Mercurial > games > semicongine
graph
-
did: finish refactoring of render pipeline, yipi! :)Mon, 17 Apr 2023 18:02:19 +0700, by Sam
-
did: big refactoringWed, 12 Apr 2023 01:20:53 +0700, by Sam
-
did: small name changeTue, 11 Apr 2023 01:06:37 +0700, by Sam
-
add: mesh primitivesTue, 11 Apr 2023 00:58:16 +0700, by Sam
-
fix: completely overhole buffer handling for drawing, fix shitMon, 10 Apr 2023 20:09:37 +0700, by Sam
-
did: refactor mesh code, prepare for instance-dataMon, 10 Apr 2023 00:53:16 +0700, by Sam
-
did: implement uniforms, some refactoringSun, 09 Apr 2023 01:04:54 +0700, by Sam
-
did: refactor GPU data types, more generic, prepare to use for decriptors/uniformsFri, 07 Apr 2023 00:32:07 +0700, by Sam
-
add: better mesh support, indexed meshThu, 06 Apr 2023 00:30:48 +0700, by Sam
-
did: update progressWed, 05 Apr 2023 00:45:16 +0700, by Sam
-
add: build- and runtime configuration system with hot-code reloadWed, 05 Apr 2023 00:42:24 +0700, by Sam
-
did: small changes from refactoringWed, 05 Apr 2023 00:41:11 +0700, by Sam
-
did: improve importsWed, 05 Apr 2023 00:40:38 +0700, by Sam
-
add: comments for further refactoringMon, 03 Apr 2023 00:10:08 +0700, by Sam
-
yay: first triangle rendering with new engine implmentationMon, 03 Apr 2023 00:06:24 +0700, by Sam
-
did: first final implementation of scene-graph <-> pipeline connection, not working yetSun, 02 Apr 2023 01:22:09 +0700, by Sam
-
did: real implementation of buffer and memory, getting closer to collect shit for drawing per pipelineSat, 01 Apr 2023 00:40:02 +0700, by Sam
-
did: allow runtime shader-input definitionsFri, 31 Mar 2023 16:00:16 +0700, by Sam
-
add: multiple pipelines per subpassThu, 30 Mar 2023 00:00:54 +0700, by Sam
-
did: refactor rendering/scene conceptWed, 29 Mar 2023 23:35:39 +0700, by Sam
-
did: reorganize codeTue, 28 Mar 2023 00:20:49 +0700, by Sam
-
add: working render loopMon, 27 Mar 2023 21:01:32 +0700, by Sam
-
add: render main loop structureSun, 26 Mar 2023 01:56:19 +0700, by Sam
-
add: descriptors, better swapchain implementationFri, 24 Mar 2023 00:11:42 +0700, by Sam
-
did: some refactoringMon, 20 Mar 2023 23:48:46 +0700, by Sam
-
add: finally working initial approach for shader definitionsMon, 20 Mar 2023 10:25:50 +0700, by Sam
-
did: update to use new shader conceptFri, 17 Mar 2023 01:11:58 +0700, by Sam
-
add: really need telemetry at some pointFri, 17 Mar 2023 01:11:43 +0700, by Sam
-
add: initial version of better shader-shitFri, 17 Mar 2023 01:11:18 +0700, by Sam
-
add: vertex and (initial) shader types and methodsTue, 14 Mar 2023 13:21:40 +0700, by Sam