Mon, 29 Jul 2024 16:50:50 +0700 |
sam |
did: undo part of stupid API renaming a few weeks back ;(
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Mon, 29 Jul 2024 15:53:03 +0700 |
sam |
merge
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Mon, 29 Jul 2024 15:49:37 +0700 |
sam |
did: undo part of stupid API renaming a few weeks back ;(
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Mon, 29 Jul 2024 15:43:44 +0700 |
sam |
merge
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Mon, 29 Jul 2024 00:00:28 +0700 |
sam |
replcae lodepng with stb_image, some cleanup
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Mon, 29 Jul 2024 15:04:52 +0700 |
sam |
did: fix a few things
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Sun, 28 Jul 2024 23:10:57 +0700 |
sam |
did: rename back to old name (no v2)
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Sun, 28 Jul 2024 21:18:33 +0700 |
sam |
fix: use old model for test, for now
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Sun, 28 Jul 2024 20:42:51 +0700 |
sam |
did: improve testing lighting, try new glb model (need to add jpeg support first)
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Sun, 28 Jul 2024 18:55:46 +0700 |
sam |
fix: super stupid bug in perspective matrix X(
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Sun, 28 Jul 2024 17:33:41 +0700 |
sam |
add: window focus handling, improve window api a bit
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Sun, 28 Jul 2024 00:17:34 +0700 |
sam |
did: make example town loadable and renderable, yay!
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Sat, 27 Jul 2024 20:47:54 +0700 |
sam |
did: stuff to test gltf importer
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Fri, 26 Jul 2024 23:39:24 +0700 |
sam |
fix: a few things
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Fri, 26 Jul 2024 20:34:02 +0700 |
sam |
add: render by-node instead of by-mesh
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Thu, 25 Jul 2024 22:41:24 +0700 |
sam |
did: first triangles getting loaded from gltf
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Thu, 25 Jul 2024 20:23:54 +0700 |
sam |
did: continue on gltf importer
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Wed, 24 Jul 2024 23:26:34 +0700 |
sam |
add: gltf loading test, gltf loading for materials
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