2023 23:31:59 +0700, by Sam
-
add: another completed featureWed, 14 Jun 2023 22:56:43 +0700, by Sam
-
add: what seems like a working animation system, atm integrated with entities, will add more for meshesWed, 14 Jun 2023 22:55:00 +0700, by Sam
-
fix: super crazy input lag problem!Sat, 10 Jun 2023 00:31:51 +0700, by Sam
-
fix: glb importThu, 08 Jun 2023 00:29:29 +0700, by Sam
-
add: need separate 2D collision in order to get correct normalsTue, 06 Jun 2023 01:00:43 +0700, by Sam
-
add: collision calculationsMon, 05 Jun 2023 23:57:16 +0700, by Sam
-
did: improve matrix transformation API, no need to manually convert Vec3 anymoreSun, 04 Jun 2023 00:30:43 +0700, by Sam
-
add: hitbox/sphere helpersSat, 03 Jun 2023 22:28:37 +0700, by Sam
-
fix: bad/unclear nameSat, 03 Jun 2023 19:22:18 +0700, by Sam
-
did: simplify config-changed-check, enforce settings-query to always pass default valueSat, 03 Jun 2023 16:58:32 +0700, by Sam
-
add: audo level normalizationSat, 03 Jun 2023 16:56:51 +0700, by Sam
-
did: adjust for small API changeSat, 03 Jun 2023 13:44:17 +0700, by Sam
-
add: collision testsSat, 03 Jun 2023 13:32:15 +0700, by Sam
-
did: restructure a bit, add hit-sphereSat, 03 Jun 2023 13:31:38 +0700, by Sam
-
add: collision for hitboxesSat, 03 Jun 2023 01:39:02 +0700, by Sam
-
this: feels sooooo good, font rendering working great (for a novice at least)Tue, 30 May 2023 17:00:23 +0700, by Sam
-
fix: change due to build-configuration changeTue, 30 May 2023 16:59:25 +0700, by Sam
-
add: final font-rendering, API changes fixedTue, 30 May 2023 16:59:01 +0700, by Sam
-
did: fix API changes broke examplesTue, 30 May 2023 16:58:35 +0700, by Sam
-
did: overhaul some of the mesh-data uploading and transformation handling, added: text/font renderingTue, 30 May 2023 16:58:14 +0700, by Sam
-
add: simpler shader constructionSun, 28 May 2023 18:36:11 +0700, by Sam
-
update shader to work correctlySun, 28 May 2023 18:11:17 +0700, by Sam
-
add: flat attribute for shader in/outputsSun, 28 May 2023 18:09:20 +0700, by Sam
-
add: better material loading system, still far from greatSun, 28 May 2023 17:52:03 +0700, by Sam
-
add: font-testSat, 27 May 2023 13:45:03 +0700, by Sam
-
did: change audio-test to use ogg/vorbisSat, 27 May 2023 13:44:42 +0700, by Sam
-
add: some api improvments, preparing for font-loadingSat, 27 May 2023 13:44:02 +0700, by Sam
-
add: support for ogg/vorbis audio, initial code for font loadingFri, 26 May 2023 00:49:58 +0700, by Sam
-
del: lodePNG license is already contained in source filesThu, 25 May 2023 21:45:37 +0700, by Sam
-
fix: wrong path-checkingThu, 25 May 2023 15:57:58 +0700, by Sam
-
fix: issue with relese buildWed, 24 May 2023 23:31:05 +0700, by Sam
-
fix: few issues with sound and resource loadingWed, 24 May 2023 23:24:52 +0700, by Sam
-
fix: issue with shared heap memory in settingsWed, 24 May 2023 23:00:21 +0700, by Sam
-
del: debug echosWed, 24 May 2023 22:59:55 +0700, by Sam
-
del: debug echoWed, 24 May 2023 22:39:06 +0700, by Sam
