Mercurial > games > semicongine
graph
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did: refacotor for easier user of sRGB-conversion functionsMon, 15 Apr 2024 20:22:16 +0700, by sam
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add: assignment operator, normal 2D vectorMon, 15 Apr 2024 14:36:19 +0700, by sam
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fix: stringify functionMon, 15 Apr 2024 12:22:13 +0700, by sam
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add: temporary helper function, maybe need to do this better anywaysSun, 14 Apr 2024 00:34:04 +0700, by sam
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undid: some ugly formattingSat, 13 Apr 2024 21:31:40 +0700, by sam
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did: small cleanupSat, 13 Apr 2024 18:22:43 +0700, by sam
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did: improve error messageSat, 13 Apr 2024 11:55:22 +0700, by sam
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fix: errors that have now been discovered thanks to last commit :)Sat, 13 Apr 2024 11:20:13 +0700, by sam
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did: add name for material types and fix shader-materialtype-compatability checkSat, 13 Apr 2024 11:09:02 +0700, by sam
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fix: ortho projection matrix (hopefully), better string output for matrix and vectorSat, 13 Apr 2024 00:22:45 +0700, by sam
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add: default application nameFri, 12 Apr 2024 19:44:27 +0700, by sam
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fix: packaging fails if there are no resources, fix: zip-generationFri, 12 Apr 2024 19:36:38 +0700, by sam
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mergeTue, 09 Apr 2024 23:57:57 +0700, by sam
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add: sqlite dll for windows buildsTue, 09 Apr 2024 11:48:41 +0700, by sam
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did: mini adjustment of log outputTue, 09 Apr 2024 23:57:13 +0700, by sam
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del: unused parameterSun, 07 Apr 2024 23:36:24 +0700, by sam
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add: enforce adding default value for storage loadsSun, 07 Apr 2024 22:19:39 +0700, by sam
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did: undo complicated background storage API, sync is good enough for nowSun, 07 Apr 2024 21:56:43 +0700, by sam
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tmp: move stuff to notebookSun, 07 Apr 2024 20:12:52 +0700, by sam
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add: tests and did some simplification of codeSun, 07 Apr 2024 01:17:40 +0700, by sam
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add: final (for now) storage APISun, 07 Apr 2024 00:35:45 +0700, by sam
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do: intermediate save before doing shit from scratchSat, 06 Apr 2024 22:48:30 +0700, by sam
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add: inital version of storage api (untested)Sat, 06 Apr 2024 21:26:31 +0700, by sam
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did: remove unused importSat, 06 Apr 2024 17:45:20 +0700, by sam