Mercurial > games > semicongine
graph
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did: introduce scene graph, meshs and generic vertex buffersMon, 09 Jan 2023 11:04:19 +0700, by Sam
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add: basic vertex buffer functionalityThu, 05 Jan 2023 01:16:48 +0700, by Sam
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add: vertex basics, some refactoringSun, 01 Jan 2023 01:00:50 +0700, by Sam
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add: matrix multiplications, testsFri, 30 Dec 2022 15:56:17 +0700, by Sam
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add: windows buildsWed, 28 Dec 2022 20:33:15 +0700, by Sam
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did: exclude test outputWed, 28 Dec 2022 11:44:08 +0700, by Sam
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add: vector/matrix modules, tests, nim config scriptWed, 28 Dec 2022 11:42:21 +0700, by Sam
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did: cleanup up a bitTue, 27 Dec 2022 20:47:48 +0700, by Sam
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Merge /mnt/Users/sam/git/vulkanSat, 24 Dec 2022 22:38:09 +0700, by Sam
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did: make it work on windowsSat, 24 Dec 2022 22:32:46 +0700, by sam
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fix: segfault on shutdownSat, 24 Dec 2022 22:38:03 +0700, by Sam
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add: a few missing changesThu, 22 Dec 2022 19:35:54 +0700, by Sam
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Merge remote-tracking branch 'github/main'Thu, 22 Dec 2022 19:33:00 +0700, by Sam
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Initial commitThu, 22 Dec 2022 19:30:55 +0700, by Sam
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add: structure code for crossplatform, add some input handling + bugfixesThu, 22 Dec 2022 00:06:40 +0700, by Sam
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did: refactor, add resizing, proper cleanupTue, 20 Dec 2022 00:28:05 +0700, by Sam
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add: skeleton to download thirdparty buildsMon, 19 Dec 2022 10:56:04 +0700, by Sam
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did: hello world triangle, a bit of code organizationMon, 19 Dec 2022 10:41:20 +0700, by Sam
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add: more steps in setupFri, 16 Dec 2022 00:05:41 +0700, by Sam
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add: initial versionWed, 14 Dec 2022 00:49:35 +0700, by Sam