Wed, 29 Mar 2023 23:35:39 +0700 |
Sam |
did: refactor rendering/scene concept
|
Tue, 28 Mar 2023 00:20:49 +0700 |
Sam |
did: reorganize code
|
Mon, 27 Mar 2023 21:01:32 +0700 |
Sam |
add: working render loop
|
Sun, 26 Mar 2023 01:56:19 +0700 |
Sam |
add: render main loop structure
|
Fri, 24 Mar 2023 00:11:42 +0700 |
Sam |
add: descriptors, better swapchain implementation
|
Mon, 20 Mar 2023 23:48:46 +0700 |
Sam |
did: some refactoring
|
Mon, 20 Mar 2023 10:25:50 +0700 |
Sam |
add: finally working initial approach for shader definitions
|
Fri, 17 Mar 2023 01:11:58 +0700 |
Sam |
did: update to use new shader concept
|
Tue, 14 Mar 2023 13:21:40 +0700 |
Sam |
add: vertex and (initial) shader types and methods
|
Mon, 06 Mar 2023 23:50:21 +0700 |
Sam |
add: more vulkan objects
|
Thu, 02 Mar 2023 23:16:45 +0700 |
Sam |
add: swapchain, images, fix some destroctors
|
Wed, 01 Mar 2023 23:58:39 +0700 |
Sam |
add: swapchain API, more refactoring
|
Tue, 28 Feb 2023 23:51:07 +0700 |
Sam |
add: device, surface and refactoring
|
Tue, 28 Feb 2023 00:08:52 +0700 |
Sam |
add: testing for vulkan API wrapper
|