Mercurial > games > semicongine
graph
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did: update gitignoreWed, 11 Jan 2023 11:43:59 +0700, by Sam
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fix: build from scratch not working, remove temp shader files from compilationWed, 11 Jan 2023 11:43:22 +0700, by Sam
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did: change shader compilation to run during program compilation, maybe add dynamic version laterWed, 11 Jan 2023 11:15:02 +0700, by Sam
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add: some comments for assetsWed, 11 Jan 2023 00:43:43 +0700, by Sam
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did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilationWed, 11 Jan 2023 00:43:17 +0700, by Sam
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add: clean examples, update build configsTue, 10 Jan 2023 00:24:37 +0700, by Sam
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add: generate ubermeshesTue, 10 Jan 2023 00:23:40 +0700, by Sam
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did: introduce scene graph, meshs and generic vertex buffersMon, 09 Jan 2023 11:04:19 +0700, by Sam
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add: basic vertex buffer functionalityThu, 05 Jan 2023 01:16:48 +0700, by Sam
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add: vertex basics, some refactoringSun, 01 Jan 2023 01:00:50 +0700, by Sam
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add: matrix multiplications, testsFri, 30 Dec 2022 15:56:17 +0700, by Sam
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add: windows buildsWed, 28 Dec 2022 20:33:15 +0700, by Sam
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did: exclude test outputWed, 28 Dec 2022 11:44:08 +0700, by Sam
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add: vector/matrix modules, tests, nim config scriptWed, 28 Dec 2022 11:42:21 +0700, by Sam
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did: cleanup up a bitTue, 27 Dec 2022 20:47:48 +0700, by Sam
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Merge /mnt/Users/sam/git/vulkanSat, 24 Dec 2022 22:38:09 +0700, by Sam
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did: make it work on windowsSat, 24 Dec 2022 22:32:46 +0700, by sam
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fix: segfault on shutdownSat, 24 Dec 2022 22:38:03 +0700, by Sam
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add: a few missing changesThu, 22 Dec 2022 19:35:54 +0700, by Sam
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Merge remote-tracking branch 'github/main'Thu, 22 Dec 2022 19:33:00 +0700, by Sam
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Initial commitThu, 22 Dec 2022 19:30:55 +0700, by Sam
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add: structure code for crossplatform, add some input handling + bugfixesThu, 22 Dec 2022 00:06:40 +0700, by Sam
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did: refactor, add resizing, proper cleanupTue, 20 Dec 2022 00:28:05 +0700, by Sam
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add: skeleton to download thirdparty buildsMon, 19 Dec 2022 10:56:04 +0700, by Sam
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did: hello world triangle, a bit of code organizationMon, 19 Dec 2022 10:41:20 +0700, by Sam
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add: more steps in setupFri, 16 Dec 2022 00:05:41 +0700, by Sam
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add: initial versionWed, 14 Dec 2022 00:49:35 +0700, by Sam
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did: undo last thing, hg-git can actually use .gitignoreThu, 21 Mar 2024 14:58:06 +0700, by sam
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did: cleanup and migrate gitignore to hgignoreThu, 21 Mar 2024 14:46:32 +0700, by sam
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add: shader compiler toolWed, 20 Mar 2024 18:47:42 +0700, by Sam
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did: improve handling of shader compilationTue, 19 Mar 2024 16:31:47 +0700, by Sam
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del: unused propertyMon, 18 Mar 2024 23:43:32 +0700, by Sam
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add: mesh-merging functionSat, 16 Mar 2024 21:14:43 +0700, by Sam
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add: correct checks for assigned material compatabilitySun, 10 Mar 2024 22:51:51 +0700, by Sam
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did: correct usage of vSync/triple bufferingSun, 10 Mar 2024 22:06:52 +0700, by Sam
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add: config loader; fix: circle-meshSun, 10 Mar 2024 20:02:11 +0700, by Sam
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add: shortcut for loading of json filesSat, 09 Mar 2024 23:06:27 +0700, by Sam
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fix: error in descriptors, wait for gpu before cleaning upSat, 09 Mar 2024 20:30:08 +0700, by Sam
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add: few string-ify methods, small fix for default-shadersSat, 09 Mar 2024 16:45:57 +0700, by Sam
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did: improve animation system, fix a few small thingsSat, 02 Mar 2024 18:46:45 +0700, by Sam
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fix: wrong comparisonSat, 24 Feb 2024 17:08:58 +0700, by Sam
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did: same for panelsSat, 24 Feb 2024 15:35:52 +0700, by Sam
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fix: font-api, allow consistent use of mesh-transformSat, 24 Feb 2024 14:31:15 +0700, by Sam
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fix: problem with text-position, simpler test-update functionSat, 17 Feb 2024 17:18:35 +0700, by Sam
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did: auto-formattingSat, 17 Feb 2024 16:37:24 +0700, by Sam
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add: helpers for screen-aspect/perspective matrix generating, auto-formatting was doneSat, 17 Feb 2024 16:31:54 +0700, by Sam
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fix: yielding duplicatesWed, 14 Feb 2024 23:15:53 +0700, by Sam
