Tue, 04 Jun 2024 20:51:22 +0700 |
sam |
did: more renaming
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Tue, 04 Jun 2024 16:51:50 +0700 |
sam |
did: refactor naming in tons of places
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Mon, 03 Jun 2024 16:05:17 +0700 |
sam |
fix: update tests according to some API renaming
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Thu, 09 May 2024 23:02:35 +0700 |
sam |
add: bases for a better input-system
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Sat, 06 Apr 2024 15:27:09 +0700 |
sam |
fix: tests
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Mon, 29 Jan 2024 00:19:35 +0700 |
Sam |
fix: all tests (once more)
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Sat, 25 Nov 2023 22:59:06 +0700 |
Sam |
fix: make tests working again
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Wed, 22 Nov 2023 23:24:47 +0700 |
Sam |
fix: tests, test_materials and test_mesh still needs to be done
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Wed, 20 Sep 2023 22:35:04 +0700 |
Sam |
add: multi-material for meshes
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Mon, 11 Sep 2023 21:31:22 +0700 |
Sam |
fix: all tests
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Mon, 04 Sep 2023 00:31:17 +0700 |
Sam |
fix: material handling, gltf loading, loader example
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Sat, 12 Aug 2023 23:55:05 +0700 |
Sam |
fix: test not running with temporary new material system
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Mon, 07 Aug 2023 00:23:00 +0700 |
Sam |
add: changing rendering system, not finished yet, also upgrading to Nim 2
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Tue, 27 Jun 2023 00:17:40 +0700 |
Sam |
did: change API for ECS
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Sun, 28 May 2023 18:36:11 +0700 |
Sam |
add: simpler shader construction
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Sun, 28 May 2023 18:11:17 +0700 |
Sam |
update shader to work correctly
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Wed, 24 May 2023 01:31:21 +0700 |
sam |
fix: API changes
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Tue, 23 May 2023 01:05:06 +0700 |
Sam |
fix: gltf loading
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Mon, 22 May 2023 19:27:17 +0700 |
Sam |
fix: better defaults
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Mon, 22 May 2023 19:21:05 +0700 |
Sam |
add: correct camera calculations
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Mon, 22 May 2023 00:51:41 +0700 |
Sam |
did: adjust to new API
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Sat, 20 May 2023 23:21:03 +0700 |
Sam |
did: nicer test example, scene switching still problematic
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Tue, 16 May 2023 16:08:06 +0700 |
Sam |
add: test mesh
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Mon, 15 May 2023 00:34:00 +0700 |
Sam |
add: basic loading of glTF files (*.glb), no materials yet
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