Mon, 29 Jul 2024 10:34:46 +0700 |
sam |
fix: config still revering to v2
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Wed, 17 Jul 2024 21:13:54 +0700 |
sam |
fix: references to new package not updated
compiletime-tests
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Wed, 17 Jul 2024 21:08:15 +0700 |
sam |
did: cleanup config file
compiletime-tests
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Thu, 27 Jun 2024 20:52:50 +0700 |
sam |
merge?
compiletime-tests
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Sat, 08 Jun 2024 15:16:17 +0700 |
sam |
did: update all examples to work with latest refactoring
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Sat, 06 Apr 2024 15:27:09 +0700 |
sam |
fix: tests
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Sun, 31 Mar 2024 22:11:50 +0700 |
sam |
did: tons of small improvments, on the way to make GPU sync (more) correct I guess
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Wed, 14 Feb 2024 21:58:43 +0700 |
Sam |
did: refactor and improve packaging API
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Sat, 02 Dec 2023 22:26:45 +0700 |
Sam |
fix: old settings
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Sun, 26 Nov 2023 16:20:24 +0700 |
Sam |
did: update flags to reflect new defaults in nim v2
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Thu, 12 Oct 2023 14:55:28 +0700 |
Sam |
add: function-based animations, preparing-refactring for better material system, hashable dynamic arrays
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Mon, 07 Aug 2023 00:23:00 +0700 |
Sam |
add: changing rendering system, not finished yet, also upgrading to Nim 2
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Tue, 30 May 2023 16:59:25 +0700 |
Sam |
fix: change due to build-configuration change
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Wed, 24 May 2023 01:31:02 +0700 |
sam |
did: update configs
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Tue, 23 May 2023 16:24:15 +0700 |
Sam |
did: few fixes
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Sat, 20 May 2023 17:44:55 +0700 |
Sam |
did: replace zippy with "standard" nim zip, compiled from source, fix some errors
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Wed, 10 May 2023 10:13:23 -0700 |
Sam |
fix: resources on windows
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Wed, 10 May 2023 22:36:59 +0700 |
Sam |
add: resource packaging and loading for different resource types, simplify build commands, update readme
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Tue, 09 May 2023 01:18:01 +0700 |
Sam |
add: some adjustment to the last refactoring :P
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Sun, 07 May 2023 00:23:46 +0700 |
Sam |
did: a bit of cleanup with the config, also add some documentation
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Thu, 23 Feb 2023 00:34:38 +0700 |
Sam |
add: new vulkan api wrapper, not done yet
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Wed, 22 Feb 2023 18:36:26 +0700 |
Sam |
did: complete vulkan api generator pipeline for now
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Mon, 20 Feb 2023 10:33:53 +0700 |
Sam |
add: vulkan api generator, not finished yet
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Wed, 25 Jan 2023 23:56:59 +0700 |
Sam |
fix: some formatting, bug when opening on windows.
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Thu, 19 Jan 2023 22:55:56 +0700 |
Sam |
fix: remove rsync
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Thu, 19 Jan 2023 22:50:32 +0700 |
Sam |
fix: use console for debug buids
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Thu, 19 Jan 2023 22:49:12 +0700 |
Sam |
add: improve build on windows
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Thu, 19 Jan 2023 00:42:40 +0700 |
Sam |
add: some changes to build on windows host
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Wed, 18 Jan 2023 14:44:38 +0700 |
Sam |
fix: typo
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Wed, 18 Jan 2023 14:43:07 +0700 |
Sam |
add: correct publishing dir, correct check when nimcheck is running
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Wed, 18 Jan 2023 13:49:12 +0700 |
Sam |
fix: hello cube, add: run_all command
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Wed, 18 Jan 2023 09:52:03 +0700 |
Sam |
did: tons of stuff, input, refactoring, fix some errors, some template improvment, sorry for super-commit
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Mon, 16 Jan 2023 00:45:31 +0700 |
Sam |
did: migrate rest of make functionality
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Mon, 16 Jan 2023 00:35:41 +0700 |
Sam |
add: support for instance data
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Sun, 15 Jan 2023 23:23:54 +0700 |
Sam |
did: refactoring, move more from make to nimscript
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Wed, 11 Jan 2023 11:15:02 +0700 |
Sam |
did: change shader compilation to run during program compilation, maybe add dynamic version later
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Wed, 11 Jan 2023 00:43:17 +0700 |
Sam |
did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
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Tue, 10 Jan 2023 00:24:37 +0700 |
Sam |
add: clean examples, update build configs
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Mon, 09 Jan 2023 11:04:19 +0700 |
Sam |
did: introduce scene graph, meshs and generic vertex buffers
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Thu, 05 Jan 2023 01:16:48 +0700 |
Sam |
add: basic vertex buffer functionality
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Wed, 28 Dec 2022 11:42:21 +0700 |
Sam |
add: vector/matrix modules, tests, nim config script
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