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did: refactor and improve packaging APIWed, 14 Feb 2024 21:58:43 +0700, by Sam
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fix: exe-bundling not working correctlySun, 11 Feb 2024 19:26:07 +0700, by Sam
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fix: text-alignment, a few smaller fixesSun, 11 Feb 2024 18:47:13 +0700, by Sam
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add: default samplersSat, 10 Feb 2024 21:19:43 +0700, by Sam
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add: input-processing for panelsSat, 10 Feb 2024 21:19:31 +0700, by Sam
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add: initial implementation of "panels"Sat, 10 Feb 2024 15:55:05 +0700, by Sam
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did: small refactoringSat, 10 Feb 2024 15:54:25 +0700, by Sam
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intermediate commit :PFri, 09 Feb 2024 20:02:55 +0700, by Sam
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add: panelsMon, 05 Feb 2024 23:11:22 +0700, by Sam
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did: small fix with materials & cleanupMon, 05 Feb 2024 00:23:30 +0700, by Sam
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add: proper sound test, from public domainSun, 04 Feb 2024 22:07:54 +0700, by Sam
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add: nicer key-stroke test, cleanup test-resource filesSat, 03 Feb 2024 23:03:34 +0700, by Sam
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did: mini-cleanupSat, 03 Feb 2024 21:40:25 +0700, by Sam
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fix: word-wrapping working correctly nowSat, 03 Feb 2024 21:38:34 +0700, by Sam
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add: word-wrapping for textsSat, 03 Feb 2024 19:33:57 +0700, by Sam
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add: word-wrapping for textsSat, 03 Feb 2024 19:33:12 +0700, by Sam
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add: text-wrapping, fix: incorrect descriptor poolsizesWed, 31 Jan 2024 00:29:40 +0700, by Sam
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fix: material handlinge, did: formatting, add: support for multi-material textsMon, 29 Jan 2024 00:21:16 +0700, by Sam
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fix: all tests (once more)Mon, 29 Jan 2024 00:19:35 +0700, by Sam
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del: debug printSun, 28 Jan 2024 22:18:25 +0700, by Sam
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add: correct version of text-alignment, and a few improvmentsSun, 28 Jan 2024 21:26:39 +0700, by Sam
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add: alignment for text boxesSun, 28 Jan 2024 00:41:11 +0700, by Sam
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did: changesSat, 27 Jan 2024 21:08:31 +0700, by Sam
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add: font/text improvments, support for newline renderingSat, 27 Jan 2024 00:31:11 +0700, by Sam
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add: 2d-packing algorithm for texture-atlas generationThu, 25 Jan 2024 20:23:22 +0700, by Sam
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add: packed textures for font-atlasSat, 20 Jan 2024 21:36:41 +0700, by Sam
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add: packed textures for font-atlasSat, 20 Jan 2024 21:28:17 +0700, by Sam
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did: image & font refactoring, add texture-atlas-packingSat, 20 Jan 2024 20:17:03 +0700, by Sam
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fix: error on bad uniform-attribute orderingMon, 08 Jan 2024 19:18:01 +0700, by Sam
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did: improve dynamic array, mesh and material APIs a ton, changes in material attributes are now detected and will trigger uniform-updatesSun, 07 Jan 2024 00:56:44 +0700, by Sam
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did: overhaul dynamic array-api in a few placesThu, 04 Jan 2024 21:13:11 +0700, by Sam
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did: improve/refactor some of the material APIWed, 03 Jan 2024 11:19:55 +0700, by Sam
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some fixes + some intermedite stateMon, 01 Jan 2024 21:41:40 +0700, by Sam
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del: debug echosMon, 01 Jan 2024 17:40:29 +0700, by Sam
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fix: grid-generation not correctMon, 01 Jan 2024 17:39:49 +0700, by Sam
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add: correct grid-mesh indicesSat, 30 Dec 2023 00:17:04 +0700, by Sam
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did: an "intermediate" commit, for syncing between machines, nothing special to see hereThu, 28 Dec 2023 22:33:12 +0700, by Sam
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fix: do not try to change fullscreen if already in correct statusWed, 27 Dec 2023 16:14:36 +0700, by sam
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fix: enforce gui-app on windowsWed, 27 Dec 2023 16:08:13 +0700, by sam
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fix: logging output on windowsWed, 27 Dec 2023 16:01:05 +0700, by sam
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add: better api for fullscreen managementWed, 27 Dec 2023 14:29:15 +0700, by sam
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fix: bad way to do build configTue, 26 Dec 2023 21:12:14 +0700, by Sam
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did: adjust build-variables and configTue, 26 Dec 2023 19:13:58 +0700, by Sam
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Merge branch 'main' of github.com:saemideluxe/semicongineTue, 26 Dec 2023 15:16:57 +0700, by Sam
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did: some more audio functionality, some unfinished grid-mesh codeTue, 26 Dec 2023 15:16:34 +0700, by Sam
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del: warningTue, 26 Dec 2023 12:07:26 +0700, by Sam
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add: build-time code for resouce importingSat, 09 Dec 2023 01:07:12 +0700, by Sam