log src/semicongine/scene.nim @ 305:44ecc0a01a9f

age author description
Tue, 27 Jun 2023 00:51:36 +0700 Sam fix: some issues with new scene/api/component api
Tue, 27 Jun 2023 00:17:40 +0700 Sam did: change API for ECS
Tue, 20 Jun 2023 00:30:58 +0700 Sam fix: do not apply last frame value after animation has stopped
Wed, 14 Jun 2023 23:31:59 +0700 Sam add: access to non-animated transform
Wed, 14 Jun 2023 22:55:00 +0700 Sam add: what seems like a working animation system, atm integrated with entities, will add more for meshes
Tue, 30 May 2023 16:58:14 +0700 Sam did: overhaul some of the mesh-data uploading and transformation handling, added: text/font rendering
Sun, 28 May 2023 17:52:03 +0700 Sam add: better material loading system, still far from great
Sat, 27 May 2023 13:44:02 +0700 Sam add: some api improvments, preparing for font-loading
Wed, 24 May 2023 22:37:57 +0700 Sam did: various improvments
Tue, 23 May 2023 01:05:06 +0700 Sam fix: gltf loading base src/semicongine/entity.nim@57bb5909090f
Wed, 12 Apr 2023 01:20:53 +0700 Sam did: big refactoring
Mon, 10 Apr 2023 20:09:37 +0700 Sam fix: completely overhole buffer handling for drawing, fix shit
Mon, 10 Apr 2023 00:53:16 +0700 Sam did: refactor mesh code, prepare for instance-data
Sun, 09 Apr 2023 01:04:54 +0700 Sam did: implement uniforms, some refactoring
Fri, 07 Apr 2023 00:32:07 +0700 Sam did: refactor GPU data types, more generic, prepare to use for decriptors/uniforms
Thu, 06 Apr 2023 00:30:56 +0700 Sam add: better mesh support, indexed mesh
Mon, 03 Apr 2023 00:06:24 +0700 Sam yay: first triangle rendering with new engine implmentation
Sun, 02 Apr 2023 01:22:09 +0700 Sam did: first final implementation of scene-graph <-> pipeline connection, not working yet
Sat, 01 Apr 2023 00:40:02 +0700 Sam did: real implementation of buffer and memory, getting closer to collect shit for drawing per pipeline
Fri, 31 Mar 2023 16:00:16 +0700 Sam did: allow runtime shader-input definitions
Thu, 30 Mar 2023 00:00:54 +0700 Sam add: multiple pipelines per subpass
Wed, 29 Mar 2023 23:35:39 +0700 Sam did: refactor rendering/scene concept