-
did: various improvmentsWed, 24 May 2023 22:37:57 +0700, by Sam
-
fix: API changesWed, 24 May 2023 01:31:21 +0700, by sam
-
did: update configsWed, 24 May 2023 01:31:02 +0700, by sam
-
fix: add descriptor pool per scene, use zippy instead of zipWed, 24 May 2023 01:30:36 +0700, by sam
-
fix: wrong typeTue, 23 May 2023 18:17:15 +0700, by sam
-
fix: api change of textureTue, 23 May 2023 16:29:01 +0700, by Sam
-
did: few fixesTue, 23 May 2023 16:24:15 +0700, by Sam
-
fix: gltf loadingTue, 23 May 2023 01:05:06 +0700, by Sam
-
fix: better defaultsMon, 22 May 2023 19:27:17 +0700, by Sam
-
add: correct camera calculationsMon, 22 May 2023 19:21:05 +0700, by Sam
-
did: adjust to new APIMon, 22 May 2023 00:51:41 +0700, by Sam
-
did: refactor texture data structures, add more complete (untested) material importMon, 22 May 2023 00:50:41 +0700, by Sam
-
del: possible bad use of variableSun, 21 May 2023 01:04:55 +0700, by Sam
-
fix: separate descriptors per sceneSun, 21 May 2023 00:33:38 +0700, by Sam
-
add: mouse wheel in windows (untested)Sat, 20 May 2023 23:26:17 +0700, by Sam
-
did: nicer test example, scene switching still problematicSat, 20 May 2023 23:21:03 +0700, by Sam
-
did: make material working halfway, add some more mouse functionalitySat, 20 May 2023 23:16:48 +0700, by Sam
-
fix: incorrect vertex data alignmentSat, 20 May 2023 18:17:21 +0700, by Sam
-
del: unused importSat, 20 May 2023 17:45:12 +0700, by Sam
-
did: replace zippy with "standard" nim zip, compiled from source, fix some errorsSat, 20 May 2023 17:44:55 +0700, by Sam
-
add: png loading with LodePNG (thanks LodePNG-author, this is a super amazing piece of code!)Sat, 20 May 2023 16:35:23 +0700, by Sam
-
fix: material loading, still some bugs hereSat, 20 May 2023 01:18:45 +0700, by Sam
-
did: restructure roadmap a bit, update progressFri, 19 May 2023 12:45:50 +0700, by Sam
-
add: first try to load material colorsThu, 18 May 2023 00:57:49 +0700, by Sam
-
add: test meshTue, 16 May 2023 16:08:06 +0700, by Sam
-
add: support for struct members to be arrayTue, 16 May 2023 15:35:43 +0700, by Sam
-
add: small refactoringMon, 15 May 2023 23:51:21 +0700, by Sam
-
add: better support for array membersMon, 15 May 2023 23:51:06 +0700, by Sam
-
del: unused diagnostic functionMon, 15 May 2023 18:25:24 +0700, by Sam
-
fix: a ton of bug after refactoring gpu_data, start to add ideas for materialsMon, 15 May 2023 18:24:52 +0700, by Sam
-
did: refactor gpu data, fix some errorsMon, 15 May 2023 14:25:04 +0700, by Sam
-
did: update progressMon, 15 May 2023 00:36:25 +0700, by Sam
-
add: basic loading of glTF files (*.glb), no materials yetMon, 15 May 2023 00:34:00 +0700, by Sam
-
did: update progress, change roadmap to use glTF instead of OBJ (this seems to be super cool!)Sat, 13 May 2023 19:32:28 +0700, by Sam
-
add: loading *.au audio filesSat, 13 May 2023 19:31:48 +0700, by Sam
-
del: unused test (for now)Fri, 12 May 2023 00:34:32 +0700, by Sam
-
