Mercurial > games > semicongine
graph
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add: steam-assets toolingFri, 05 Apr 2024 21:41:15 +0700, by sam
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del: linux-guardThu, 04 Apr 2024 22:09:48 +0700, by sam
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add: support steam uploads on windowsThu, 04 Apr 2024 22:08:25 +0700, by sam
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did: fix spellingThu, 04 Apr 2024 20:59:19 +0700, by sam
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add: api to interact with steamThu, 04 Apr 2024 17:21:56 +0700, by sam
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add: unnecessary scriptWed, 03 Apr 2024 21:07:33 +0700, by sam
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del: unnecessary script, using it only on main hostWed, 03 Apr 2024 21:06:24 +0700, by sam
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mergeWed, 03 Apr 2024 19:53:20 +0700, by sam
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fix: classic, off-by-one XDWed, 03 Apr 2024 19:49:42 +0700, by sam
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add: console for windows debug buildsWed, 03 Apr 2024 02:59:21 -0700, by sam
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fix: steamcmd and build-script locationWed, 03 Apr 2024 16:00:33 +0700, by sam
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fix: steamcmd not executable, implement steam-uploadWed, 03 Apr 2024 15:00:40 +0700, by sam
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add: steamcmd bootstrap packageWed, 03 Apr 2024 13:02:41 +0700, by sam
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add: initial code for automated steam buildsWed, 03 Apr 2024 13:00:33 +0700, by sam
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add: some more debug logTue, 02 Apr 2024 23:06:39 +0700, by sam
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add: support for color space conversion, convert color space if srgb is not available for imagesTue, 02 Apr 2024 22:02:44 +0700, by sam
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fix: typoTue, 02 Apr 2024 16:48:23 +0700, by sam
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did: cleanupTue, 02 Apr 2024 16:19:31 +0700, by sam
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did: adjust integer sizes to match vulkan API (more) directlyTue, 02 Apr 2024 16:09:38 +0700, by sam
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add: some checks for image creationTue, 02 Apr 2024 14:05:22 +0700, by sam
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fix: always forget to reset this one when debugging :)Tue, 02 Apr 2024 00:37:42 +0700, by sam
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fix: again, I think, I have now a correct syncing of vertex buffers updates and drawing of multiple frames in flight XDMon, 01 Apr 2024 22:42:50 +0700, by sam
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mergeMon, 01 Apr 2024 01:06:22 +0700, by sam
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did: set correct parametersMon, 01 Apr 2024 01:05:20 +0700, by sam
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fix: swapchain recreating had a bugMon, 01 Apr 2024 00:48:50 +0700, by sam
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did: undo testing parameters, shit is now running as we hope, roughly, I thinkMon, 01 Apr 2024 00:34:34 +0700, by sam
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fix: bad syncing mechanism, much better now (I think)Mon, 01 Apr 2024 00:30:29 +0700, by sam
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did: tons of small improvments, on the way to make GPU sync (more) correct I guessSun, 31 Mar 2024 22:11:50 +0700, by sam
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add: a few more exposed parameters to the render APISun, 31 Mar 2024 18:13:46 +0700, by sam
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did: some renamingSat, 30 Mar 2024 23:10:50 +0700, by sam