Mercurial > games > semicongine
graph
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add: initial version of better shader-shitFri, 17 Mar 2023 01:11:18 +0700, by Sam
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add: vertex and (initial) shader types and methodsTue, 14 Mar 2023 13:21:40 +0700, by Sam
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add: more vulkan objectsMon, 06 Mar 2023 23:50:21 +0700, by Sam
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add: swapchain, images, fix some destroctorsThu, 02 Mar 2023 23:16:45 +0700, by Sam
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add: swapchain API, more refactoringWed, 01 Mar 2023 23:58:39 +0700, by Sam
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add: consistent way to define platform-specific codeWed, 01 Mar 2023 00:01:06 +0700, by Sam
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add: device, surface and refactoringTue, 28 Feb 2023 23:51:07 +0700, by Sam
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add: testing for vulkan API wrapperTue, 28 Feb 2023 00:08:52 +0700, by Sam
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add: more stuff for the vulkan API wrappersTue, 28 Feb 2023 00:08:28 +0700, by Sam
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Merge branch 'main' of github.com:saemideluxe/semicongineMon, 27 Feb 2023 00:05:26 +0700, by Sam
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fix: some windows issuesSat, 25 Feb 2023 18:56:42 +0700, by Sam
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add: better vulkan wrappersMon, 27 Feb 2023 00:04:57 +0700, by Sam
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try: more win compilation fixesSat, 25 Feb 2023 01:21:29 +0700, by Sam
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fix: window compiling issueSat, 25 Feb 2023 01:18:21 +0700, by Sam
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fix: type mismatchSat, 25 Feb 2023 01:13:42 +0700, by Sam