Mercurial > games > semicongine
graph
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add: floorMod for vec/vec operationsMon, 12 Aug 2024 21:33:08 +0700, by sam
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add: floorDiv for vec/vec operationsMon, 12 Aug 2024 17:52:29 +0700, by sam
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add: support for int8 vectorsSun, 11 Aug 2024 19:24:47 +0700, by sam
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add: manhatten distanceSat, 10 Aug 2024 16:29:22 +0700, by sam
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fix: error on release buildFri, 09 Aug 2024 23:32:08 +0700, by sam
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add: allow do enable/disable time-logsFri, 09 Aug 2024 18:49:20 +0700, by sam
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fix: release build errorFri, 09 Aug 2024 12:46:38 +0700, by sam
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fix: timing not workingFri, 09 Aug 2024 07:18:24 +0700, by sam
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did: cleanup, add: vec2 matrix multiplication helpersThu, 08 Aug 2024 16:00:32 +0700, by sam
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fix: flip y axis on normalize mouse coordinatesWed, 07 Aug 2024 22:46:52 +0700, by sam
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fix: mouse lock on windowsWed, 07 Aug 2024 22:22:16 +0700, by sam
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did: reworked locked mouseWed, 07 Aug 2024 20:58:11 +0700, by sam
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did: work on cursor issues, but now sync unfinished things to notebookWed, 07 Aug 2024 19:09:03 +0700, by sam
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fix: mouse-locking, not done on windows yesWed, 07 Aug 2024 17:26:25 +0700, by sam
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fix: windows buildsWed, 07 Aug 2024 15:54:22 +0700, by sam
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add: some words to trigger CI docsTue, 06 Aug 2024 23:43:27 +0700, by sam
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add: documentation locationTue, 06 Aug 2024 23:41:54 +0700, by sam
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did: update hgignore and nimble versionTue, 06 Aug 2024 23:17:44 +0700, by sam
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did: finish mentioned refactoring, no API changes stillTue, 06 Aug 2024 22:57:43 +0700, by sam
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did: halfway complete refactoring to move from all-include to some-include+imports, no API changesTue, 06 Aug 2024 17:31:13 +0700, by sam
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add: better support for integer divisonTue, 06 Aug 2024 14:31:59 +0700, by sam
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add: a few more helper constantsTue, 06 Aug 2024 14:06:51 +0700, by sam
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fix: scale x to keep aspect ratio instead of yMon, 05 Aug 2024 17:17:31 +0700, by sam
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add: some more vector helpersSun, 04 Aug 2024 23:52:37 +0700, by sam
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add: nicer string output for integer vecsSun, 04 Aug 2024 20:50:38 +0700, by sam
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add: color utils and textbox refactoringSun, 04 Aug 2024 00:58:00 +0700, by sam
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del: font name not required in structSat, 03 Aug 2024 20:45:22 +0700, by sam
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del: whitespaceThu, 01 Aug 2024 00:06:54 +0700, by sam
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add: ray aabb-box intersection algorithmThu, 01 Aug 2024 05:42:25 +0700, by sam
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del: unused parameterTue, 30 Jul 2024 17:23:41 +0700, by sam
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fix: mat4 inverseTue, 30 Jul 2024 16:13:31 +0700, by sam
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add: storage tests, fix something not worth mentioningTue, 30 Jul 2024 14:48:30 +0700, by sam
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add: missing destroy-function for renderpassMon, 29 Jul 2024 20:21:00 +0700, by sam
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fixing stuffMon, 29 Jul 2024 20:09:04 +0700, by sam
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did: undo part of stupid API renaming a few weeks back ;(Mon, 29 Jul 2024 16:50:50 +0700, by sam
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did: undo part of stupid API renaming a few weeks back ;(Mon, 29 Jul 2024 16:05:09 +0700, by sam
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mergeMon, 29 Jul 2024 15:53:03 +0700, by sam
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did: undo part of stupid API renaming a few weeks back ;(Mon, 29 Jul 2024 15:49:37 +0700, by sam
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mergeMon, 29 Jul 2024 15:43:44 +0700, by sam
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replcae lodepng with stb_image, some cleanupMon, 29 Jul 2024 00:00:28 +0700, by sam
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did: fix a few thingsMon, 29 Jul 2024 15:04:52 +0700, by sam
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del: unused scriptMon, 29 Jul 2024 12:22:58 +0700, by sam
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fix: Readme wordingMon, 29 Jul 2024 10:59:24 +0700, by sam
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Removed tag mainMon, 29 Jul 2024 10:46:27 +0700, by sam
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Removed tag hgMon, 29 Jul 2024 10:45:54 +0700, by sam
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Removed tag hg2Mon, 29 Jul 2024 10:45:52 +0700, by sam
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fix: config still revering to v2Mon, 29 Jul 2024 10:34:46 +0700, by sam
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fix: sync-scriptSun, 28 Jul 2024 23:18:05 +0700, by sam
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fix: readme markupSun, 28 Jul 2024 23:16:10 +0700, by sam
