Mercurial > games > semicongine
graph
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did: update examples to use new API for scene + scene globalsMon, 08 May 2023 21:21:49 +0700, by Sam
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add: documentationMon, 08 May 2023 00:48:11 +0700, by Sam
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add: support for arrays of samplersMon, 08 May 2023 00:38:05 +0700, by Sam
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add: few improvments for working with texturesSun, 07 May 2023 18:13:39 +0700, by Sam
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add: new test file to test to do future test with materials etc.Sun, 07 May 2023 17:42:53 +0700, by Sam
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add: more todooooooSun, 07 May 2023 17:42:07 +0700, by Sam
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did: improve stability for configuration without uniforms and settings the engine rendererSun, 07 May 2023 17:41:45 +0700, by Sam
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ups, missing fileSun, 07 May 2023 01:30:38 +0700, by Sam
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add: skeleton for resourcesSun, 07 May 2023 01:02:06 +0700, by Sam
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did: a bit of cleanup with the config, also add some documentationSun, 07 May 2023 00:23:46 +0700, by Sam
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add: correct cleanupSun, 07 May 2023 00:22:58 +0700, by Sam
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add: textures now support in shader via scene data, also: improved config handling a bit, more to comeSat, 06 May 2023 23:06:33 +0700, by Sam
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add: texture testing, not working yet, something update un-updated descritors (even though we write the descriptors man!)Sat, 06 May 2023 01:37:33 +0700, by Sam
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add: uncomment some of the prepared texture code, nice interface for scene-global shader values (aka uniformsFri, 05 May 2023 23:57:56 +0700, by Sam
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add: initial code for texture support, not finished, had to completely refactor how to handle material-data (ie scene-wide data, sorry if you ever read thisFri, 05 May 2023 23:45:50 +0700, by Sam