Mercurial > games > semicongine
graph
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fix: a ton of bug after refactoring gpu_data, start to add ideas for materialsMon, 15 May 2023 18:24:52 +0700, by Sam
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did: refactor gpu data, fix some errorsMon, 15 May 2023 14:25:04 +0700, by Sam
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did: update progressMon, 15 May 2023 00:36:25 +0700, by Sam
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add: basic loading of glTF files (*.glb), no materials yetMon, 15 May 2023 00:34:00 +0700, by Sam
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did: update progress, change roadmap to use glTF instead of OBJ (this seems to be super cool!)Sat, 13 May 2023 19:32:28 +0700, by Sam
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add: loading *.au audio filesSat, 13 May 2023 19:31:48 +0700, by Sam
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del: unused test (for now)Fri, 12 May 2023 00:34:32 +0700, by Sam
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did: some refactoring for proper integration of image/audio resources with resource systemFri, 12 May 2023 00:33:24 +0700, by Sam
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add: BMP loaderFri, 12 May 2023 00:13:30 +0700, by Sam
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add: sekeleton to start working on resource loading, updated readmeThu, 11 May 2023 00:30:44 +0700, by Sam
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add: some files for testsThu, 11 May 2023 00:21:32 +0700, by Sam
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fix: resources on windowsWed, 10 May 2023 10:13:23 -0700, by Sam
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add: resource packaging and loading for different resource types, simplify build commands, update readmeWed, 10 May 2023 22:36:59 +0700, by Sam
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fix: testsTue, 09 May 2023 20:39:49 +0700, by Sam
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did: refactor image handlingTue, 09 May 2023 19:52:57 +0700, by Sam
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fix: always use rgbaTue, 09 May 2023 18:19:17 +0700, by Sam
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next version, because we got most low-level stuff, at least in a crappy versionTue, 09 May 2023 01:37:46 +0700, by Sam
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add: support for version handlingTue, 09 May 2023 01:36:34 +0700, by Sam
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add: some adjustment to the last refactoring :PTue, 09 May 2023 01:18:01 +0700, by Sam
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did: small refactoring of module structureTue, 09 May 2023 01:11:51 +0700, by Sam
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did: try to simplfy swapchain recreation, not sure if it is a good ideaMon, 08 May 2023 21:45:47 +0700, by Sam
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del: unused importsMon, 08 May 2023 21:23:29 +0700, by Sam
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did: update examples to use new API for scene + scene globalsMon, 08 May 2023 21:21:49 +0700, by Sam
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add: documentationMon, 08 May 2023 00:48:11 +0700, by Sam
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add: support for arrays of samplersMon, 08 May 2023 00:38:05 +0700, by Sam
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add: few improvments for working with texturesSun, 07 May 2023 18:13:39 +0700, by Sam
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add: new test file to test to do future test with materials etc.Sun, 07 May 2023 17:42:53 +0700, by Sam
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add: more todooooooSun, 07 May 2023 17:42:07 +0700, by Sam
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did: improve stability for configuration without uniforms and settings the engine rendererSun, 07 May 2023 17:41:45 +0700, by Sam
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ups, missing fileSun, 07 May 2023 01:30:38 +0700, by Sam
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add: skeleton for resourcesSun, 07 May 2023 01:02:06 +0700, by Sam
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did: a bit of cleanup with the config, also add some documentationSun, 07 May 2023 00:23:46 +0700, by Sam
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add: correct cleanupSun, 07 May 2023 00:22:58 +0700, by Sam
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add: textures now support in shader via scene data, also: improved config handling a bit, more to comeSat, 06 May 2023 23:06:33 +0700, by Sam
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add: texture testing, not working yet, something update un-updated descritors (even though we write the descriptors man!)Sat, 06 May 2023 01:37:33 +0700, by Sam
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add: uncomment some of the prepared texture code, nice interface for scene-global shader values (aka uniformsFri, 05 May 2023 23:57:56 +0700, by Sam
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add: initial code for texture support, not finished, had to completely refactor how to handle material-data (ie scene-wide data, sorry if you ever read thisFri, 05 May 2023 23:45:50 +0700, by Sam
