Mercurial > games > semicongine
log examples/E01_hello_triangle.nim @ 982:a40bb0a48e07
age | author | description |
---|---|---|
Tue, 02 Apr 2024 00:37:42 +0700 | sam | fix: always forget to reset this one when debugging :) |
Mon, 01 Apr 2024 22:42:50 +0700 | sam | fix: again, I think, I have now a correct syncing of vertex buffers updates and drawing of multiple frames in flight XD |
Mon, 01 Apr 2024 01:06:22 +0700 | sam | merge |
Mon, 01 Apr 2024 01:05:20 +0700 | sam | did: set correct parameters |
Mon, 01 Apr 2024 00:34:34 +0700 | sam | did: undo testing parameters, shit is now running as we hope, roughly, I think |
Sun, 31 Mar 2024 22:11:50 +0700 | sam | did: tons of small improvments, on the way to make GPU sync (more) correct I guess |
Thu, 21 Mar 2024 15:39:42 +0700 | Sam | Merge branch 'main' of github.com:saemideluxe/semicongine |
Tue, 05 Sep 2023 00:28:35 +0700 | Sam | did: update examples to work with improved scenegraph/material api, notice removed complexity! |