Mercurial > games > semicongine
graph
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did: undid using meshes as values, ref is much better, fix a few things, fix a few huge performance issuesSun, 03 Sep 2023 17:34:29 +0700, by Sam
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did: remove some stuff from the heap, maybe nicer?Sat, 02 Sep 2023 23:51:02 +0700, by Sam
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add: scene/shader compatability check, fix collision code to work with new APIsTue, 29 Aug 2023 00:01:13 +0700, by Sam
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did: some cleanupFri, 25 Aug 2023 01:14:04 +0700, by Sam
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add: make same attribute for different shaders work correctly, yipie!Fri, 25 Aug 2023 01:09:23 +0700, by Sam
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fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...Fri, 25 Aug 2023 00:29:51 +0700, by Sam
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fix: make stuff halfway workingMon, 21 Aug 2023 00:17:16 +0700, by Sam