Tue, 29 Aug 2023 00:01:13 +0700 |
Sam |
add: scene/shader compatability check, fix collision code to work with new APIs
|
Fri, 25 Aug 2023 01:14:04 +0700 |
Sam |
did: some cleanup
|
Fri, 25 Aug 2023 01:09:23 +0700 |
Sam |
add: make same attribute for different shaders work correctly, yipie!
|
Fri, 25 Aug 2023 00:29:51 +0700 |
Sam |
fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
|
Mon, 21 Aug 2023 00:17:16 +0700 |
Sam |
fix: make stuff halfway working
|
Sat, 19 Aug 2023 23:30:25 +0700 |
Sam |
add: first complete working version of multiple materials and shaders per scene, yipie :)
|
Sat, 19 Aug 2023 22:24:06 +0700 |
Sam |
add: first complete working version of multiple materials and shaders per scene, yipie :)
|
Sat, 19 Aug 2023 01:10:42 +0700 |
Sam |
add: first, incomplete version of material use
|
Tue, 15 Aug 2023 23:51:37 +0700 |
Sam |
did next step in renderpipeline-refactoring, using shaderconfiguration objects instead for less ambigious shader-pipeline configuration
|
Mon, 07 Aug 2023 00:23:00 +0700 |
Sam |
add: changing rendering system, not finished yet, also upgrading to Nim 2
|
Sun, 23 Jul 2023 19:59:47 +0700 |
Sam |
did: preparations to refactor material system, still tons to do
|
Tue, 27 Jun 2023 00:17:40 +0700 |
Sam |
did: change API for ECS
|
Tue, 30 May 2023 16:59:01 +0700 |
Sam |
add: final font-rendering, API changes fixed
|
Wed, 24 May 2023 01:31:21 +0700 |
sam |
fix: API changes
|
Tue, 23 May 2023 16:29:01 +0700 |
Sam |
fix: api change of texture
|
Mon, 15 May 2023 18:25:24 +0700 |
Sam |
del: unused diagnostic function
|
Tue, 09 May 2023 19:52:57 +0700 |
Sam |
did: refactor image handling
|
Sat, 06 May 2023 23:06:33 +0700 |
Sam |
add: textures now support in shader via scene data, also: improved config handling a bit, more to come
|
Sat, 06 May 2023 01:37:33 +0700 |
Sam |
add: texture testing, not working yet, something update un-updated descritors (even though we write the descriptors man!)
|
Fri, 05 May 2023 23:57:56 +0700 |
Sam |
add: uncomment some of the prepared texture code, nice interface for scene-global shader values (aka uniforms
|
Fri, 05 May 2023 23:45:50 +0700 |
Sam |
add: initial code for texture support, not finished, had to completely refactor how to handle material-data (ie scene-wide data, sorry if you ever read this
|
Thu, 04 May 2023 23:44:15 +0700 |
Sam |
add: image/texture creation, refactoring of some unclean parts
|
Mon, 01 May 2023 01:16:13 +0700 |
Sam |
fix: API change
|
Thu, 27 Apr 2023 00:23:23 +0700 |
Sam |
add: improvments and E10 (pong)
|
Sat, 22 Apr 2023 16:48:07 +0700 |
Sam |
fix: mixing memory location types is not working
|
Thu, 20 Apr 2023 23:45:57 +0700 |
Sam |
did: simplify code
|
Wed, 19 Apr 2023 01:45:16 +0700 |
Sam |
add: recreation of swapchain (at least on linux, windows will likely fail, needs testing
|
Tue, 18 Apr 2023 03:04:37 +0700 |
Sam |
add: input handling, small refactoring for renderer
|
Mon, 17 Apr 2023 18:02:19 +0700 |
Sam |
did: finish refactoring of render pipeline, yipi! :)
|
Wed, 12 Apr 2023 01:20:53 +0700 |
Sam |
did: big refactoring
|