did: some refactoring for proper integration of image/audio resources with resource systemFri, 12 May 2023 00:33:24 +0700, by Sam
-
add: BMP loaderFri, 12 May 2023 00:13:30 +0700, by Sam
-
add: sekeleton to start working on resource loading, updated readmeThu, 11 May 2023 00:30:44 +0700, by Sam
-
add: some files for testsThu, 11 May 2023 00:21:32 +0700, by Sam
-
fix: resources on windowsWed, 10 May 2023 10:13:23 -0700, by Sam
-
add: resource packaging and loading for different resource types, simplify build commands, update readmeWed, 10 May 2023 22:36:59 +0700, by Sam
-
fix: testsTue, 09 May 2023 20:39:49 +0700, by Sam
-
did: refactor image handlingTue, 09 May 2023 19:52:57 +0700, by Sam
-
fix: always use rgbaTue, 09 May 2023 18:19:17 +0700, by Sam
-
next version, because we got most low-level stuff, at least in a crappy versionTue, 09 May 2023 01:37:46 +0700, by Sam
-
add: support for version handlingTue, 09 May 2023 01:36:34 +0700, by Sam
-
add: some adjustment to the last refactoring :PTue, 09 May 2023 01:18:01 +0700, by Sam
-
did: small refactoring of module structureTue, 09 May 2023 01:11:51 +0700, by Sam
-
did: try to simplfy swapchain recreation, not sure if it is a good ideaMon, 08 May 2023 21:45:47 +0700, by Sam
-
del: unused importsMon, 08 May 2023 21:23:29 +0700, by Sam
-
did: update examples to use new API for scene + scene globalsMon, 08 May 2023 21:21:49 +0700, by Sam
-
add: documentationMon, 08 May 2023 00:48:11 +0700, by Sam
-
add: support for arrays of samplersMon, 08 May 2023 00:38:05 +0700, by Sam
-
add: few improvments for working with texturesSun, 07 May 2023 18:13:39 +0700, by Sam
-
add: new test file to test to do future test with materials etc.Sun, 07 May 2023 17:42:53 +0700, by Sam
-
add: more todooooooSun, 07 May 2023 17:42:07 +0700, by Sam
-
did: improve stability for configuration without uniforms and settings the engine rendererSun, 07 May 2023 17:41:45 +0700, by Sam
-
ups, missing fileSun, 07 May 2023 01:30:38 +0700, by Sam
-
add: skeleton for resourcesSun, 07 May 2023 01:02:06 +0700, by Sam
-
did: a bit of cleanup with the config, also add some documentationSun, 07 May 2023 00:23:46 +0700, by Sam
-
add: correct cleanupSun, 07 May 2023 00:22:58 +0700, by Sam
-
add: textures now support in shader via scene data, also: improved config handling a bit, more to comeSat, 06 May 2023 23:06:33 +0700, by Sam
-
add: texture testing, not working yet, something update un-updated descritors (even though we write the descriptors man!)Sat, 06 May 2023 01:37:33 +0700, by Sam
-
add: uncomment some of the prepared texture code, nice interface for scene-global shader values (aka uniformsFri, 05 May 2023 23:57:56 +0700, by Sam
-
add: initial code for texture support, not finished, had to completely refactor how to handle material-data (ie scene-wide data, sorry if you ever read thisFri, 05 May 2023 23:45:50 +0700, by Sam
-
add: image/texture creation, refactoring of some unclean partsThu, 04 May 2023 23:44:15 +0700, by Sam
-
add: progress updateWed, 03 May 2023 23:57:25 +0700, by Sam
