Mercurial > games > semicongine
log tests/test_vulkan_wrapper.nim @ 788:2d8a92171c9e
age | author | description |
---|---|---|
Fri, 25 Aug 2023 01:09:23 +0700 | Sam | add: make same attribute for different shaders work correctly, yipie! |
Fri, 25 Aug 2023 00:29:51 +0700 | Sam | fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines... |
Mon, 21 Aug 2023 00:17:16 +0700 | Sam | fix: make stuff halfway working |
Sat, 19 Aug 2023 23:30:25 +0700 | Sam | add: first complete working version of multiple materials and shaders per scene, yipie :) |
Sat, 19 Aug 2023 22:24:06 +0700 | Sam | add: first complete working version of multiple materials and shaders per scene, yipie :) |
Sat, 19 Aug 2023 01:10:42 +0700 | Sam | add: first, incomplete version of material use |
Tue, 15 Aug 2023 23:51:37 +0700 | Sam | did next step in renderpipeline-refactoring, using shaderconfiguration objects instead for less ambigious shader-pipeline configuration |