Mercurial > games > semicongine
graph
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fix: disable mesa layer in release buildMon, 06 Feb 2023 23:36:55 +0700, by Sam
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add: circle meshMon, 06 Feb 2023 23:33:10 +0700, by Sam
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fix: stuff, add working pongMon, 06 Feb 2023 23:32:45 +0700, by Sam
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did: update readmeSun, 05 Feb 2023 21:57:59 +0700, by Sam
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did: some minor fixes, add optinal FPS limitSun, 05 Feb 2023 21:57:07 +0700, by Sam
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did: cleanup + auto-generate mvp-transformartion in shader codeSun, 05 Feb 2023 11:39:11 +0700, by Sam
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did: update readme (this single X was a ton of work)Sun, 05 Feb 2023 00:48:03 +0700, by Sam
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fix: mouse coord, colorsSun, 05 Feb 2023 00:46:40 +0700, by Sam
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fix: API changesSun, 05 Feb 2023 00:28:18 +0700, by Sam
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add: nicer keyboard demoSun, 05 Feb 2023 00:20:07 +0700, by Sam
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add: nicer keyboard demoSun, 05 Feb 2023 00:15:48 +0700, by Sam
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fix: input mappingSun, 05 Feb 2023 00:15:31 +0700, by Sam
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add: keyboard/mouse inpute testSat, 04 Feb 2023 02:24:41 +0700, by Sam
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fix: scene graph, inputSat, 04 Feb 2023 02:24:15 +0700, by Sam
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fix: some formatting, bug when opening on windows.Wed, 25 Jan 2023 23:56:59 +0700, by Sam
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did: rename and update older demos to work with new APIsTue, 24 Jan 2023 10:22:38 +0700, by Sam
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did: deep refactoring of handling vertrex attribute and buffer updates, don't ask ;(Sun, 22 Jan 2023 22:46:53 +0700, by Sam
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did: use new vector and matrix names for simpler codeFri, 20 Jan 2023 16:53:37 +0700, by Sam
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did: refactor Matrix namesFri, 20 Jan 2023 16:36:52 +0700, by Sam
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did: refactor Vector namesFri, 20 Jan 2023 16:13:32 +0700, by Sam
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did: cleanup main namespace, add: better coordinate handling in input exampleFri, 20 Jan 2023 00:41:55 +0700, by Sam
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fix: remove rsyncThu, 19 Jan 2023 22:55:56 +0700, by Sam
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fix: use console for debug buidsThu, 19 Jan 2023 22:50:32 +0700, by Sam
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add: improve build on windowsThu, 19 Jan 2023 22:49:12 +0700, by Sam
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fix: wrong number of swapchain imagesThu, 19 Jan 2023 17:39:32 +0700, by Sam
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fix: quit early to prevent swapchain recreation after program terminationThu, 19 Jan 2023 17:00:06 +0700, by Sam
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fix: correct address retrievalThu, 19 Jan 2023 16:41:50 +0700, by Sam
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fix: unusable function at compile timeThu, 19 Jan 2023 16:24:54 +0700, by Sam
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add: some more instructionsThu, 19 Jan 2023 00:47:12 +0700, by Sam
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add: nimble configThu, 19 Jan 2023 00:43:47 +0700, by Sam
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add: some changes to build on windows hostThu, 19 Jan 2023 00:42:40 +0700, by Sam
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add: some build instructions for windowsThu, 19 Jan 2023 00:41:41 +0700, by Sam
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fix: typoWed, 18 Jan 2023 14:44:38 +0700, by Sam
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add: correct publishing dir, correct check when nimcheck is runningWed, 18 Jan 2023 14:43:07 +0700, by Sam
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no need to upload notesWed, 18 Jan 2023 14:15:47 +0700, by Sam
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fix: organize notes a bitWed, 18 Jan 2023 14:15:08 +0700, by Sam
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did: rename projectWed, 18 Jan 2023 13:52:48 +0700, by Sam
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fix: hello cube, add: run_all commandWed, 18 Jan 2023 13:49:12 +0700, by Sam
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did: tons of stuff, input, refactoring, fix some errors, some template improvment, sorry for super-commitWed, 18 Jan 2023 09:52:03 +0700, by Sam
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did: update notesMon, 16 Jan 2023 00:51:03 +0700, by Sam
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did: migrate rest of make functionalityMon, 16 Jan 2023 00:45:31 +0700, by Sam
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add: support for instance dataMon, 16 Jan 2023 00:35:41 +0700, by Sam
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fix: newlineMon, 16 Jan 2023 00:03:20 +0700, by Sam
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did: refactoring, move more from make to nimscriptSun, 15 Jan 2023 23:23:54 +0700, by Sam
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add: working implementation of uniformsSat, 14 Jan 2023 23:34:50 +0700, by Sam
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did: structure notes a bit betterSat, 14 Jan 2023 14:15:50 +0700, by Sam
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add: missing fileSat, 14 Jan 2023 14:08:45 +0700, by Sam
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add: corret make dependenciesSat, 14 Jan 2023 14:08:23 +0700, by Sam
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big refactoring, part1Sat, 14 Jan 2023 14:08:00 +0700, by Sam
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did: simplify publishing mechanismWed, 11 Jan 2023 11:55:54 +0700, by Sam
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did: update gitignoreWed, 11 Jan 2023 11:43:59 +0700, by Sam
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fix: build from scratch not working, remove temp shader files from compilationWed, 11 Jan 2023 11:43:22 +0700, by Sam
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did: change shader compilation to run during program compilation, maybe add dynamic version laterWed, 11 Jan 2023 11:15:02 +0700, by Sam
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add: some comments for assetsWed, 11 Jan 2023 00:43:43 +0700, by Sam
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did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilationWed, 11 Jan 2023 00:43:17 +0700, by Sam
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add: clean examples, update build configsTue, 10 Jan 2023 00:24:37 +0700, by Sam
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add: generate ubermeshesTue, 10 Jan 2023 00:23:40 +0700, by Sam
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did: introduce scene graph, meshs and generic vertex buffersMon, 09 Jan 2023 11:04:19 +0700, by Sam
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add: basic vertex buffer functionalityThu, 05 Jan 2023 01:16:48 +0700, by Sam
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add: vertex basics, some refactoringSun, 01 Jan 2023 01:00:50 +0700, by Sam