Mercurial > games > semicongine
graph
-
did: better memory selectionThu, 27 Apr 2023 20:43:27 +0700, by Sam
-
fix: typoThu, 27 Apr 2023 01:58:16 -0700, by Sam
-
add: base code structure for cross-platform soundThu, 27 Apr 2023 00:36:45 +0700, by Sam
-
del: debug codeThu, 27 Apr 2023 00:30:19 +0700, by Sam
-
del: legacyThu, 27 Apr 2023 00:24:10 +0700, by Sam
-
add: improvments and E10 (pong)Thu, 27 Apr 2023 00:23:23 +0700, by Sam
-
add: upgrade all simple examples to new engine versionWed, 26 Apr 2023 02:15:43 +0700, by Sam
-
add: window-resize checkTue, 25 Apr 2023 18:32:23 +0700, by Sam
-
did: update example 04Tue, 25 Apr 2023 18:24:18 +0700, by Sam
-
add: correct mesh buffer data updates to GPUTue, 25 Apr 2023 18:23:57 +0700, by Sam
-
did: migrate to new engine versionSat, 22 Apr 2023 17:34:59 +0700, by Sam
-
add: some helper functionsSat, 22 Apr 2023 17:34:42 +0700, by Sam
-
add: small buffer adjustmentSat, 22 Apr 2023 16:52:55 +0700, by Sam
-
fix: mixing memory location types is not workingSat, 22 Apr 2023 16:48:07 +0700, by Sam
-
add: some cleanup, discovered bugFri, 21 Apr 2023 00:29:09 +0700, by Sam
-
did: rewrite example 02 with new engine approachThu, 20 Apr 2023 23:46:22 +0700, by Sam
-
did: simplify codeThu, 20 Apr 2023 23:45:57 +0700, by Sam
-
add: remove a few warning, improve a few thingsThu, 20 Apr 2023 23:45:36 +0700, by Sam
-
add: correct swapchain destruction, update 1st example to be workingThu, 20 Apr 2023 21:59:52 +0700, by Sam
-
add: support for smooth swapchain-recreationThu, 20 Apr 2023 01:00:48 +0700, by Sam
-
add: recreation of swapchain (at least on linux, windows will likely fail, needs testingWed, 19 Apr 2023 01:45:16 +0700, by Sam
-
did: update readmeTue, 18 Apr 2023 03:06:14 +0700, by Sam
-
add: input handling, small refactoring for rendererTue, 18 Apr 2023 03:04:37 +0700, by Sam
-
did: finish refactoring of render pipeline, yipi! :)Mon, 17 Apr 2023 18:02:19 +0700, by Sam
-
did: big refactoringWed, 12 Apr 2023 01:20:53 +0700, by Sam
-
did: small name changeTue, 11 Apr 2023 01:06:37 +0700, by Sam
-
add: mesh primitivesTue, 11 Apr 2023 00:58:16 +0700, by Sam
-
fix: completely overhole buffer handling for drawing, fix shitMon, 10 Apr 2023 20:09:37 +0700, by Sam
-
did: refactor mesh code, prepare for instance-dataMon, 10 Apr 2023 00:53:16 +0700, by Sam
-
did: implement uniforms, some refactoringSun, 09 Apr 2023 01:04:54 +0700, by Sam