Mercurial > games > semicongine
log examples/hello_triangle.nim @ 485:b4a972bd37d5
age | author | description |
---|---|---|
Wed, 11 Jan 2023 11:15:02 +0700 | Sam | did: change shader compilation to run during program compilation, maybe add dynamic version later |
Tue, 10 Jan 2023 00:24:37 +0700 | Sam | add: clean examples, update build configs |
Mon, 09 Jan 2023 11:04:19 +0700 | Sam | did: introduce scene graph, meshs and generic vertex buffers |
Tue, 27 Dec 2022 20:47:48 +0700 | Sam | did: cleanup up a bit |
Sun, 22 Jan 2023 22:46:53 +0700 | Sam | did: deep refactoring of handling vertrex attribute and buffer updates, don't ask ;( |
Fri, 20 Jan 2023 16:53:37 +0700 | Sam | did: use new vector and matrix names for simpler code |
Fri, 20 Jan 2023 16:13:32 +0700 | Sam | did: refactor Vector names |
Fri, 20 Jan 2023 00:41:55 +0700 | Sam | did: cleanup main namespace, add: better coordinate handling in input example |