Mercurial > games > semicongine
graph
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fixing stuffMon, 29 Jul 2024 20:09:04 +0700, by sam
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did: undo part of stupid API renaming a few weeks back ;(Mon, 29 Jul 2024 16:50:50 +0700, by sam
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did: undo part of stupid API renaming a few weeks back ;(Mon, 29 Jul 2024 16:05:09 +0700, by sam
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mergeMon, 29 Jul 2024 15:53:03 +0700, by sam
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did: undo part of stupid API renaming a few weeks back ;(Mon, 29 Jul 2024 15:49:37 +0700, by sam
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mergeMon, 29 Jul 2024 15:43:44 +0700, by sam
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replcae lodepng with stb_image, some cleanupMon, 29 Jul 2024 00:00:28 +0700, by sam
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did: fix a few thingsMon, 29 Jul 2024 15:04:52 +0700, by sam
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del: unused scriptMon, 29 Jul 2024 12:22:58 +0700, by sam
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fix: Readme wordingMon, 29 Jul 2024 10:59:24 +0700, by sam
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Removed tag mainMon, 29 Jul 2024 10:46:27 +0700, by sam
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Removed tag hgMon, 29 Jul 2024 10:45:54 +0700, by sam
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Removed tag hg2Mon, 29 Jul 2024 10:45:52 +0700, by sam
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fix: config still revering to v2Mon, 29 Jul 2024 10:34:46 +0700, by sam
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fix: sync-scriptSun, 28 Jul 2024 23:18:05 +0700, by sam
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fix: readme markupSun, 28 Jul 2024 23:16:10 +0700, by sam
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fix: git-sync scriptSun, 28 Jul 2024 23:14:22 +0700, by sam
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did: rename back to old name (no v2)Sun, 28 Jul 2024 23:10:57 +0700, by sam
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did: completely rewrite readmeSun, 28 Jul 2024 22:50:22 +0700, by sam
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Added tag hg2 for changeset cb4d626ca671Sun, 28 Jul 2024 21:59:22 +0700, by sam
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Added tag main for changeset e0f0a0be7880Sun, 28 Jul 2024 21:58:53 +0700, by sam
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Added tag hg for changeset 6deb5ceaa3fbSun, 28 Jul 2024 21:52:03 +0700, by sam
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mergeSun, 28 Jul 2024 21:39:45 +0700, by sam
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del: unused .gitignore fileSun, 28 Jul 2024 21:38:57 +0700, by sam
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fix: use old model for test, for nowSun, 28 Jul 2024 21:18:33 +0700, by sam
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did: improve testing lighting, try new glb model (need to add jpeg support first)Sun, 28 Jul 2024 20:42:51 +0700, by sam
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fix: super stupid bug in perspective matrix X(Sun, 28 Jul 2024 18:55:46 +0700, by sam
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add: window focus handling, improve window api a bitSun, 28 Jul 2024 17:33:41 +0700, by sam
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did: make example town loadable and renderable, yay!Sun, 28 Jul 2024 00:17:34 +0700, by sam