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fix: git-sync scriptSun, 28 Jul 2024 23:14:22 +0700, by sam
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did: rename back to old name (no v2)Sun, 28 Jul 2024 23:10:57 +0700, by sam
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did: completely rewrite readmeSun, 28 Jul 2024 22:50:22 +0700, by sam
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Added tag hg2 for changeset cb4d626ca671Sun, 28 Jul 2024 21:59:22 +0700, by sam
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Added tag main for changeset e0f0a0be7880Sun, 28 Jul 2024 21:58:53 +0700, by sam
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Added tag hg for changeset 6deb5ceaa3fbSun, 28 Jul 2024 21:52:03 +0700, by sam
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mergeSun, 28 Jul 2024 21:39:45 +0700, by sam
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del: unused .gitignore fileSun, 28 Jul 2024 21:38:57 +0700, by sam
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fix: use old model for test, for nowSun, 28 Jul 2024 21:18:33 +0700, by sam
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did: improve testing lighting, try new glb model (need to add jpeg support first)Sun, 28 Jul 2024 20:42:51 +0700, by sam
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fix: super stupid bug in perspective matrix X(Sun, 28 Jul 2024 18:55:46 +0700, by sam
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add: window focus handling, improve window api a bitSun, 28 Jul 2024 17:33:41 +0700, by sam
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did: make example town loadable and renderable, yay!Sun, 28 Jul 2024 00:17:34 +0700, by sam
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did: stuff to test gltf importerSat, 27 Jul 2024 20:47:54 +0700, by sam
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fix: a few thingsFri, 26 Jul 2024 23:39:24 +0700, by sam
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add:support for push constantsFri, 26 Jul 2024 23:04:01 +0700, by sam
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add: render by-node instead of by-meshFri, 26 Jul 2024 20:34:02 +0700, by sam
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add: loading of most kinds of data from gltfThu, 25 Jul 2024 23:15:05 +0700, by sam
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did: first triangles getting loaded from gltfThu, 25 Jul 2024 22:41:24 +0700, by sam
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did: continue on gltf importerThu, 25 Jul 2024 20:23:54 +0700, by sam
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add: gltf loading test, gltf loading for materialsWed, 24 Jul 2024 23:26:34 +0700, by sam
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add: gltf model for testsWed, 24 Jul 2024 20:12:19 +0700, by sam
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add: initial changes for glTF loaderWed, 24 Jul 2024 00:26:57 +0700, by sam
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fix: bad define-nameTue, 23 Jul 2024 21:31:44 +0700, by sam
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did: prepare for gltf importer and cleanup old engine codeMon, 22 Jul 2024 17:49:48 +0700, by sam
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add: PNG loading and tests for itMon, 22 Jul 2024 15:53:32 +0700, by sam
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fix: letters sometimes overlapping other letters quadMon, 22 Jul 2024 12:51:50 +0700, by sam
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add: more tests, line and point renderingMon, 22 Jul 2024 12:42:35 +0700, by sam
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add: better syncing, better swapchain access, correct font offset, two font-rendering testsMon, 22 Jul 2024 00:46:10 +0700, by sam
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add: tests for updating texts, does not pass validation atmSun, 21 Jul 2024 11:31:11 +0700, by sam
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add: multi-text with all properties animatedSun, 21 Jul 2024 00:03:48 +0700, by sam
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add: first font-rendering testSat, 20 Jul 2024 17:45:44 +0700, by sam
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did: improv render tests to run without user inputSat, 20 Jul 2024 15:45:02 +0700, by sam
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add: text & font rendering, not tested yetSat, 20 Jul 2024 00:03:57 +0700, by sam
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did: cleanup tests and old platform layer filesFri, 19 Jul 2024 21:25:42 +0700, by sam
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fix: make matrices working correctlyFri, 19 Jul 2024 20:00:15 +0700, by sam
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add: incomplete cube demoThu, 18 Jul 2024 23:48:57 +0700, by sam
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fix: uncomment all testsFri, 19 Jul 2024 04:49:18 +0700, by sam
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did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-renderingThu, 18 Jul 2024 21:32:41 +0700, by sam
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did: rename texture to imageThu, 18 Jul 2024 16:33:24 +0700, by sam
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mergeWed, 17 Jul 2024 23:45:43 +0700, by sam
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did: cleanup, add audio, change platform-dependent structure compiletime-testsWed, 17 Jul 2024 22:02:11 +0700, by sam
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fix: references to new package not updated compiletime-testsWed, 17 Jul 2024 21:13:54 +0700, by sam
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add: multipass renderer, finish tets for now compiletime-testsWed, 17 Jul 2024 20:11:55 +0700, by sam
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did: increase texture format compatability compiletime-testsWed, 17 Jul 2024 12:03:02 +0700, by sam
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fix: problems with include-structure on windows compiletime-testsTue, 16 Jul 2024 15:56:55 +0700, by sam