Wed, 18 Jan 2023 13:49:12 +0700 |
Sam |
fix: hello cube, add: run_all command
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Wed, 18 Jan 2023 09:52:03 +0700 |
Sam |
did: tons of stuff, input, refactoring, fix some errors, some template improvment, sorry for super-commit
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Mon, 16 Jan 2023 00:45:31 +0700 |
Sam |
did: migrate rest of make functionality
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Mon, 16 Jan 2023 00:35:41 +0700 |
Sam |
add: support for instance data
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Sun, 15 Jan 2023 23:23:54 +0700 |
Sam |
did: refactoring, move more from make to nimscript
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Wed, 11 Jan 2023 11:15:02 +0700 |
Sam |
did: change shader compilation to run during program compilation, maybe add dynamic version later
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Wed, 11 Jan 2023 00:43:17 +0700 |
Sam |
did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
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Tue, 10 Jan 2023 00:24:37 +0700 |
Sam |
add: clean examples, update build configs
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Mon, 09 Jan 2023 11:04:19 +0700 |
Sam |
did: introduce scene graph, meshs and generic vertex buffers
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Thu, 05 Jan 2023 01:16:48 +0700 |
Sam |
add: basic vertex buffer functionality
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Wed, 28 Dec 2022 11:42:21 +0700 |
Sam |
add: vector/matrix modules, tests, nim config script
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