-
add: working fullscreen for windows (tested)Wed, 03 May 2023 06:54:37 -0700, by Sam
-
add: fullscreen switching for windows, untestedWed, 03 May 2023 20:11:16 +0700, by Sam
-
fix: linux fullscreen not working correctlyWed, 03 May 2023 19:49:32 +0700, by Sam
-
did: fix whole bunch of bugs (threading + amd vulkan driver)Wed, 03 May 2023 18:14:59 +0700, by Sam
-
did: update progressWed, 03 May 2023 00:43:44 +0700, by Sam
-
fix: linux code use new APIWed, 03 May 2023 00:41:32 +0700, by Sam
-
Merge branch 'main' of github.com:saemideluxe/semicongineTue, 02 May 2023 10:37:26 -0700, by Sam
-
add: stupid noteTue, 02 May 2023 16:29:20 +0700, by Sam
-
add: windows audio, not super smooth, maybe replace with directsound?Tue, 02 May 2023 10:37:11 -0700, by Sam
-
fix: remove potential raiseTue, 02 May 2023 02:28:47 -0700, by Sam
-
fix: bad audio buffer handling, reduce latency (unbearable on windows)Tue, 02 May 2023 02:13:46 +0700, by Sam
-
del: unused importsTue, 02 May 2023 01:03:03 +0700, by Sam
-
did: fix default sample rate, correct waiting for windows waveout processingTue, 02 May 2023 00:49:23 +0700, by Sam
-
add: initial implementation of win32 pcm outputTue, 02 May 2023 00:34:10 +0700, by Sam
-
del: bad dependencyTue, 02 May 2023 00:33:46 +0700, by Sam
-
add: audio subsystem, windows backend still missingMon, 01 May 2023 23:55:07 +0700, by Sam
-
did: update progressMon, 01 May 2023 01:21:17 +0700, by Sam
-
fix: API changeMon, 01 May 2023 01:16:13 +0700, by Sam
-
add: initial implementation of audio subsystem with mixer, currently missing windows implementationMon, 01 May 2023 01:15:39 +0700, by Sam
-
add: support for showing/hiding cursur, X11 fullscreen (win32 still missing)Sun, 30 Apr 2023 01:02:33 +0700, by Sam
-
add: option to show/hide cursorSat, 29 Apr 2023 21:38:52 +0700, by Sam
-
fix: buffer update with staging buffer not correctly workingSat, 29 Apr 2023 05:40:11 -0700, by Sam
-
fix: API change for shader attributesSat, 29 Apr 2023 18:29:19 +0700, by Sam
-
fix: super stupid errorSat, 29 Apr 2023 17:41:40 +0700, by Sam
-
add: debug outputSat, 29 Apr 2023 17:36:09 +0700, by Sam
-
fix: wrong paranthesesSat, 29 Apr 2023 17:30:15 +0700, by Sam
-
fix: wrong paranthesesSat, 29 Apr 2023 17:20:25 +0700, by Sam
-
fix: forgot to bind bufferSat, 29 Apr 2023 17:12:37 +0700, by Sam
-
fix: to strong assertSat, 29 Apr 2023 16:55:46 +0700, by Sam
-
did: refactor memory selectionSat, 29 Apr 2023 16:50:43 +0700, by Sam
-
fix: more improvment for memory selectionThu, 27 Apr 2023 21:16:13 +0700, by Sam
-
fix: more improvment for memory selectionThu, 27 Apr 2023 21:13:09 +0700, by Sam
-
add: more loggingThu, 27 Apr 2023 20:55:02 +0700, by Sam
-
fix: wrong layers activatedThu, 27 Apr 2023 20:48:48 +0700, by Sam
-
did: better memory selectionThu, 27 Apr 2023 20:43:27 +0700, by Sam
-
fix: typoThu, 27 Apr 2023 01:58:16 -0700, by Sam
-
add: base code structure for cross-platform soundThu, 27 Apr 2023 00:36:45 +0700, by Sam
-
