Mercurial > games > semicongine
graph
-
did: improve dynamic array, mesh and material APIs a ton, changes in material attributes are now detected and will trigger uniform-updatesSun, 07 Jan 2024 00:56:44 +0700, by Sam
-
did: overhaul dynamic array-api in a few placesThu, 04 Jan 2024 21:13:11 +0700, by Sam
-
did: improve/refactor some of the material APIWed, 03 Jan 2024 11:19:55 +0700, by Sam
-
some fixes + some intermedite stateMon, 01 Jan 2024 21:41:40 +0700, by Sam
-
del: debug echosMon, 01 Jan 2024 17:40:29 +0700, by Sam
-
fix: grid-generation not correctMon, 01 Jan 2024 17:39:49 +0700, by Sam
-
add: correct grid-mesh indicesSat, 30 Dec 2023 00:17:04 +0700, by Sam
-
did: an "intermediate" commit, for syncing between machines, nothing special to see hereThu, 28 Dec 2023 22:33:12 +0700, by Sam
-
fix: do not try to change fullscreen if already in correct statusWed, 27 Dec 2023 16:14:36 +0700, by sam
-
fix: enforce gui-app on windowsWed, 27 Dec 2023 16:08:13 +0700, by sam
-
fix: logging output on windowsWed, 27 Dec 2023 16:01:05 +0700, by sam
-
add: better api for fullscreen managementWed, 27 Dec 2023 14:29:15 +0700, by sam
-
fix: bad way to do build configTue, 26 Dec 2023 21:12:14 +0700, by Sam
-
did: adjust build-variables and configTue, 26 Dec 2023 19:13:58 +0700, by Sam
-
Merge branch 'main' of github.com:saemideluxe/semicongineTue, 26 Dec 2023 15:16:57 +0700, by Sam
-
did: some more audio functionality, some unfinished grid-mesh codeTue, 26 Dec 2023 15:16:34 +0700, by Sam
-
del: warningTue, 26 Dec 2023 12:07:26 +0700, by Sam
-
add: build-time code for resouce importingSat, 09 Dec 2023 01:07:12 +0700, by Sam
-
add: function to zip directories, usefull when creating distsWed, 06 Dec 2023 00:37:34 +0700, by Sam
-
did: finish importing systemWed, 06 Dec 2023 00:05:55 +0700, by Sam
-
add: importer-script for blenderTue, 05 Dec 2023 22:46:32 +0700, by Sam
-
add: import-helpers for nimscriptsSun, 03 Dec 2023 22:26:58 +0700, by Sam
-
fix: move switches into our engine-build-funcSun, 03 Dec 2023 01:48:55 +0700, by Sam
-
add: util to build projects more streamlinedSun, 03 Dec 2023 01:02:42 +0700, by Sam
-
did: update nimble package specsSun, 03 Dec 2023 00:07:34 +0700, by Sam
-
fix: cleanup when multiple textures use same vulkan imageSun, 03 Dec 2023 00:05:38 +0700, by Sam
-
fix: old settingsSat, 02 Dec 2023 22:26:45 +0700, by Sam
-
Merge branch 'main' of github.com:saemideluxe/semicongineSat, 02 Dec 2023 22:26:26 +0700, by Sam
-
did: package restructuring according to nimble recommendation for librariesSat, 02 Dec 2023 22:23:29 +0700, by Sam
-
fix: more animation issuesMon, 27 Nov 2023 23:14:09 +0700, by Sam
-
fix: a few things wrong with animationsMon, 27 Nov 2023 21:31:34 +0700, by Sam
-
del: default material makes no sense, fix: gltf import orientationSun, 26 Nov 2023 23:09:19 +0700, by Sam
-
did: small refactoring and some bug fixesSun, 26 Nov 2023 21:26:46 +0700, by Sam
-
fix: all testsSun, 26 Nov 2023 19:53:00 +0700, by Sam
-
did: clenaup, fix: texture handlingSun, 26 Nov 2023 19:52:42 +0700, by Sam
-
did: update flags to reflect new defaults in nim v2Sun, 26 Nov 2023 16:20:24 +0700, by Sam
-
fix: make tests working againSat, 25 Nov 2023 22:59:06 +0700, by Sam
-
fix: finally supporting different material types + indexed materials correctly, incl. textures... I hope...Sat, 25 Nov 2023 22:58:25 +0700, by Sam
-
fix: tests, test_materials and test_mesh still needs to be doneWed, 22 Nov 2023 23:24:47 +0700, by Sam
-
add: missing material module, some functions for noiseWed, 22 Nov 2023 23:24:07 +0700, by Sam
-
fix: setup of materials, still need to check with multiple materials in scene (maybe write new test?)Wed, 22 Nov 2023 23:22:47 +0700, by Sam
-
fix: first example to work correctly with new material systemSat, 21 Oct 2023 01:06:51 +0700, by Sam
-
did: improve material system a ton, more to comeSat, 21 Oct 2023 01:05:34 +0700, by Sam
-
add: function-based animations, preparing-refactring for better material system, hashable dynamic arraysThu, 12 Oct 2023 14:55:28 +0700, by Sam
-
add: mesh name to drawableWed, 04 Oct 2023 22:02:23 +0700, by Sam
-
add anykey-pressed api, extend default charset when loading fontsMon, 02 Oct 2023 10:15:09 +0700, by Sam
-
improve 2D collision, add some vector functionality, allow shaders/pipelines to be ordered for deterministic rendering orderSun, 01 Oct 2023 20:53:35 +0700, by Sam
-
add: support inverse matrix and normalized mouse positionFri, 29 Sep 2023 19:30:07 +0700, by Sam
-
add: better scene handling, add API to unload scene (not tested yet though)Sun, 24 Sep 2023 23:15:08 +0700, by Sam
-
fix string formatting + move function in correct moduleSun, 24 Sep 2023 21:34:17 +0700, by Sam
-
add: option to walk resources in a specific directorySun, 24 Sep 2023 00:21:42 +0700, by Sam
-
add: some not-null assertionsSat, 23 Sep 2023 23:05:22 +0700, by Sam
-
allow more openArrays, better debug output, better default exportsSat, 23 Sep 2023 22:10:33 +0700, by Sam
-
fix: indexing wrongThu, 21 Sep 2023 23:34:38 +0700, by Sam
-
add: correct ordering of materialsWed, 20 Sep 2023 23:25:44 +0700, by Sam
-
add: consider multiple materials when loading gltfWed, 20 Sep 2023 22:52:46 +0700, by Sam
-
add: multi-material for meshesWed, 20 Sep 2023 22:35:04 +0700, by Sam
-
fix: testsWed, 20 Sep 2023 22:02:20 +0700, by Sam
-
did: mini-API QoL improvmentTue, 19 Sep 2023 23:53:04 +0700, by Sam
-
did: improve error output, allow import of meshes without materialsTue, 19 Sep 2023 21:27:25 +0700, by Sam
-
did: formatting and better mesh-toStringSun, 17 Sep 2023 22:44:16 +0700, by Sam
-
did: a ton of small improvmentsSun, 17 Sep 2023 21:09:38 +0700, by Sam
-
add: a few API improvments, add mesh-conversion methodThu, 14 Sep 2023 23:59:10 +0700, by Sam
-
fix: animation time can overflow, clip it nowMon, 11 Sep 2023 23:15:25 +0700, by Sam