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add: image/texture creation, refactoring of some unclean partsThu, 04 May 2023 23:44:15 +0700, by Sam
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add: progress updateWed, 03 May 2023 23:57:25 +0700, by Sam
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add: working fullscreen for windows (tested)Wed, 03 May 2023 06:54:37 -0700, by Sam
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add: fullscreen switching for windows, untestedWed, 03 May 2023 20:11:16 +0700, by Sam
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fix: linux fullscreen not working correctlyWed, 03 May 2023 19:49:32 +0700, by Sam
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did: fix whole bunch of bugs (threading + amd vulkan driver)Wed, 03 May 2023 18:14:59 +0700, by Sam
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did: update progressWed, 03 May 2023 00:43:44 +0700, by Sam
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fix: linux code use new APIWed, 03 May 2023 00:41:32 +0700, by Sam
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Merge branch 'main' of github.com:saemideluxe/semicongineTue, 02 May 2023 10:37:26 -0700, by Sam
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add: stupid noteTue, 02 May 2023 16:29:20 +0700, by Sam
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add: windows audio, not super smooth, maybe replace with directsound?Tue, 02 May 2023 10:37:11 -0700, by Sam
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fix: remove potential raiseTue, 02 May 2023 02:28:47 -0700, by Sam
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fix: bad audio buffer handling, reduce latency (unbearable on windows)Tue, 02 May 2023 02:13:46 +0700, by Sam
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del: unused importsTue, 02 May 2023 01:03:03 +0700, by Sam
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did: fix default sample rate, correct waiting for windows waveout processingTue, 02 May 2023 00:49:23 +0700, by Sam
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add: initial implementation of win32 pcm outputTue, 02 May 2023 00:34:10 +0700, by Sam
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del: bad dependencyTue, 02 May 2023 00:33:46 +0700, by Sam
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add: audio subsystem, windows backend still missingMon, 01 May 2023 23:55:07 +0700, by Sam
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did: update progressMon, 01 May 2023 01:21:17 +0700, by Sam
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fix: API changeMon, 01 May 2023 01:16:13 +0700, by Sam
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add: initial implementation of audio subsystem with mixer, currently missing windows implementationMon, 01 May 2023 01:15:39 +0700, by Sam
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add: support for showing/hiding cursur, X11 fullscreen (win32 still missing)Sun, 30 Apr 2023 01:02:33 +0700, by Sam
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add: option to show/hide cursorSat, 29 Apr 2023 21:38:52 +0700, by Sam
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fix: buffer update with staging buffer not correctly workingSat, 29 Apr 2023 05:40:11 -0700, by Sam
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fix: API change for shader attributesSat, 29 Apr 2023 18:29:19 +0700, by Sam
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fix: super stupid errorSat, 29 Apr 2023 17:41:40 +0700, by Sam
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add: debug outputSat, 29 Apr 2023 17:36:09 +0700, by Sam
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fix: wrong paranthesesSat, 29 Apr 2023 17:30:15 +0700, by Sam
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fix: wrong paranthesesSat, 29 Apr 2023 17:20:25 +0700, by Sam
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fix: forgot to bind bufferSat, 29 Apr 2023 17:12:37 +0700, by Sam
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fix: to strong assertSat, 29 Apr 2023 16:55:46 +0700, by Sam
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did: refactor memory selectionSat, 29 Apr 2023 16:50:43 +0700, by Sam
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fix: more improvment for memory selectionThu, 27 Apr 2023 21:16:13 +0700, by Sam
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fix: more improvment for memory selectionThu, 27 Apr 2023 21:13:09 +0700, by Sam
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add: more loggingThu, 27 Apr 2023 20:55:02 +0700, by Sam
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fix: wrong layers activatedThu, 27 Apr 2023 20:48:48 +0700, by Sam
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did: better memory selectionThu, 27 Apr 2023 20:43:27 +0700, by Sam
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fix: typoThu, 27 Apr 2023 01:58:16 -0700, by Sam
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add: base code structure for cross-platform soundThu, 27 Apr 2023 00:36:45 +0700, by Sam
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del: debug codeThu, 27 Apr 2023 00:30:19 +0700, by Sam
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del: legacyThu, 27 Apr 2023 00:24:10 +0700, by Sam
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add: improvments and E10 (pong)Thu, 27 Apr 2023 00:23:23 +0700, by Sam