del: debug codeThu, 27 Apr 2023 00:30:19 +0700, by Sam
-
del: legacyThu, 27 Apr 2023 00:24:10 +0700, by Sam
-
add: improvments and E10 (pong)Thu, 27 Apr 2023 00:23:23 +0700, by Sam
-
add: upgrade all simple examples to new engine versionWed, 26 Apr 2023 02:15:43 +0700, by Sam
-
add: window-resize checkTue, 25 Apr 2023 18:32:23 +0700, by Sam
-
did: update example 04Tue, 25 Apr 2023 18:24:18 +0700, by Sam
-
add: correct mesh buffer data updates to GPUTue, 25 Apr 2023 18:23:57 +0700, by Sam
-
did: migrate to new engine versionSat, 22 Apr 2023 17:34:59 +0700, by Sam
-
add: some helper functionsSat, 22 Apr 2023 17:34:42 +0700, by Sam
-
add: small buffer adjustmentSat, 22 Apr 2023 16:52:55 +0700, by Sam
-
fix: mixing memory location types is not workingSat, 22 Apr 2023 16:48:07 +0700, by Sam
-
add: some cleanup, discovered bugFri, 21 Apr 2023 00:29:09 +0700, by Sam
-
did: rewrite example 02 with new engine approachThu, 20 Apr 2023 23:46:22 +0700, by Sam
-
did: simplify codeThu, 20 Apr 2023 23:45:57 +0700, by Sam
-
add: remove a few warning, improve a few thingsThu, 20 Apr 2023 23:45:36 +0700, by Sam
-
add: correct swapchain destruction, update 1st example to be workingThu, 20 Apr 2023 21:59:52 +0700, by Sam
-
add: support for smooth swapchain-recreationThu, 20 Apr 2023 01:00:48 +0700, by Sam
-
add: recreation of swapchain (at least on linux, windows will likely fail, needs testingWed, 19 Apr 2023 01:45:16 +0700, by Sam
-
did: update readmeTue, 18 Apr 2023 03:06:14 +0700, by Sam
-
add: input handling, small refactoring for rendererTue, 18 Apr 2023 03:04:37 +0700, by Sam
-
did: finish refactoring of render pipeline, yipi! :)Mon, 17 Apr 2023 18:02:19 +0700, by Sam
-
did: big refactoringWed, 12 Apr 2023 01:20:53 +0700, by Sam
-
did: small name changeTue, 11 Apr 2023 01:06:37 +0700, by Sam
-
add: mesh primitivesTue, 11 Apr 2023 00:58:16 +0700, by Sam
-
fix: completely overhole buffer handling for drawing, fix shitMon, 10 Apr 2023 20:09:37 +0700, by Sam
-
did: refactor mesh code, prepare for instance-dataMon, 10 Apr 2023 00:53:16 +0700, by Sam
-
did: implement uniforms, some refactoringSun, 09 Apr 2023 01:04:54 +0700, by Sam
-
did: refactor GPU data types, more generic, prepare to use for decriptors/uniformsFri, 07 Apr 2023 00:32:07 +0700, by Sam
-
add: better mesh support, indexed meshThu, 06 Apr 2023 00:30:56 +0700, by Sam
-
did: update progressWed, 05 Apr 2023 00:45:16 +0700, by Sam
-
add: build- and runtime configuration system with hot-code reloadWed, 05 Apr 2023 00:42:24 +0700, by Sam
-
did: small changes from refactoringWed, 05 Apr 2023 00:41:11 +0700, by Sam
-
did: improve importsWed, 05 Apr 2023 00:40:38 +0700, by Sam
-
add: comments for further refactoringMon, 03 Apr 2023 00:10:08 +0700, by Sam
-
yay: first triangle rendering with new engine implmentationMon, 03 Apr 2023 00:06:24 +0700, by Sam
-
did: first final implementation of scene-graph <-> pipeline connection, not working yetSun, 02 Apr 2023 01:22:09 +0700, by Sam
-
