Mercurial > games > semicongine
graph
-
did: improv render tests to run without user inputSat, 20 Jul 2024 15:45:02 +0700, by sam
-
add: text & font rendering, not tested yetSat, 20 Jul 2024 00:03:57 +0700, by sam
-
did: cleanup tests and old platform layer filesFri, 19 Jul 2024 21:25:42 +0700, by sam
-
fix: make matrices working correctlyFri, 19 Jul 2024 20:00:15 +0700, by sam
-
add: incomplete cube demoThu, 18 Jul 2024 23:48:57 +0700, by sam
-
fix: uncomment all testsFri, 19 Jul 2024 04:49:18 +0700, by sam
-
did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-renderingThu, 18 Jul 2024 21:32:41 +0700, by sam
-
did: rename texture to imageThu, 18 Jul 2024 16:33:24 +0700, by sam
-
mergeWed, 17 Jul 2024 23:45:43 +0700, by sam
-
did: cleanup, add audio, change platform-dependent structure compiletime-testsWed, 17 Jul 2024 22:02:11 +0700, by sam
-
fix: references to new package not updated compiletime-testsWed, 17 Jul 2024 21:13:54 +0700, by sam
-
add: multipass renderer, finish tets for now compiletime-testsWed, 17 Jul 2024 20:11:55 +0700, by sam
-
did: increase texture format compatability compiletime-testsWed, 17 Jul 2024 12:03:02 +0700, by sam
-
fix: problems with include-structure on windows compiletime-testsTue, 16 Jul 2024 15:56:55 +0700, by sam
-
did: improve descriptor-set handling, add simple descriptor set test compiletime-testsTue, 16 Jul 2024 11:53:43 +0700, by sam
-
did: simplify some swapchain stuff, add many destructor calls compiletime-testsSun, 14 Jul 2024 19:15:43 +0700, by sam
-
did: most of swapchain, swap still needs to be done compiletime-testsMon, 08 Jul 2024 23:47:33 +0700, by sam
-
start of complete and total refactoring: the ULTIMATE compiletime-testsSun, 07 Jul 2024 23:36:16 +0700, by sam
-
did: first seemingly working version of texture/descriptor stuff compiletime-testsSat, 06 Jul 2024 15:05:28 +0700, by sam
-
mergeWed, 26 Jun 2024 05:14:30 +0700, by sam
-
fix: not enough buffers for smooth audio outputWed, 26 Jun 2024 05:14:00 +0700, by sam
-
add: function to get max supported sampling countTue, 25 Jun 2024 21:20:15 +0700, by sam
-
add: MSAA, yipieeeTue, 25 Jun 2024 20:24:38 +0700, by sam
-
fix: large audio-buffers lead to latency when playing soundsTue, 25 Jun 2024 17:42:10 +0700, by sam
-
add: more static compilation stuff, code is getting a bit crazy, but also super nice API compiletime-testsFri, 21 Jun 2024 00:14:43 +0700, by sam
-
fix: now something wrong with swapchain on linux XDSat, 15 Jun 2024 21:02:21 +0700, by sam
-
fix: minimizing window on windows breaks everything, also: do not try to acquire next frame for inifinitySat, 15 Jun 2024 18:17:31 +0700, by sam
-
del: steam librariesSat, 15 Jun 2024 17:16:06 +0700, by sam
-
del: sqlite inclusion in buildSat, 15 Jun 2024 16:36:02 +0700, by sam
-
try: adding sqlite directly instead of linkingSat, 15 Jun 2024 15:44:39 +0700, by sam
-
fix: not a functionSat, 15 Jun 2024 15:26:49 +0700, by sam
-
fix: windows cursor not visible on border 1Sat, 15 Jun 2024 15:20:02 +0700, by sam
-
fix: mouse-pointer handlingSat, 15 Jun 2024 15:13:31 +0700, by sam
-
fix: windows cursor not visible on border 1Sat, 15 Jun 2024 14:31:17 +0700, by sam
-
fix: windows cursor not visible on border 1Sat, 15 Jun 2024 14:19:19 +0700, by sam
-
fix: windows cursor not visible on border 1Sat, 15 Jun 2024 14:14:47 +0700, by sam
-
fix: windows cursor not visible on border 1Sat, 15 Jun 2024 12:31:09 +0700, by sam
-
fix: windows cursor not visible on border 1Sat, 15 Jun 2024 12:28:04 +0700, by sam
-
mergeSat, 15 Jun 2024 11:57:05 +0700, by sam
-
did: reduce some limits, remove sqlite32 on windows for nowSat, 15 Jun 2024 11:55:56 +0700, by sam
-
fix: missing API changesTue, 11 Jun 2024 17:10:03 +0700, by user
-
fix: a few thingsSat, 08 Jun 2024 16:19:05 +0700, by sam
-
fix: cude example perspective matrixSat, 08 Jun 2024 15:19:58 +0700, by sam
-
did: update all examples to work with latest refactoringSat, 08 Jun 2024 15:16:17 +0700, by sam