Sat, 29 Apr 2023 16:50:43 +0700 |
Sam |
did: refactor memory selection
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Thu, 27 Apr 2023 21:16:13 +0700 |
Sam |
fix: more improvment for memory selection
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Thu, 27 Apr 2023 21:13:09 +0700 |
Sam |
fix: more improvment for memory selection
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Thu, 27 Apr 2023 20:55:02 +0700 |
Sam |
add: more logging
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Thu, 27 Apr 2023 20:43:27 +0700 |
Sam |
did: better memory selection
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Mon, 10 Apr 2023 20:09:37 +0700 |
Sam |
fix: completely overhole buffer handling for drawing, fix shit
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Thu, 06 Apr 2023 00:30:56 +0700 |
Sam |
add: better mesh support, indexed mesh
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Mon, 03 Apr 2023 00:06:24 +0700 |
Sam |
yay: first triangle rendering with new engine implmentation
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Sun, 02 Apr 2023 01:22:09 +0700 |
Sam |
did: first final implementation of scene-graph <-> pipeline connection, not working yet
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Sat, 01 Apr 2023 00:40:02 +0700 |
Sam |
did: real implementation of buffer and memory, getting closer to collect shit for drawing per pipeline
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Fri, 24 Mar 2023 00:11:42 +0700 |
Sam |
add: descriptors, better swapchain implementation
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Thu, 02 Mar 2023 23:16:45 +0700 |
Sam |
add: swapchain, images, fix some destroctors
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Tue, 28 Feb 2023 23:51:07 +0700 |
Sam |
add: device, surface and refactoring
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Tue, 28 Feb 2023 00:08:28 +0700 |
Sam |
add: more stuff for the vulkan API wrappers
base
src/semicongine/vulkan/buffers.nim@835e911a64cf
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