did: real implementation of buffer and memory, getting closer to collect shit for drawing per pipelineSat, 01 Apr 2023 00:40:02 +0700, by Sam
-
did: allow runtime shader-input definitionsFri, 31 Mar 2023 16:00:16 +0700, by Sam
-
add: multiple pipelines per subpassThu, 30 Mar 2023 00:00:54 +0700, by Sam
-
did: refactor rendering/scene conceptWed, 29 Mar 2023 23:35:39 +0700, by Sam
-
did: reorganize codeTue, 28 Mar 2023 00:20:49 +0700, by Sam
-
add: working render loopMon, 27 Mar 2023 21:01:32 +0700, by Sam
-
add: render main loop structureSun, 26 Mar 2023 01:56:19 +0700, by Sam
-
add: descriptors, better swapchain implementationFri, 24 Mar 2023 00:11:42 +0700, by Sam
-
did: some refactoringMon, 20 Mar 2023 23:48:46 +0700, by Sam
-
add: finally working initial approach for shader definitionsMon, 20 Mar 2023 10:25:50 +0700, by Sam
-
did: update to use new shader conceptFri, 17 Mar 2023 01:11:58 +0700, by Sam
-
add: really need telemetry at some pointFri, 17 Mar 2023 01:11:43 +0700, by Sam
-
add: initial version of better shader-shitFri, 17 Mar 2023 01:11:18 +0700, by Sam
-
add: vertex and (initial) shader types and methodsTue, 14 Mar 2023 13:21:40 +0700, by Sam
-
add: more vulkan objectsMon, 06 Mar 2023 23:50:21 +0700, by Sam
-
add: swapchain, images, fix some destroctorsThu, 02 Mar 2023 23:16:45 +0700, by Sam
-
add: swapchain API, more refactoringWed, 01 Mar 2023 23:58:39 +0700, by Sam
-
add: consistent way to define platform-specific codeWed, 01 Mar 2023 00:01:06 +0700, by Sam
-
add: device, surface and refactoringTue, 28 Feb 2023 23:51:07 +0700, by Sam
-
add: testing for vulkan API wrapperTue, 28 Feb 2023 00:08:52 +0700, by Sam
-
add: more stuff for the vulkan API wrappersTue, 28 Feb 2023 00:08:28 +0700, by Sam
-
Merge branch 'main' of github.com:saemideluxe/semicongineMon, 27 Feb 2023 00:05:26 +0700, by Sam
-
fix: some windows issuesSat, 25 Feb 2023 18:56:42 +0700, by Sam
-
add: better vulkan wrappersMon, 27 Feb 2023 00:04:57 +0700, by Sam
-
try: more win compilation fixesSat, 25 Feb 2023 01:21:29 +0700, by Sam
-
fix: window compiling issueSat, 25 Feb 2023 01:18:21 +0700, by Sam
-
fix: type mismatchSat, 25 Feb 2023 01:13:42 +0700, by Sam
-
did: a few fixes for new APISat, 25 Feb 2023 00:44:05 +0700, by Sam
-
fix: tons of errors in wrapper generator, can now compile, extension function not loaded yet it seemsFri, 24 Feb 2023 01:32:45 +0700, by Sam
-
add: new vulkan api wrapper, not done yetThu, 23 Feb 2023 00:34:38 +0700, by Sam
-
did: complete vulkan api generator pipeline for nowWed, 22 Feb 2023 18:36:26 +0700, by Sam
-
did: final cleanup for nowWed, 22 Feb 2023 18:36:01 +0700, by Sam
-
add: fix name clashesWed, 22 Feb 2023 18:22:20 +0700, by Sam
-
add: beta versionWed, 22 Feb 2023 00:44:03 +0700, by Sam
-
add: vulkan api generator, not finished yetMon, 20 Feb 2023 10:33:53 +0700, by Sam
-
add: color functions + gamma correctionTue, 07 Feb 2023 12:20:04 +0700, by Sam
-
fix: disable mesa layer in release buildMon, 06 Feb 2023 23:36:55 +0700, by Sam
-
