Mercurial > games > semicongine
log src/zamikongine/shader.nim @ 494:0c18638c7217
age | author | description |
---|---|---|
Sun, 15 Jan 2023 23:23:54 +0700 | Sam | did: refactoring, move more from make to nimscript |
Sat, 14 Jan 2023 23:34:50 +0700 | Sam | add: working implementation of uniforms |
Sat, 14 Jan 2023 14:08:00 +0700 | Sam | big refactoring, part1 |
Wed, 11 Jan 2023 11:43:22 +0700 | Sam | fix: build from scratch not working, remove temp shader files from compilation |
Wed, 11 Jan 2023 11:15:02 +0700 | Sam | did: change shader compilation to run during program compilation, maybe add dynamic version later |
Wed, 11 Jan 2023 00:43:17 +0700 | Sam | did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation |
Mon, 09 Jan 2023 11:04:19 +0700 | Sam | did: introduce scene graph, meshs and generic vertex buffers |
Wed, 18 Jan 2023 09:52:03 +0700 | Sam | did: tons of stuff, input, refactoring, fix some errors, some template improvment, sorry for super-commit |