log tests/test_mesh.nim @ 1198:96a094cd0c78 compiletime-tests

age author description
Sat, 08 Jun 2024 14:58:25 +0700 sam did: finish refactoring and updated all tests accordingly
Tue, 04 Jun 2024 22:08:48 +0700 sam did: more renaming
Tue, 04 Jun 2024 20:51:22 +0700 sam did: more renaming
Tue, 04 Jun 2024 16:51:50 +0700 sam did: refactor naming in tons of places
Mon, 03 Jun 2024 16:05:17 +0700 sam fix: update tests according to some API renaming
Thu, 09 May 2024 23:02:35 +0700 sam add: bases for a better input-system
Sat, 06 Apr 2024 15:27:09 +0700 sam fix: tests
Mon, 29 Jan 2024 00:19:35 +0700 Sam fix: all tests (once more)
Sat, 25 Nov 2023 22:59:06 +0700 Sam fix: make tests working again
Wed, 22 Nov 2023 23:24:47 +0700 Sam fix: tests, test_materials and test_mesh still needs to be done
Wed, 20 Sep 2023 22:35:04 +0700 Sam add: multi-material for meshes
Mon, 11 Sep 2023 21:31:22 +0700 Sam fix: all tests
Mon, 04 Sep 2023 00:31:17 +0700 Sam fix: material handling, gltf loading, loader example
Sat, 12 Aug 2023 23:55:05 +0700 Sam fix: test not running with temporary new material system
Mon, 07 Aug 2023 00:23:00 +0700 Sam add: changing rendering system, not finished yet, also upgrading to Nim 2
Tue, 27 Jun 2023 00:17:40 +0700 Sam did: change API for ECS
Sun, 28 May 2023 18:36:11 +0700 Sam add: simpler shader construction
Sun, 28 May 2023 18:11:17 +0700 Sam update shader to work correctly
Wed, 24 May 2023 01:31:21 +0700 sam fix: API changes
Tue, 23 May 2023 01:05:06 +0700 Sam fix: gltf loading
Mon, 22 May 2023 19:27:17 +0700 Sam fix: better defaults
Mon, 22 May 2023 19:21:05 +0700 Sam add: correct camera calculations
Mon, 22 May 2023 00:51:41 +0700 Sam did: adjust to new API
Sat, 20 May 2023 23:21:03 +0700 Sam did: nicer test example, scene switching still problematic
Tue, 16 May 2023 16:08:06 +0700 Sam add: test mesh
Mon, 15 May 2023 00:34:00 +0700 Sam add: basic loading of glTF files (*.glb), no materials yet