add: circle meshMon, 06 Feb 2023 23:33:10 +0700, by Sam
-
fix: stuff, add working pongMon, 06 Feb 2023 23:32:59 +0700, by Sam
-
did: update readmeSun, 05 Feb 2023 21:57:59 +0700, by Sam
-
did: some minor fixes, add optinal FPS limitSun, 05 Feb 2023 21:57:07 +0700, by Sam
-
did: cleanup + auto-generate mvp-transformartion in shader codeSun, 05 Feb 2023 11:39:11 +0700, by Sam
-
did: update readme (this single X was a ton of work)Sun, 05 Feb 2023 00:48:03 +0700, by Sam
-
fix: mouse coord, colorsSun, 05 Feb 2023 00:46:40 +0700, by Sam
-
fix: API changesSun, 05 Feb 2023 00:28:18 +0700, by Sam
-
add: nicer keyboard demoSun, 05 Feb 2023 00:20:07 +0700, by Sam
-
add: nicer keyboard demoSun, 05 Feb 2023 00:15:48 +0700, by Sam
-
fix: input mappingSun, 05 Feb 2023 00:15:31 +0700, by Sam
-
add: keyboard/mouse inpute testSat, 04 Feb 2023 02:24:41 +0700, by Sam
-
fix: scene graph, inputSat, 04 Feb 2023 02:24:15 +0700, by Sam
-
fix: some formatting, bug when opening on windows.Wed, 25 Jan 2023 23:56:59 +0700, by Sam
-
did: rename and update older demos to work with new APIsTue, 24 Jan 2023 10:22:38 +0700, by Sam
-
did: deep refactoring of handling vertrex attribute and buffer updates, don't ask ;(Sun, 22 Jan 2023 22:46:53 +0700, by Sam
-
did: use new vector and matrix names for simpler codeFri, 20 Jan 2023 16:53:37 +0700, by Sam
-
did: refactor Matrix namesFri, 20 Jan 2023 16:36:52 +0700, by Sam
-
did: refactor Vector namesFri, 20 Jan 2023 16:13:32 +0700, by Sam
-
did: cleanup main namespace, add: better coordinate handling in input exampleFri, 20 Jan 2023 00:41:55 +0700, by Sam
-
fix: remove rsyncThu, 19 Jan 2023 22:55:56 +0700, by Sam
-
fix: use console for debug buidsThu, 19 Jan 2023 22:50:32 +0700, by Sam
-
add: improve build on windowsThu, 19 Jan 2023 22:49:12 +0700, by Sam
-
fix: wrong number of swapchain imagesThu, 19 Jan 2023 17:39:32 +0700, by Sam
-
fix: quit early to prevent swapchain recreation after program terminationThu, 19 Jan 2023 17:00:06 +0700, by Sam
-
fix: correct address retrievalThu, 19 Jan 2023 16:41:50 +0700, by Sam
-
fix: unusable function at compile timeThu, 19 Jan 2023 16:24:54 +0700, by Sam
-
add: some more instructionsThu, 19 Jan 2023 00:47:12 +0700, by Sam
-
add: nimble configThu, 19 Jan 2023 00:43:47 +0700, by Sam
-
add: some changes to build on windows hostThu, 19 Jan 2023 00:42:40 +0700, by Sam
-
add: some build instructions for windowsThu, 19 Jan 2023 00:41:41 +0700, by Sam
-
fix: typoWed, 18 Jan 2023 14:44:38 +0700, by Sam
-
add: correct publishing dir, correct check when nimcheck is runningWed, 18 Jan 2023 14:43:07 +0700, by Sam
-
no need to upload notesWed, 18 Jan 2023 14:15:47 +0700, by Sam
-
fix: organize notes a bitWed, 18 Jan 2023 14:15:08 +0700, by Sam
-
did: rename projectWed, 18 Jan 2023 13:52:48 +0700, by Sam
-
fix: hello cube, add: run_all commandWed, 18 Jan 2023 13:49:12 +0700, by Sam
-
did: tons of stuff, input, refactoring, fix some errors, some template improvment, sorry for super-commitWed, 18 Jan 2023 09:52:03 +0700, by Sam
