Mercurial > games > semicongine
graph
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add: access to non-animated transformWed, 14 Jun 2023 23:31:59 +0700, by Sam
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add: another completed featureWed, 14 Jun 2023 22:56:43 +0700, by Sam
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add: what seems like a working animation system, atm integrated with entities, will add more for meshesWed, 14 Jun 2023 22:55:00 +0700, by Sam
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fix: super crazy input lag problem!Sat, 10 Jun 2023 00:31:51 +0700, by Sam
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fix: glb importThu, 08 Jun 2023 00:29:29 +0700, by Sam
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add: need separate 2D collision in order to get correct normalsTue, 06 Jun 2023 01:00:43 +0700, by Sam
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add: collision calculationsMon, 05 Jun 2023 23:57:16 +0700, by Sam
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did: improve matrix transformation API, no need to manually convert Vec3 anymoreSun, 04 Jun 2023 00:30:43 +0700, by Sam
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add: hitbox/sphere helpersSat, 03 Jun 2023 22:28:37 +0700, by Sam
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fix: bad/unclear nameSat, 03 Jun 2023 19:22:18 +0700, by Sam
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did: simplify config-changed-check, enforce settings-query to always pass default valueSat, 03 Jun 2023 16:58:32 +0700, by Sam
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add: audo level normalizationSat, 03 Jun 2023 16:56:51 +0700, by Sam
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did: adjust for small API changeSat, 03 Jun 2023 13:44:17 +0700, by Sam
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add: collision testsSat, 03 Jun 2023 13:32:15 +0700, by Sam
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did: restructure a bit, add hit-sphereSat, 03 Jun 2023 13:31:38 +0700, by Sam