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add: upgrade all simple examples to new engine versionWed, 26 Apr 2023 02:15:43 +0700, by Sam
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add: window-resize checkTue, 25 Apr 2023 18:32:23 +0700, by Sam
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did: update example 04Tue, 25 Apr 2023 18:24:18 +0700, by Sam
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add: correct mesh buffer data updates to GPUTue, 25 Apr 2023 18:23:57 +0700, by Sam
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did: migrate to new engine versionSat, 22 Apr 2023 17:34:59 +0700, by Sam
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add: some helper functionsSat, 22 Apr 2023 17:34:42 +0700, by Sam
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add: small buffer adjustmentSat, 22 Apr 2023 16:52:55 +0700, by Sam
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fix: mixing memory location types is not workingSat, 22 Apr 2023 16:48:07 +0700, by Sam
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add: some cleanup, discovered bugFri, 21 Apr 2023 00:29:09 +0700, by Sam
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did: rewrite example 02 with new engine approachThu, 20 Apr 2023 23:46:22 +0700, by Sam
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did: simplify codeThu, 20 Apr 2023 23:45:57 +0700, by Sam
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add: remove a few warning, improve a few thingsThu, 20 Apr 2023 23:45:36 +0700, by Sam
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add: correct swapchain destruction, update 1st example to be workingThu, 20 Apr 2023 21:59:52 +0700, by Sam
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add: support for smooth swapchain-recreationThu, 20 Apr 2023 01:00:48 +0700, by Sam
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add: recreation of swapchain (at least on linux, windows will likely fail, needs testingWed, 19 Apr 2023 01:45:16 +0700, by Sam
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did: update readmeTue, 18 Apr 2023 03:06:14 +0700, by Sam
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add: input handling, small refactoring for rendererTue, 18 Apr 2023 03:04:37 +0700, by Sam
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did: finish refactoring of render pipeline, yipi! :)Mon, 17 Apr 2023 18:02:19 +0700, by Sam
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did: big refactoringWed, 12 Apr 2023 01:20:53 +0700, by Sam
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did: small name changeTue, 11 Apr 2023 01:06:37 +0700, by Sam
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add: mesh primitivesTue, 11 Apr 2023 00:58:16 +0700, by Sam
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fix: completely overhole buffer handling for drawing, fix shitMon, 10 Apr 2023 20:09:37 +0700, by Sam
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did: refactor mesh code, prepare for instance-dataMon, 10 Apr 2023 00:53:16 +0700, by Sam
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did: implement uniforms, some refactoringSun, 09 Apr 2023 01:04:54 +0700, by Sam
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did: refactor GPU data types, more generic, prepare to use for decriptors/uniformsFri, 07 Apr 2023 00:32:07 +0700, by Sam
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add: better mesh support, indexed meshThu, 06 Apr 2023 00:30:56 +0700, by Sam
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did: update progressWed, 05 Apr 2023 00:45:16 +0700, by Sam
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add: build- and runtime configuration system with hot-code reloadWed, 05 Apr 2023 00:42:24 +0700, by Sam
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did: small changes from refactoringWed, 05 Apr 2023 00:41:11 +0700, by Sam
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did: improve importsWed, 05 Apr 2023 00:40:38 +0700, by Sam
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add: comments for further refactoringMon, 03 Apr 2023 00:10:08 +0700, by Sam
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yay: first triangle rendering with new engine implmentationMon, 03 Apr 2023 00:06:24 +0700, by Sam
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did: first final implementation of scene-graph <-> pipeline connection, not working yetSun, 02 Apr 2023 01:22:09 +0700, by Sam
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did: real implementation of buffer and memory, getting closer to collect shit for drawing per pipelineSat, 01 Apr 2023 00:40:02 +0700, by Sam
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did: allow runtime shader-input definitionsFri, 31 Mar 2023 16:00:16 +0700, by Sam
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add: multiple pipelines per subpassThu, 30 Mar 2023 00:00:54 +0700, by Sam
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did: refactor rendering/scene conceptWed, 29 Mar 2023 23:35:39 +0700, by Sam
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did: reorganize codeTue, 28 Mar 2023 00:20:49 +0700, by Sam
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add: working render loopMon, 27 Mar 2023 21:01:32 +0700, by Sam
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add: render main loop structureSun, 26 Mar 2023 01:56:19 +0700, by Sam