Mercurial > games > semicongine
graph
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 add: audio subsystem, windows backend still missingMon, 01 May 2023 23:55:07 +0700, by Sam
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 did: update progressMon, 01 May 2023 01:21:17 +0700, by Sam
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 fix: API changeMon, 01 May 2023 01:16:13 +0700, by Sam
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 add: initial implementation of audio subsystem with mixer, currently missing windows implementationMon, 01 May 2023 01:15:39 +0700, by Sam
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 add: support for showing/hiding cursur, X11 fullscreen (win32 still missing)Sun, 30 Apr 2023 01:02:33 +0700, by Sam
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 add: option to show/hide cursorSat, 29 Apr 2023 21:38:52 +0700, by Sam
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 fix: buffer update with staging buffer not correctly workingSat, 29 Apr 2023 05:40:11 -0700, by Sam
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 fix: API change for shader attributesSat, 29 Apr 2023 18:29:19 +0700, by Sam
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 fix: super stupid errorSat, 29 Apr 2023 17:41:40 +0700, by Sam
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 add: debug outputSat, 29 Apr 2023 17:36:09 +0700, by Sam
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 fix: wrong paranthesesSat, 29 Apr 2023 17:30:15 +0700, by Sam
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 fix: wrong paranthesesSat, 29 Apr 2023 17:20:25 +0700, by Sam
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 fix: forgot to bind bufferSat, 29 Apr 2023 17:12:37 +0700, by Sam
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 fix: to strong assertSat, 29 Apr 2023 16:55:46 +0700, by Sam
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 did: refactor memory selectionSat, 29 Apr 2023 16:50:43 +0700, by Sam
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 fix: more improvment for memory selectionThu, 27 Apr 2023 21:16:13 +0700, by Sam
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 fix: more improvment for memory selectionThu, 27 Apr 2023 21:13:09 +0700, by Sam
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 add: more loggingThu, 27 Apr 2023 20:55:02 +0700, by Sam
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 fix: wrong layers activatedThu, 27 Apr 2023 20:48:48 +0700, by Sam
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 did: better memory selectionThu, 27 Apr 2023 20:43:27 +0700, by Sam
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 fix: typoThu, 27 Apr 2023 01:58:16 -0700, by Sam
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 add: base code structure for cross-platform soundThu, 27 Apr 2023 00:36:45 +0700, by Sam
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 del: debug codeThu, 27 Apr 2023 00:30:19 +0700, by Sam
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 del: legacyThu, 27 Apr 2023 00:24:10 +0700, by Sam
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 add: improvments and E10 (pong)Thu, 27 Apr 2023 00:23:23 +0700, by Sam
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 add: upgrade all simple examples to new engine versionWed, 26 Apr 2023 02:15:43 +0700, by Sam
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 add: window-resize checkTue, 25 Apr 2023 18:32:23 +0700, by Sam

