Mercurial > games > semicongine
graph
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did: package restructuring according to nimble recommendation for librariesSat, 02 Dec 2023 22:23:29 +0700, by Sam
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fix: more animation issuesMon, 27 Nov 2023 23:14:09 +0700, by Sam
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fix: a few things wrong with animationsMon, 27 Nov 2023 21:31:34 +0700, by Sam
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del: default material makes no sense, fix: gltf import orientationSun, 26 Nov 2023 23:09:19 +0700, by Sam
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did: small refactoring and some bug fixesSun, 26 Nov 2023 21:26:46 +0700, by Sam
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fix: all testsSun, 26 Nov 2023 19:53:00 +0700, by Sam
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did: clenaup, fix: texture handlingSun, 26 Nov 2023 19:52:42 +0700, by Sam
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did: update flags to reflect new defaults in nim v2Sun, 26 Nov 2023 16:20:24 +0700, by Sam
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fix: make tests working againSat, 25 Nov 2023 22:59:06 +0700, by Sam
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fix: finally supporting different material types + indexed materials correctly, incl. textures... I hope...Sat, 25 Nov 2023 22:58:25 +0700, by Sam
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fix: tests, test_materials and test_mesh still needs to be doneWed, 22 Nov 2023 23:24:47 +0700, by Sam
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add: missing material module, some functions for noiseWed, 22 Nov 2023 23:24:07 +0700, by Sam
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fix: setup of materials, still need to check with multiple materials in scene (maybe write new test?)Wed, 22 Nov 2023 23:22:47 +0700, by Sam
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fix: first example to work correctly with new material systemSat, 21 Oct 2023 01:06:51 +0700, by Sam
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did: improve material system a ton, more to comeSat, 21 Oct 2023 01:05:34 +0700, by Sam
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add: function-based animations, preparing-refactring for better material system, hashable dynamic arraysThu, 12 Oct 2023 14:55:28 +0700, by Sam
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add: mesh name to drawableWed, 04 Oct 2023 22:02:23 +0700, by Sam
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add anykey-pressed api, extend default charset when loading fontsMon, 02 Oct 2023 10:15:09 +0700, by Sam
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improve 2D collision, add some vector functionality, allow shaders/pipelines to be ordered for deterministic rendering orderSun, 01 Oct 2023 20:53:35 +0700, by Sam
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add: support inverse matrix and normalized mouse positionFri, 29 Sep 2023 19:30:07 +0700, by Sam
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add: better scene handling, add API to unload scene (not tested yet though)Sun, 24 Sep 2023 23:15:08 +0700, by Sam
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fix string formatting + move function in correct moduleSun, 24 Sep 2023 21:34:17 +0700, by Sam
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add: option to walk resources in a specific directorySun, 24 Sep 2023 00:21:42 +0700, by Sam
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add: some not-null assertionsSat, 23 Sep 2023 23:05:22 +0700, by Sam
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allow more openArrays, better debug output, better default exportsSat, 23 Sep 2023 22:10:33 +0700, by Sam
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fix: indexing wrongThu, 21 Sep 2023 23:34:38 +0700, by Sam
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add: correct ordering of materialsWed, 20 Sep 2023 23:25:44 +0700, by Sam
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add: consider multiple materials when loading gltfWed, 20 Sep 2023 22:52:46 +0700, by Sam
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add: multi-material for meshesWed, 20 Sep 2023 22:35:04 +0700, by Sam
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fix: testsWed, 20 Sep 2023 22:02:20 +0700, by Sam