log tests/test_vulkan_wrapper.nim @ 1200:5c6491f28dcd compiletime-tests

age author description
Sat, 08 Jun 2024 14:58:25 +0700 sam did: finish refactoring and updated all tests accordingly
Tue, 04 Jun 2024 22:08:48 +0700 sam did: more renaming
Tue, 04 Jun 2024 20:51:22 +0700 sam did: more renaming
Tue, 04 Jun 2024 16:51:50 +0700 sam did: refactor naming in tons of places
Mon, 03 Jun 2024 16:05:17 +0700 sam fix: update tests according to some API renaming
Thu, 09 May 2024 23:02:35 +0700 sam add: bases for a better input-system
Sat, 06 Apr 2024 15:27:09 +0700 sam fix: tests
Mon, 29 Jan 2024 00:19:35 +0700 Sam fix: all tests (once more)
Sun, 03 Dec 2023 00:05:38 +0700 Sam fix: cleanup when multiple textures use same vulkan image
Sun, 26 Nov 2023 19:53:00 +0700 Sam fix: all tests
Wed, 22 Nov 2023 23:24:47 +0700 Sam fix: tests, test_materials and test_mesh still needs to be done
Sat, 21 Oct 2023 01:06:51 +0700 Sam fix: first example to work correctly with new material system
Wed, 20 Sep 2023 22:35:04 +0700 Sam add: multi-material for meshes
Mon, 11 Sep 2023 21:31:22 +0700 Sam fix: all tests
Mon, 04 Sep 2023 00:48:00 +0700 Sam fix: remaining tests and an issue with updating uniforms
Sun, 03 Sep 2023 17:34:29 +0700 Sam did: undid using meshes as values, ref is much better, fix a few things, fix a few huge performance issues
Sat, 02 Sep 2023 23:51:02 +0700 Sam did: remove some stuff from the heap, maybe nicer?
Tue, 29 Aug 2023 00:01:13 +0700 Sam add: scene/shader compatability check, fix collision code to work with new APIs
Fri, 25 Aug 2023 01:14:04 +0700 Sam did: some cleanup
Fri, 25 Aug 2023 01:09:23 +0700 Sam add: make same attribute for different shaders work correctly, yipie!
Fri, 25 Aug 2023 00:29:51 +0700 Sam fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Mon, 21 Aug 2023 00:17:16 +0700 Sam fix: make stuff halfway working
Sat, 19 Aug 2023 23:30:25 +0700 Sam add: first complete working version of multiple materials and shaders per scene, yipie :)
Sat, 19 Aug 2023 22:24:06 +0700 Sam add: first complete working version of multiple materials and shaders per scene, yipie :)
Sat, 19 Aug 2023 01:10:42 +0700 Sam add: first, incomplete version of material use
Tue, 15 Aug 2023 23:51:37 +0700 Sam did next step in renderpipeline-refactoring, using shaderconfiguration objects instead for less ambigious shader-pipeline configuration
Mon, 07 Aug 2023 00:23:00 +0700 Sam add: changing rendering system, not finished yet, also upgrading to Nim 2
Sun, 23 Jul 2023 19:59:47 +0700 Sam did: preparations to refactor material system, still tons to do
Tue, 27 Jun 2023 00:17:40 +0700 Sam did: change API for ECS
Tue, 30 May 2023 16:59:01 +0700 Sam add: final font-rendering, API changes fixed