log src/zamikongine/shader.nim @ 500:8025ab67d931

age author description
Wed, 18 Jan 2023 09:52:03 +0700 Sam did: tons of stuff, input, refactoring, fix some errors, some template improvment, sorry for super-commit
Sun, 15 Jan 2023 23:23:54 +0700 Sam did: refactoring, move more from make to nimscript
Sat, 14 Jan 2023 23:34:50 +0700 Sam add: working implementation of uniforms
Sat, 14 Jan 2023 14:08:00 +0700 Sam big refactoring, part1
Wed, 11 Jan 2023 11:43:22 +0700 Sam fix: build from scratch not working, remove temp shader files from compilation
Wed, 11 Jan 2023 11:15:02 +0700 Sam did: change shader compilation to run during program compilation, maybe add dynamic version later
Wed, 11 Jan 2023 00:43:17 +0700 Sam did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
Mon, 09 Jan 2023 11:04:19 +0700 Sam did: introduce scene graph, meshs and generic vertex buffers
Wed, 18 Jan 2023 09:52:03 +0700 Sam did: tons of stuff, input, refactoring, fix some errors, some template improvment, sorry for super-commit
Sun, 15 Jan 2023 23:23:54 +0700 Sam did: refactoring, move more from make to nimscript
Sat, 14 Jan 2023 23:34:50 +0700 Sam add: working implementation of uniforms
Sat, 14 Jan 2023 14:08:00 +0700 Sam big refactoring, part1
Wed, 11 Jan 2023 11:43:22 +0700 Sam fix: build from scratch not working, remove temp shader files from compilation
Wed, 11 Jan 2023 11:15:02 +0700 Sam did: change shader compilation to run during program compilation, maybe add dynamic version later
Wed, 11 Jan 2023 00:43:17 +0700 Sam did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
Mon, 09 Jan 2023 11:04:19 +0700 Sam did: introduce scene graph, meshs and generic vertex buffers base src/shader.nim@978760a9fc20