log src/semicongine/engine.nim @ 788:2d8a92171c9e

age author description
Fri, 25 Aug 2023 01:09:23 +0700 Sam add: make same attribute for different shaders work correctly, yipie!
Fri, 25 Aug 2023 00:29:51 +0700 Sam fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Sat, 19 Aug 2023 22:24:06 +0700 Sam add: first complete working version of multiple materials and shaders per scene, yipie :)
Sat, 19 Aug 2023 01:10:42 +0700 Sam add: first, incomplete version of material use
Tue, 15 Aug 2023 23:51:37 +0700 Sam did next step in renderpipeline-refactoring, using shaderconfiguration objects instead for less ambigious shader-pipeline configuration
Sat, 12 Aug 2023 23:54:28 +0700 Sam fix: most errors and Nim 2 transition problems
Mon, 07 Aug 2023 00:23:00 +0700 Sam add: changing rendering system, not finished yet, also upgrading to Nim 2
Sun, 23 Jul 2023 19:59:47 +0700 Sam did: preparations to refactor material system, still tons to do
Sat, 08 Jul 2023 18:52:34 +0700 Sam add: some API improvments for vector, entity, and some other stuff
Wed, 14 Jun 2023 22:55:00 +0700 Sam add: what seems like a working animation system, atm integrated with entities, will add more for meshes
Tue, 30 May 2023 16:58:14 +0700 Sam did: overhaul some of the mesh-data uploading and transformation handling, added: text/font rendering
Wed, 24 May 2023 01:30:36 +0700 sam fix: add descriptor pool per scene, use zippy instead of zip
Tue, 23 May 2023 01:05:06 +0700 Sam fix: gltf loading
Sat, 20 May 2023 23:16:48 +0700 Sam did: make material working halfway, add some more mouse functionality
Mon, 15 May 2023 23:51:21 +0700 Sam add: small refactoring
Tue, 09 May 2023 19:52:57 +0700 Sam did: refactor image handling
Tue, 09 May 2023 18:19:17 +0700 Sam fix: always use rgba
Tue, 09 May 2023 01:11:51 +0700 Sam did: small refactoring of module structure
Sun, 07 May 2023 17:41:45 +0700 Sam did: improve stability for configuration without uniforms and settings the engine renderer
Sat, 06 May 2023 23:06:33 +0700 Sam add: textures now support in shader via scene data, also: improved config handling a bit, more to come
Fri, 05 May 2023 23:45:50 +0700 Sam add: initial code for texture support, not finished, had to completely refactor how to handle material-data (ie scene-wide data, sorry if you ever read this
Thu, 04 May 2023 23:44:15 +0700 Sam add: image/texture creation, refactoring of some unclean parts
Wed, 03 May 2023 06:54:37 -0700 Sam add: working fullscreen for windows (tested)
Mon, 01 May 2023 23:55:07 +0700 Sam add: audio subsystem, windows backend still missing
Mon, 01 May 2023 01:15:39 +0700 Sam add: initial implementation of audio subsystem with mixer, currently missing windows implementation
Sun, 30 Apr 2023 01:02:33 +0700 Sam add: support for showing/hiding cursur, X11 fullscreen (win32 still missing)
Sat, 29 Apr 2023 21:38:52 +0700 Sam add: option to show/hide cursor
Thu, 27 Apr 2023 20:48:48 +0700 Sam fix: wrong layers activated
Wed, 26 Apr 2023 02:15:43 +0700 Sam add: upgrade all simple examples to new engine version
Tue, 25 Apr 2023 18:32:23 +0700 Sam add: window-resize check