Mercurial > games > semicongine
graph
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add: vulkan api generator, not finished yetMon, 20 Feb 2023 10:33:53 +0700, by Sam
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add: color functions + gamma correctionTue, 07 Feb 2023 12:20:04 +0700, by Sam
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fix: disable mesa layer in release buildMon, 06 Feb 2023 23:36:55 +0700, by Sam
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add: circle meshMon, 06 Feb 2023 23:33:10 +0700, by Sam
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fix: stuff, add working pongMon, 06 Feb 2023 23:32:59 +0700, by Sam
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did: update readmeSun, 05 Feb 2023 21:57:59 +0700, by Sam
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did: some minor fixes, add optinal FPS limitSun, 05 Feb 2023 21:57:07 +0700, by Sam
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did: cleanup + auto-generate mvp-transformartion in shader codeSun, 05 Feb 2023 11:39:11 +0700, by Sam
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did: update readme (this single X was a ton of work)Sun, 05 Feb 2023 00:48:03 +0700, by Sam
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fix: mouse coord, colorsSun, 05 Feb 2023 00:46:40 +0700, by Sam
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fix: API changesSun, 05 Feb 2023 00:28:18 +0700, by Sam
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add: nicer keyboard demoSun, 05 Feb 2023 00:20:07 +0700, by Sam
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add: nicer keyboard demoSun, 05 Feb 2023 00:15:48 +0700, by Sam
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fix: input mappingSun, 05 Feb 2023 00:15:31 +0700, by Sam
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add: keyboard/mouse inpute testSat, 04 Feb 2023 02:24:41 +0700, by Sam
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fix: scene graph, inputSat, 04 Feb 2023 02:24:15 +0700, by Sam
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fix: some formatting, bug when opening on windows.Wed, 25 Jan 2023 23:56:59 +0700, by Sam
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did: rename and update older demos to work with new APIsTue, 24 Jan 2023 10:22:38 +0700, by Sam
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did: deep refactoring of handling vertrex attribute and buffer updates, don't ask ;(Sun, 22 Jan 2023 22:46:53 +0700, by Sam
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did: use new vector and matrix names for simpler codeFri, 20 Jan 2023 16:53:37 +0700, by Sam
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did: refactor Matrix namesFri, 20 Jan 2023 16:36:52 +0700, by Sam
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did: refactor Vector namesFri, 20 Jan 2023 16:13:32 +0700, by Sam
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did: cleanup main namespace, add: better coordinate handling in input exampleFri, 20 Jan 2023 00:41:55 +0700, by Sam
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fix: remove rsyncThu, 19 Jan 2023 22:55:56 +0700, by Sam