-
did: update notesMon, 16 Jan 2023 00:51:03 +0700, by Sam
-
did: migrate rest of make functionalityMon, 16 Jan 2023 00:45:31 +0700, by Sam
-
add: support for instance dataMon, 16 Jan 2023 00:35:41 +0700, by Sam
-
fix: newlineMon, 16 Jan 2023 00:03:20 +0700, by Sam
-
did: refactoring, move more from make to nimscriptSun, 15 Jan 2023 23:23:54 +0700, by Sam
-
add: working implementation of uniformsSat, 14 Jan 2023 23:34:50 +0700, by Sam
-
did: structure notes a bit betterSat, 14 Jan 2023 14:15:50 +0700, by Sam
-
add: missing fileSat, 14 Jan 2023 14:08:45 +0700, by Sam
-
add: corret make dependenciesSat, 14 Jan 2023 14:08:23 +0700, by Sam
-
big refactoring, part1Sat, 14 Jan 2023 14:08:00 +0700, by Sam
-
did: simplify publishing mechanismWed, 11 Jan 2023 11:55:54 +0700, by Sam
-
did: update gitignoreWed, 11 Jan 2023 11:43:59 +0700, by Sam
-
fix: build from scratch not working, remove temp shader files from compilationWed, 11 Jan 2023 11:43:22 +0700, by Sam
-
did: change shader compilation to run during program compilation, maybe add dynamic version laterWed, 11 Jan 2023 11:15:02 +0700, by Sam
-
add: some comments for assetsWed, 11 Jan 2023 00:43:43 +0700, by Sam
-
did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilationWed, 11 Jan 2023 00:43:17 +0700, by Sam
-
add: clean examples, update build configsTue, 10 Jan 2023 00:24:37 +0700, by Sam
-
add: generate ubermeshesTue, 10 Jan 2023 00:23:40 +0700, by Sam
-
did: introduce scene graph, meshs and generic vertex buffersMon, 09 Jan 2023 11:04:19 +0700, by Sam
-
add: basic vertex buffer functionalityThu, 05 Jan 2023 01:16:48 +0700, by Sam
-
add: vertex basics, some refactoringSun, 01 Jan 2023 01:00:50 +0700, by Sam
-
add: matrix multiplications, testsFri, 30 Dec 2022 15:56:17 +0700, by Sam
-
add: windows buildsWed, 28 Dec 2022 20:33:15 +0700, by Sam
-
did: exclude test outputWed, 28 Dec 2022 11:44:08 +0700, by Sam
-
add: vector/matrix modules, tests, nim config scriptWed, 28 Dec 2022 11:42:21 +0700, by Sam
-
did: cleanup up a bitTue, 27 Dec 2022 20:47:48 +0700, by Sam
-
Merge /mnt/Users/sam/git/vulkanSat, 24 Dec 2022 22:38:09 +0700, by Sam
-
did: make it work on windowsSat, 24 Dec 2022 22:32:46 +0700, by sam
-
fix: segfault on shutdownSat, 24 Dec 2022 22:38:03 +0700, by Sam
-
add: a few missing changesThu, 22 Dec 2022 19:35:54 +0700, by Sam
-
Merge remote-tracking branch 'github/main'Thu, 22 Dec 2022 19:33:00 +0700, by Sam
-
Initial commitThu, 22 Dec 2022 19:30:55 +0700, by Sam
-
add: structure code for crossplatform, add some input handling + bugfixesThu, 22 Dec 2022 00:06:40 +0700, by Sam
-
did: refactor, add resizing, proper cleanupTue, 20 Dec 2022 00:28:05 +0700, by Sam
-
add: skeleton to download thirdparty buildsMon, 19 Dec 2022 10:56:04 +0700, by Sam
-
did: hello world triangle, a bit of code organizationMon, 19 Dec 2022 10:41:20 +0700, by Sam
-
add: more steps in setupFri, 16 Dec 2022 00:05:41 +0700, by Sam
-
add: initial versionWed, 14 Dec 2022 00:49:35 +0700, by Sam