Mercurial > games > semicongine
graph
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add: make same attribute for different shaders work correctly, yipie!Fri, 25 Aug 2023 01:09:23 +0700, by Sam
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fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...Fri, 25 Aug 2023 00:29:51 +0700, by Sam
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fix: make stuff halfway workingMon, 21 Aug 2023 00:17:16 +0700, by Sam
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add: first complete working version of multiple materials and shaders per scene, yipie :)Sat, 19 Aug 2023 23:30:25 +0700, by Sam
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add: first complete working version of multiple materials and shaders per scene, yipie :)Sat, 19 Aug 2023 22:24:06 +0700, by Sam
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add: first, incomplete version of material useSat, 19 Aug 2023 01:10:42 +0700, by Sam